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'crosslink': card - related, Maneuver-related card

 

crosslink

This 'crosslink' shows all 'Maneuver-related cards' cards (27x Event ,4x Interrupt).

 

Also see the 'crosslink':
battle-related cards - Assault-related cards, Combat-related cards, Engagement-related cards

 

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(2) BaH!
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon ship. That ship is Weapons +1. If you win, score 10 points.

(3) Battle Drills
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(5) Borg Cutting Beam
EventCall To Arms

Maneuver. Plays in your core.
Order - Begin an engagement involving your Affiliation Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Affiliation Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(3) Cry "Havoc!"
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(3) Disable Sensors
EventEnergize

Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(3) Jem’Hadar Ambush
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points.

(5) Jem’Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(2) Nelvana Trap
EventSecond Edition

Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each Affiliation Romulan ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.

(3) No Peace in Our Time
EventSecond Edition

Maneuver. Plays in your core. Each of your Affiliation Klingon Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Treachery personnel. If you win, randomly kill an opponent's personnel involved.

(2) Pierce Their Defenses
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.

(2) Point Blank Strike
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.

(5) Power to the Weapons
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.

(2) Precise Attack
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.

(3) Spreading Fear
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.

(3) Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

(1) Staunch Determination
EventEnergize

Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your Affiliation Cardassian ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.

(4) The Enterprise Incident
EventCall To Arms

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Romulan ship. Each of your ships at the same mission that has your Affiliation Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

(3) The Orion Underworld
EventSecond Edition

Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Non-Aligned ship with your Thief aboard. If you win, score 10 points.

(3) The Will of the Collective
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Affiliation Borg ship at this mission.

(4) We Will Not Surrender
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

Coordinated Attack
InterruptEnergize

To play this interrupt, you must command three Affiliation Klingon Officer personnel.
Order - Download an Assault or Maneuver card.

Evasive Maneuvers
InterruptSecond Edition

Maneuver. When your ship with your Navigation personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.

Power to the Shields
InterruptSecond Edition

Maneuver. When your ship with your Engineer personnel aboard is in an engagement, it is Shields +4 until the end of that engagement.

Render Assistance
InterruptSecond Edition

Maneuver. When an engagement involving your ship begins, another one of your ships at that mission joins that engagement.

Maneuver-related cards are referenced by:
Event Noble Cause, Event No Escape, Interrupt Coordinated Attack, Mission Advanced Battle Simulation, Personnel Kargan, Rash Captain, Personnel Larg, Piece of Baktag, Personnel Martok Founder, Poison of the Empire, Personnel Martok, Leader of Destiny, Personnel Mullen, Personnel Shinzon, Capable Commander, Personnel Suran, Ambitious Commander, Ship I.K.S. Bortas, Ship Locutus’ Borg Cube, Ship Soterus

Move to EventMove to Interrupt

Also see the 'crosslink':
battle-related cards - Assault-related cards, Combat-related cards, Engagement-related cards