header
headerhomehomehomestrategyrulescardsheader
cards

'crosslink': card - related, Engagement-related card

 

crosslink

This 'crosslink' shows all 'Engagement-related cards' cards (32x Event ,4x Interrupt ,14x Personnel ,9x Ship).

 

Also see the 'crosslink':
battle-related cards - Assault-related cards, Combat-related cards, Maneuver-related cards

 

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(1) Adapted to Service Us
EventReflections 2.0

To play this event, you must command three Affiliation Borg personnel. Plays in your core. When you win combat or an engagement involving your Affiliation Borg personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(2) BaH!
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon ship. That ship is Weapons +1. If you win, score 10 points.

(3) Battle Drills
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(5) Borg Cutting Beam
EventCall To Arms

Maneuver. Plays in your core.
Order - Begin an engagement involving your Affiliation Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Affiliation Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.

(3) Cavalry Raid
EventCall To Arms

Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your Affiliation Klingon personnel and Affiliation Klingon ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.

(1) Changed History
EventReflections 2.0

Temporal. Plays in your core. When you win an engagement involving your Affiliation Borg ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(3) Cry "Havoc!"
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(3) Disable Sensors
EventEnergize

Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(3) Jem’Hadar Ambush
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points.

(5) Jem’Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(2) Nelvana Trap
EventSecond Edition

Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each Affiliation Romulan ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.

(3) No Peace in Our Time
EventSecond Edition

Maneuver. Plays in your core. Each of your Affiliation Klingon Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Treachery personnel. If you win, randomly kill an opponent's personnel involved.

(2) Pierce Their Defenses
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.

(2) Point Blank Strike
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.

(5) Power to the Weapons
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.

(2) Precise Attack
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.

(3) Resistance Tactics
EventSecond Edition

Plays in your core. When combat or an engagement involving your Affiliation Bajoran card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.

(3) Spreading Fear
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.

(3) Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

(1) Standing Your Ground
EventNessesary Evil

Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.

(1) Staunch Determination
EventEnergize

Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your Affiliation Cardassian ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.

(4) The Enterprise Incident
EventCall To Arms

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Romulan ship. Each of your ships at the same mission that has your Affiliation Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

(3) The Orion Underworld
EventSecond Edition

Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Non-Aligned ship with your Thief aboard. If you win, score 10 points.

(3) The Will of the Collective
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Affiliation Borg ship at this mission.

(4) We Will Not Surrender
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

Evasive Maneuvers
InterruptSecond Edition

Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.

Ja’chuq
InterruptEnergize

When you win combat or an engagement involving your Affiliation Klingon Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.

Power to the Shields
InterruptSecond Edition

Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.

Render Assistance
InterruptSecond Edition

Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins that engagement.

(2) Alexander Rozhenko, Good Luck Charm
KlingonCall To Arms

Unique Staff 6 / 4 / 5
skill dot Engineer skill dot Honor skill dot Officer
skill dot Transporters
When you win an engagement involving this personnel, you may draw a card.

(3) Amaros, Earnest Vanguard
Non-alignedEnergize

Unique Command 4 / 5 / 6 Marqui 
skill dot Engineer skill dot Leadership skill dot Navigation
skill dot Physics skill dot Treachery
When an engagement involving your Marqui ship begins at this mission, if this personnel is aboard a Marqui ship, that ship may join that engagement.

(3) Dukat, True Cardassian
CardassianTenth Anniversary Collection

Unique Command 4 / 6 / 6
skill dot Leadership skill dot Navigation skill dot Officer
skill dot Programming skill dot Security
Commander: Naprem. When an engagement involving this personnel ends, the ship he is aboard and each of your Affiliation Cardassian personnel aboard it are not stopped. You cannot begin any other engagements this turn.

(4) Enabran Tain, Head of the Obsidian Order
CardassianSecond Edition

Unique Command 2 / 7 / 3
skill dot Engineer skill dot Intelligence x2 skill dot Leadership
skill dot Programming skill dot Security skill dot Treachery x2
When an engagement involving your Affiliation Cardassian ship or Affiliation Romulan ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

(2) Harana
Non-alignedEnergize

4 / 6 / 5 Marqui 
skill dot Anthropology skill dot Geology skill dot Medical
skill dot Physics
When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event.

(2) Hazar
BajoranSecond Edition

Command 5 / 5 / 5
skill dot Astrometrics skill dot Leadership skill dot Officer
skill dot Transporters
General. When an opponent begins an engagement involving your ship at this mission, if this personnel is aboard a Affiliation Bajoran ship, that Affiliation Bajoran ship may join that engagement.

