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'crosslink': objective - all, objective

 

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This 'crosslink' shows all 'objective cards' cards (56x Objective).

 

Assign Mission Specialists
ObjectiveVoyager

Seeds or plays on table. You may download to one of your outposts up to two different mission specialists (personnel whose only skill is a regular skill) that you do not already have in play. Also, while in play, each of your mission specialists scores 5 points whenever they use their skill to meet a mission requirement. You may voluntarily discard objective at start of any of your turns. (Unique.)

Assign Support Personnel
ObjectiveThe Trouble With Tribbles

Seeds or plays on table. (Unique.) Your "support personnel" (those who have exactly two skills, but no special skills) may report aboard your compatible ships that have two or more staffing icons. Once each turn, you may discard objective to download a "support personnel" (once per game per Personnel card title) to your matching ship that has two or more staffing icons, or to your matching facility.

Assimilate Counterpart
ObjectiveFirst Contact

Plays on table. Target an opponet's unique male personnel. Your Borg may beam to and battle target's crew or Away Team. One of your Borg who engages target in combat may abduct target. If target is occupying a Assimilation Table, you may probe: Borg Communication, Borg Navigation, Borg Defense: Assimilated as a counterpart. Place on target. Worth 5 points per Red Dot icon while objective an target.

Assimilate Homeworld
ObjectiveFirst Contact

Plays on table. Target both an unassimilated homeworld on spaceline an your matching counterpart. Your Borg may scout that homeworld. If your counterpart is at that spaceline location, you may probe:
Borg Communication: Assimilated. Place on homeworld. Cards of that affilation (except Alternate Universe cards) may not report to any outpost for rest of game.

Assimilate Planet
ObjectiveThe Borg

Plays on table. Target an unassimilated, non-homeworld planet mission with a point box showing at least 35 points. Your Borg may scout that planet. After scouting complete, if you have Borg at that location, you may probe:
Borg Communication, Borg Defense: Assimilated. Place on planet. May download one Objective card.

Assimilate Species
ObjectiveThe Borg

Plays on table; target (name) a species. Your Borg may beam to and battle a crew or Away Team containing a personnel of that species, but may not mortally wound. At end of battle, immediately probe (draw probe card, discard objective):
Borg Defense: Distinctiveness added. If you won battle, and your Borg Nanoprobes or Assimilation Table present, all stunned personnel of target species present are assimilated.

Assimilate Starship
ObjectiveThe Borg

Plays on table. Target an opponent's ship. Your Borg may scout that ship. (Whenever no active Borg aboard target during your turn, you may beam one scout aboard.) After scouting complete, if your Borg have Computer Skill aboard that ship, you may probe:
Borg Communication, Borg Defense: Assimilated. Place on ship. May download one Objective card.

Bajoran Resistance Cell
ObjectiveHolodeck Adventures

Seeds or plays on table. Once each turn, your Resistance personnel may report for free to your Affiliation Bajoran facility or ship or to any planet. Also, your Bajoran espionage cards may not be nullified. Once each turn, you may download a Bajoran espionage card to one to your missions (limit one per mission), then draw two cards if you have at least two Resistance personnel in play.

Beware of Q
ObjectiveDeep Space Nine

Seeds on table. Allows your Q-Icon dilemmas to seed like Space / Planet dilemmas. OR Seeds or plays next to your Q-Continuum side deck. Once per mission location, if opponent just encountered one of your dilemmas there, you may replace it with a Q-Flash doorway from your hand or Q’s Tent (discard that dilemma). OR Plays to seed a Q-Flash from hand or Q's Tent under any mission; discard objective.

Boarding Party
ObjectiveVoyager

Seeds or plays on table. Once each turn, your Boarding Pod may move to "ram" any ship present. Personnel on Pod go aboard; discard Pod. Also, once each turn, your Kazon aboard opponent's ship may use its transporters (ignoring its SHIELDS) OR steal an Equipment card aboard (score points; discard objective) OR download Commandeer Ship there (score double points; discard objective).

Build Interplexing Beacon
ObjectiveFirst Contact

Suspends your Assimilate Homeworld targeting Earth, if your Stop First Contact was nullified. Target a ship. Your Borg may scout target. If your Borg are aboard target orbiting 2063 Earth, you may probe:
Borg Communication, Borg Defense: Transponder rods are now set in place. Borg Navigation: If transponder rods set, place on ship; Timeline disrupted in 2063 and suspended objective completed.

