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'crosslink': card - related, Assault-related card

 

crosslink

This 'crosslink' shows all 'Assault-related cards' cards (21x Event ,1x Interrupt).

 

Also see the 'crosslink':
battle-related cards - Combat-related cards, Engagement-related cards, Maneuver-related cards

 

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(2) Adding to Our Perfection
EventCall To Arms

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(3) Born for Conquest
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Bred for Battle
EventCall To Arms

Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.

(2) Brutal Struggle
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(3) Jem’Hadar Ambush
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points.

(5) Jem’Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Just Like Old Times
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.

(1) Let Honor Guide You
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.

(4) Militia Patrol
EventNessesary Evil

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.

(2) No Love for the Spoon Heads
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.

(3) Rash Aggression
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran Treachery personnel. If you win, choose an opponent's personnel involved to be killed.

(2) Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

(0) Targeted for Assimilation
EventNessesary Evil

Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, choose an opponent's personnel involved and take command of him or her.

(3) The Will of the Collective
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Affiliation Borg ship at this mission.

The Truth of War
InterruptEnergize

Assault. When you win combat, the loser discards the top two cards of his or her deck.

Assault-related cards are referenced by:
Event Noble Cause, Interrupt Coordinated Attack, Mission Advanced Combat Training, Personnel Jorem, Personnel Koloth, D’akturak, Personnel Larg, Piece of Baktag, Personnel Martok Founder, Poison of the Empire, Personnel Martok, Leader of Destiny

Move to EventMove to Interrupt

Also see the 'crosslink':
battle-related cards - Combat-related cards, Engagement-related cards, Maneuver-related cards