(5) Kahless, The Unforgettable
KlingonEnergize

Unique Past 10 / 5 / 8
skill dot Honor x2 skill dot Leadership x3
When you kill an opponent's personnel in combat or an engagement, if you command a Affiliation Klingon ship, you may place a Affiliation Klingon personnel who costs 3 or less from hand aboard that ship.

(2) Kor, Noble Warrior to the End
KlingonCall To Arms

Unique Command 6 / 5 / 6
skill dot Anthropology skill dot Honor skill dot Leadership
Commander: I.K.S. Ning'tao. While this personnel is in an engagement, you may kill him to make the ship he is aboard attributes +3 until the end of this turn.

(4) Kurn, Squadron Commander
KlingonSecond Edition

Unique Command 6 / 5 / 7
skill dot Astrometrics skill dot Diplomacy skill dot Honor
skill dot Leadership skill dot Navigation skill dot Officer
Commander: I.K.S. Hegh'ta. When an engagement involving your Affiliation Klingon ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

(3) Lamat’Ukan, Resourceful Third
DominionReflections 2.0

Unique Staff 6 / 5 / 7
skill dot Programming skill dot Security skill dot Transporters
Alpha. When an engagement you began ends, you may unstop each of your personnel and ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.

(4) Lovok, Tal Shiar Colonel
RomulanSecond Edition

Unique Command 5 / 6 / 7
skill dot Intelligence skill dot Navigation skill dot Officer
skill dot Programming skill dot Science skill dot Transporters
Commander: Serrola. When an engagement involving your Affiliation Cardassian ship or Affiliation Romulan ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

(2) Michael Eddington, Noble Hero
FederationEnergize

Unique Command 4 / 6 / 6 Marqui 
skill dot Engineer skill dot Leadership skill dot Security
skill dot Treachery
Commander: Guingouin. While an opponent's ship is in an engagement at this mission, that opponent cannot play interrupts.

(2) Weyoun, Warship Commander
DominionNessesary Evil

Unique Command 2 / 6 / 6
skill dot Leadership skill dot Navigation skill dot Treachery x2
Commander: Tenak'talar. When an engagement involving your Affiliation Cardassian ship or Affiliation Dominion ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

(4) Worf, Strategic Operations Officer
FederationSecond Edition

Unique Command 8 / 5 / 8 Deep Space Nine related card 
skill dot Diplomacy skill dot Honor x2 skill dot Leadership
skill dot Officer
When an engagement involving your Affiliation Federation ship begins at this mission, if this personnel is aboard a ship, that ship may join that engagement.

(5) Guingouin
FederationEnergize

Unique Condor Class 6 / 6 / 6 Marqui
Command Standard Equipment
When you win an engagement you began involving this ship, if each ship you command is a Marqui ship, score 10 points.

(6) I.K.S. Bortas
KlingonTenth Anniversary Collection

Unique Vor'cha Class 8 / 9 / 8
Command Staff Staff Staff Cloaking Device
When you win an engagement involving this ship, you may discard a card from hand to download a Maneuver event.

(4) Maquis Raider
FederationEnergize

Condor Class 6 / 6 / 6 Marqui
Command Standard Equipment
When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck.

(6) Prakesh
CardassianSecond Edition

Unique Galor Class 8 / 8 / 8
Command Staff Staff Standard Equipment
While this ship is in an engagement you did not begin, it is Shields +4.

(6) Rovaran
RomulanTenth Anniversary Collection

Unique D'deridex Class 7 / 9 / 9
Command Staff Staff Staff Cloaking Device
When you win an engagement involving this ship, you may examine the loser's hand and choose a card to be removed from the game.

(7) Scimitar, Predator
RomulanSecond Edition

Unique Scimitar Class 9 / 11 / 10
Command Command Command Staff Staff Cloaking Device
When you win an engagement involving this ship, the loser discards the top card of his or her deck.

(7) U.S.S. Defiant, Prototype Warship
FederationSecond Edition

Unique  Deep Space Nine related card Defaint Class 8 / 10 / 10
Command Command Command Staff Cloaking Device
While this ship is in an engagement, it is Weapons +1 and Shields +2.

(7) Valdore
RomulanSecond Edition

Unique Norexan Class 9 / 9 / 9
Command Command Staff Staff Cloaking Device
When an opponent begins an engagement involving your other ship, if this ship is on your Engage Cloak, you may place this ship at that mission to join that engagement.

Move to EventMove to InterruptMove to PersonnelMove to Ship

Also see the 'crosslink':
battle-related cards - Assault-related cards, Combat-related cards, Maneuver-related cards