Collect Metaphasic Particles
ObjectiveThe Motion Picture

Seeds or plays on Ba'ku Planet. You may attempt it using these requirements:
Any Son'a personnel + Injector Assembly One in orbit + Treachery x2 + no opposing ships or personnel here
When you solve, you may take a double turn and, for rest of game, all your personnel in play are STRENGTH +2, add Youth, and may "unstop" themselves once each turn.

Commandeer Ship
ObjectiveVoyager

Plays on your Computer Skill personnel who is aboard opponent's empty ship (except a Borg cube). That personnel commandeers ship and, while objective in play, may meet up to three of its staffing icons. OR Seeds or plays on table. Opponent may not return to hand any ship which has your personnel aboard as an intruder or infiltrator.

Construct Starship
ObjectiveMirror, Mirror

Seeds or plays on table. In place of your normal card play, you may download any outpost or headquarters (if you have a matching ENGINEER at an appropriate location) OR download Spacedock (even to a docking site) OR download a unique ship to your facility that has a Spacedock (if you have an ENGINEER aboard who is that ship's matching commander). Discard objective OR draw no cards this turn.

Council of Warriors
ObjectiveThe Trouble With Tribbles

Plays on your Mission Klingon mission showing less than 30 points (or on Qo'noS), if unattempted. Nullified if you play (or have played) Scan, Full Planet Scan, or a non-Klingon personnel. If you solve by end of your next turn, place objective in point area: place here all ships your ships destroy in battle and all personnel your Klingons kill in personnel battle to score points equal to WEAPONS or STRENGTH printed on card.

Defend Homeworld
ObjectiveThe Trouble With Tribbles

Seeds or plays on table. When opponent initiates battle against your card at a homeworld matching that card's affiliation, just after it is targeted you may download there any number of HQ cards and compatible ships, leaders, SECURITY personnel, and hand weapons. Once per game, you may discard objective to download a SECURITY personnel OR any HQ card (except Return Orb to Bajor).

Divert Power
ObjectiveVoyager

Plays on table. At start of each of your turns, one of your ships with ENGINEER (or Borg Navigation Borg) aboard may "transfer power" until start of your next turn; subtract 1 from two of its attributes and add 2 to the remaining attribute. OR Plays on your ship with ENGINEER (or Borg Defense Borg) and Computer Skill aboard. WEAPONS or SHIELDS are +4 until start of your next turn, then discard objective. (Captain's Order.)

Eliminate Starship
ObjectiveThe Borg

Plays on table. Target an opponent's ship. Your Borg may battle that ship. If they destroy it in battle, immediately probe (draw probe card, discard objective):
Affiliation Borg: Wreckage. You may download Salvage Starship.
Alternate Universe: Energy distortion. You may download Temporal Rift.
Borg-use-only: Collateral damage. One other opposing ship present is damaged (random selection).

Engage Cloak
ObjectiveThe Dominion

Seeds or plays on table. When your staffed ship cloaks or phases, it may relocate here (capacity one ship). Just before that ship decloaks or dephases, return it to its former location; it may immediately move (up to its full RANGE) once for each of your full turns it was on this objective. (If ship returns to spaceline on your turn, it may also use that turn's RANGE.)

Establish Dominion Foothold
ObjectiveThe Dominion

Seeds or plays on a mission in Alpha or Delta Quadrant if none of your Affiliation Dominion cards have been in that quadrant yet this game. If your Dominon personnel subsequently complete that mission, you may download a Dominion facility with up to five different Equipment cards there; score points (discard objective). You may complete this objective only once in each quadrant.

Establish Gateway
ObjectiveThe Borg

Seeds or plays on table. Target a space mission with a point box, if not yet scouted. Your Borg may scout that location. After scouting complete, if you have Borg at that location, you may probe:
Borg Communication, Borg Navigation: Sector cleared. Place on location. Download to here one Transwarp Network Gateway (if possible). May download one Objective card.

Establish Tractor Lock
ObjectiveDeep Space Nine

Plays on your Nor with Tractor Beam and your personnel unopposed in Ops OR on your staffed ship with Tractor Beam. Immediately target another ship at same location. That ship may not move or initiate battle. You may discard objective at any time. You must discard objective if your ship or Nor moves, battles or has SHIELDS < target's RANGE.

