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'crosslink': card - related, Combat-related card

 

crosslink

This 'crosslink' shows all 'Combat-related cards' cards (7x Equipment ,23x Event ,3x Interrupt ,6x Personnel ,1x Ship).

 

Also see the 'crosslink':
battle-related cards - Assault-related cards, Engagement-related cards, Maneuver-related cards

 

(1) Bajoran Phaser Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Bajoran personnel present is Strength +1.

(0) Bat’leth
EquipmentEnergize

Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand.

(1) Cardassian Phaser Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Cardassian personnel present is Strength +1.

(1) Klingon Disruptor Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Klingon personnel present is Strength +1.

(1) Romulan Disruptor Pistol
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Romulan personnel present is Strength +1.

(1) Starfleet Type-2 Phaser
EquipmentSecond Edition

Hand Weapon. While in combat, each of your Affiliation Federation personnel present is Strength +1.

(2) The Stone of Gol
EquipmentNessesary Evil

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed.

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(1) Adapted to Service Us
EventReflections 2.0

To play this event, you must command three Affiliation Borg personnel. Plays in your core. When you win combat or an engagement involving your Affiliation Borg personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)

(2) Adding to Our Perfection
EventCall To Arms

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(3) Born for Conquest
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Bred for Battle
EventCall To Arms

Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.

(2) Brutal Struggle
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(3) Jem’Hadar Ambush
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points.

(5) Jem’Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Just Like Old Times
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.

(1) Let Honor Guide You
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.

(4) Militia Patrol
EventNessesary Evil

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.

(2) No Love for the Spoon Heads
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.

(3) Rash Aggression
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran Treachery personnel. If you win, choose an opponent's personnel involved to be killed.

(3) Resistance Tactics
EventSecond Edition

Plays in your core. When combat or an engagement involving your Affiliation Bajoran card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.

(2) Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

(0) Targeted for Assimilation
EventNessesary Evil

Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, choose an opponent's personnel involved and take command of him or her.

(3) The Will of the Collective
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Affiliation Borg ship at this mission.

Ja’chuq
InterruptEnergize

When you win combat or an engagement involving your Affiliation Klingon Leadership personnel, choose one of your missions. The player to your left places the top card of his or her dilemma pile face up beneath that mission (that dilemma is overcome). Remove this interrupt from the game.

The Truth of War
InterruptEnergize

Assault. When you win combat, the loser discards the top two cards of his or her deck.

Vision of Violence
InterruptEnergize

Prophet. When your Affiliation Bajoran personnel is in combat, add the Strength of a Affiliation Bajoran personnel in your discard pile to your total Strength.

(2) Day Kannu, Field Colonel
BajoranNessesary Evil

Unique Command 3 / 5 / 6 Deep Space Nine related card 
skill dot Engineer skill dot Security skill dot Officer
skill dot Security skill dot Treachery
When you win combat involving this personnel, score 5 points.

(2) Harana
Non-alignedEnergize

4 / 6 / 5 Marqui 
skill dot Anthropology skill dot Geology skill dot Medical
skill dot Physics
When this personnel is killed by a dilemma, in combat, or in an engagement, you may destroy a non-Maneuver event.

(5) Kahless, The Unforgettable
KlingonEnergize

Unique Past 10 / 5 / 8
skill dot Honor x2 skill dot Leadership x3
When you kill an opponent's personnel in combat or an engagement, if you command a Affiliation Klingon ship, you may place a Affiliation Klingon personnel who costs 3 or less from hand aboard that ship.

(3) Kurn, Bajoran Security Officer
BajoranEnergize

Unique Command 6 / 5 / 7 Deep Space Nine related card 
skill dot Law skill dot Navigation skill dot Officer
skill dot Security
When you win combat involving this personnel, you may return him to his owner's hand to kill an opponent's personnel involved.

(3) Limara’Son, Fierce Soldier
DominionCall To Arms

Unique Staff 6 / 5 / 8
skill dot Astrometrics skill dot Navigation skill dot Security
skill dot Transporters
Order - Begin combat involving this personnel. If you win, randomly kill an opponent's personnel involved. Place this personnel in his owner's discard pile after combat.

(3) Shakaar Edon, Resistance Leader
BajoranSecond Edition

Unique Staff 6 / 6 / 6
skill dot Biology skill dot Geology skill dot Leadership x2
skill dot Security
Bajoran Resistance. Each of your other Affiliation Bajoran personnel present is Strength +1 (or +2 while in combat).

(5) I.K.S. Lukara
KlingonSecond Edition

Unique K'Vort Class 7 / 8 / 7
Staff Staff Staff Cloaking Device
While your Affiliation Klingon personnel at this mission is in combat, you may add this ship's Weapons to your total Strength.

Move to EquipmentMove to EventMove to InterruptMove to PersonnelMove to Ship

Also see the 'crosslink':
battle-related cards - Assault-related cards, Engagement-related cards, Maneuver-related cards