Establish Trade Route
ObjectiveRules of Acquisition

Seeds or plays on a space mission with a point box that you seeded. You may attempt it using these requirements:
Greed + (freighter OR transport OR Affiliation Ferengi ship) + Acquisition x3 + CUNNING > (mission points x2)
When you solve mission, you may download Ferengi Trading Post (plus up to two Equipment cards) here; discard objective.

Examine Singularity
ObjectiveBlaze of Glory

Seeds or plays on table. Once each turn, your ship with SCIENCE, Astrophysics and CUNNING > 30 in crew may close Black Hole where present. Relocate all ships there to one other location in any quadrant, place Black Hole out-of-play and score points (discard objective). Also, once each turn, you may download (even from discard pile) Bajoran Wormhole, Temporal Wake or Deactivation.

Explore Gamma Quadrant
ObjectiveDeep Space Nine

Seeds or plays on table. At any time, place on your ship docked at a facility in the Alpha Quadrant. If ship's crew or Away Team solves a Gamma Quadrant mission, then ship returns and docks at that facility, draw three cards and score points (discard objective).

Ferengi Conference
ObjectiveRules of Acquisition

Seeds or plays on Quark’s Bar. When you have a Nagus here, you may download one copy of the 75th Rule of Acquisition to each of your other Ferengi here who has Acquisition. Discard objective. OR Plays on your Nagus at Quark's Bar or aboard a Affiliation Ferengi facility. Download to that Nagus one Hupyrian or any number of Ferengi CIVILIANs with up to 11 total Red Dot icons. Discard objective.

File Mission Report
ObjectiveDeep Space Nine

Seeds or plays on table. When one of your personnel has used a classification or skill to meet a mission requirement, and you have not yet attempted another mission, that personnel may "file a mission report" if unopposed at a site which allows this. Score points (discard objective). Limit one per mission.

For Cardassia!
ObjectiveMirror, Mirror

Plays on your Legate (for free if they have Honor). All your Cardassians present are INTEGRITY and STRENGTH +2. When that Legate helps complete HQ: Secure Homeworld at Cardassia Prime, you may discard objective: download two Cardassians who have Honor OR once per game, place Legate and two other Cardassians who have Honor from that Away Team out-of-play to score points.

Forced-Labor Camp
ObjectiveRules of Acquisition

Seeds or plays on Cardassia IV, Ligos VII or your planet that has Geology or Archaeology as a requirement. Your Affiliation Cardassian and Affiliation Ferengi personnel may attempt mission. On Cardassia IV or Ligos VII, changes your mission requirements to these:
SECURITY + Geology + STRENGTH > (mission points x2)
After you solve, while you escort a captive on this planet, you may draw one additional card at end of each turn.

Harness Particle 010
ObjectiveThe Borg

Plays on table. Target Omega Particle (download if needed; it is immune to Kevin Uxbridge) at your mission not yet scouted. Your Borg may scout that location. After scouting complete, if your staffed Borg cube there, you may probe:
Enigma, Incident, Objective: Perfection achieved. Place on location; discard Particle. Doubles point boxes of your subsequently completed Borg-use-only objectives.

Hero of the Empire
ObjectiveThe Trouble With Tribbles

Seeds or plays on Deep Space Station K-7. Download Captain Kirk aboard; he may not be moved. If he leaves play because of a Tribble Bomb (or an action your opponent initiated), timeline disrupted in 2267: place objective on table; each Alpha Quadrant mission solved this game is -10 points if solved by opponent, or +10 if showing Mission Klingon icon and solved by your non-Federation crew or Away Team.

HQ: Defensive Measures
ObjectiveDeep Space Nine

Seeds or plays on table. Your Obsidian Order, Tal Shiar, Klingon Intelligence, Section 31 and FCA personnel gain 1 Leadership and may initiate battle against their own affiliation. Also, opponent may not attempt any of your missions with more than one affiliation icon on each end unless opponent attempted to seed a copy of that mission OR opponent is using an appropriate Espionage card.

HQ: Return Orb to Bajor
ObjectiveDeep Space Nine

Plays on your Orb Icon personnel. Where present, that personnel may earn Orb artifacts just encountered and may "reclaim" (steal) any Orb artifacts in play. If that personnel is on Bajor with Orb artifacts present, draw up to three cards for each one, discard objective and score points. (Each artifact may be "returned" only once per game.)

HQ: Secure Homeworld
ObjectiveDeep Space Nine

Seeds or plays on a homeworld. Your Away Teams which include a personnel who matches homeworld's affiliation may attempt the mission using these requirements: Leadership x2 + SECURITY + (Honor OR Treachery) + any one attribute total > point value of mission When you solve mission, capture all opposing personnel on planet who do not match affiliation of homeworld.

Hunting Group
ObjectiveHolodeck Adventures

Seeds or plays on your non-Affiliation Hirogen space mission with a point box. You may attempt it using these requirements:
Alpha-Hirogen + Affiliation Hirogen ship + (CUNNING + STRENGTH) > mission points x3
When you solve mission, you may commandeer an opposing ship present (capturing opposing personnel aboard) if your total WEAPONS there > twice its SHIELDS. Discard objective.

Impersonate Captive
ObjectiveBlaze of Glory

Seeds or plays on table. Place on your Founder present with a non-Borg personnel you've captured. Founder morphs to impersonate captive. Founder's classification, skills, staffing icon, infiltration icon, STRENGTH and CUNNING change to those of captive. Founder has 1 Treachery, loses all Honor and gains infiltration icon(s) for captive's affiliation(s). May morph back at any time (discard objective).

Install Autonomic Systems Parasite
ObjectiveThe Dominion

Plays on opponent's ship if your Founder is aboard. That ship may not engage or disengage its special equipment, transporters and WEAPONS until your next turn; then you may use ship to move and/or battle opponent's other cards (ignore staffing and affiliation restrictions); then discard objective. May be nullified by Miles O’Brien (BoG) OR Odo (DS9) OR 3 ENGINEER and 3 SECURITY aboard. (Unique.)

Issue Secret Orders
ObjectiveThe Dominion

Seeds or plays on table. Place on your V.I.P. or OFFICER who has been infiltrating opponent's ship since start of opponent's last turn. Target any opponent's mission in same quadrant. Ship and crew must do nothing but go to that mission (while infiltrator aboard) and attempt it if possible (any infiltrators may decline); then infiltrator is exposed. Discard objective whenever infiltrator exposed.

Navigate Plasma Storms
ObjectiveDeep Space Nine

Seeds or plays on table. End of every player's turn, if any ship is in the Badlands Region, that player must probe:
Interrupt, Doorway: Flare-up. All ships and facilities in space in that region without 3 Navigation aboard are damaged.
Objective: Maelstrom. All ships and facilities in space in that region without 5 Navigation aboard are destroyed.
Event: Plasma storms subside. Discard objective.

Omega Directive
ObjectiveThe Borg

Seeds or plays on table. Place on your ship with matching commander aboard. (Nullified if no Command personnel aboard.) While ship is at same location as an Omega Particle, it may ignore affiliation attack restrictions, and end of each turn you must probe:
Special Download: Threat eliminated. Discard Particle; draw two cards and score points; discard objective.

Open Diplomatic Relations
ObjectiveTournament Sealed Deck

Seeds on table during doorway phase; you may seed one Treaty during this phase. At any time, you may exchange two cards in hand for a Treaty in your discard pile (discard objective). OR Plays on any opponent's ship. Your Away Teams which have a V.I.P. may beam to and from that ship, and it may not voluntarily move while your V.I.P aboard. Discard objective if your personnel battle aboard that ship.

Operate Wormhole Relays
ObjectiveThe Dominion

Seeds or plays an table. Downloads of Bajoran Wormhole may not be prevented or nullified. Also, whenever opponent plays Wormhole interrupt on your ship, both ends of that wormhole remain at the locations where they were played. Any ship may move from either end to the other (requires 3 RANGE each time). You may place both ends of wormehole out-of-play at any time.

Orbital Bombardment
ObjectiveHolodeck Adventures

Plays on your non-Affiliation Federation ship. It is WEAPONS +4 against planet facilities, and may target landed ships in battle (those ships may not return fire). Also, if this ship is at a planet location at end of your turn (and has not battled this turn), you may probe:
Red Dot: Targets hit. Kills up to two opposing personnel on planet (random selection). Opponent may counter-attack next turn.

Organ Theft
ObjectiveVoyager

Seeds or plays on table. Once each turn, your Vidiian may use a Vidiian Harvester to "steal organs" from any non-Hologram personnel present (except an android or shape-shifter). Discard victim; you may report two Vidiians (or download one) and, until end of your next turn, your Vidiians may ignore The Phage. If victim belonged to opponent, you may discard objective to score points.

Plans of the Obsidian Order
ObjectiveDeep Space Nine

Seeds or plays on table. Wherever you have an Obsidian Order personnel in play, your Cardassian espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Cardassian espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Cardassian espionage card.

Plans of the Tal Shiar
ObjectiveDeep Space Nine

Seeds or plays on table. Wherever you have a Tal Shiar personnel in play, your Romulan espionage cards play at any time (for free) and may not be nullified. Also, once each turn, you may discard one of your Romulan espionage cards from hand or table, then draw one card. At any time you may discard this objective from table to download one Romulan espionage card.

Post Garrison
ObjectiveThe Dominion

Plays an any mission: Opponent may not attempt, scout or complete a Borg-use-only objective targeting that mission, but may battle your cards at that location regardless of affiliation attack restrictions. If on a planet, objective nullified if you have fewer than three Jem'Hadar or SECURITY personnel on planet; otherwise, nullified if you have fewer than two staffed ships at that location.

Prepare Assault Teams
ObjectiveFirst Contact

Plays on table. You may download to one of your crews or Away Teams one hand weapon. While in play, your SECURITY may function as leaders. Also, at start of personnel battle, you may split your cards into two assault teams (face down). Attacker chooses on team to participate in the battle. (The other team does not participate and is not "stopped.")

Prepare the Prisoner
ObjectiveBlaze of Glory

Seeds or plays on table. Captives you Brainwash are not required to relocate to an outpost. Opponent's Rescue Captives card affects only captives at one location where opponent has a crew or Away Team (rescued personnel relocate to that crew or Away Team). Each turn, you may draw one card by placing one capturing-related card from your hand beneath your draw deck or discard pile.

Process Ore
ObjectiveDeep Space Nine

Plays on an Ore Processing Unit. Start of each turn, if you control this Nor at a planet location and you have a matching ENGINEER or SECURITY personnel unopposed here, you may "process ore." Discard one card from hand, place bottom card of discard pile beneath draw deck or out-of-play, then draw up to two cards.

Reassimilate Lost Drone
ObjectiveThe Borg

Seeds or plays on table. Target an opponent's non-Affiliation Borg Borg. If you have Borg Queen (FC) in play, you may probe:
Borg Defense: Coercion. If your Borg ship is at same location, target is abducted and relocated to that ship.
Borg Communication: Collaboration. If abducted target is present with Borg Queen, place on target (assimilated); worth 5 points per Red Dot while objective on target (10 points per Red Dot if target is One).

Reflection Therapy
ObjectiveTournament Sealed Deck

Plays on any personnel (except Suna) if you have Treachery > Honor present. Changes on regular skill to any other regular skill. Any player may cure with 3 Empathy present. OR Plays on and captures an opposing personnel affected by Frame of Mind. (If rescued, discard objective.) On a later turn, you may download Brainwash or Interrogation to replace (discard) this objective.

Rescue Personnel
ObjectiveDeep Space Nine

Plays on your ship docked at a facility in the Alpha Quadrant. Target your Away Team on a planet which is either in a different quadrant or at a time location. If ship travels there, beams up Away Team and returns to facility, draw one card per personnel "rescued" (up to 5) and score points (discard objective). Limit one such "rescue" per location. (Unique.)

Stop First Contact
ObjectiveFirst Contact

Suspends your Assimilate Homeworld targeting Earth, if scouting complete. Target Montana Missile Complex (download as necessary). If you have a staffed ship orbiting that location, you may probe:
Borg Defense: Phoenix destroyed here. Timeline disrupted in 2063. Discard objective. Suspended objective completed. May download one Objective card.

Subjugate Planet
ObjectiveThe Dominion

Seeds or plays on table. Place on a non-homeworld, non Dominion affiliation icon planet mission you seeded. You may attempt that mission using these requirements: Vorta + Treachery + 4 Jem'Hadar + STRENGTH > (point value of Mission x2). When you solve mission, you may download Remote Supply Depot (plus one Ketracel-White) here; discard objective.

The Emperor’s New Cloak
ObjectiveMirror, Mirror

Seeds or plays on table. Your Treachery personnel may steal unattended Equipment cards present and, if aboard an opponent's ship that has Cloaking Device, may place objective on ship: it may not be cloaked; steal a Cloaking Device Equipment card aboard or download your own aboard. (If you bring Device aboard any Enterprise or same ship as Regent Worf, discard objective and score points.)

Objective cards are referenced by: Interrupt A Change of Plans

Move to Objective