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Issue Secret Orders Rare card from The Dominion (1998) |
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Seeds or plays on table. Place on your V.I.P. or OFFICER who has been infiltrating opponent's ship since start of opponent's last turn. Target any opponent's mission in same quadrant. Ship and crew must do nothing but go to that mission (while infiltrator aboard) and attempt it if possible (any infiltrators may decline); then infiltrator is exposed. Discard objective whenever infiltrator exposed.
Special-icons: Hidden Agenda |
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Strategy notes 'crosslinks' - Issue Secret Orders
See 'downloading' - Issue Secret Orders is the target Issue Secret Orders could be downloaded by the following cards:
Strategy article Card Extra from Kathy McCracken (01/1999) |
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Rule notes Official Runlings: This objective requires the owner of the ship and crew to use them to move to and attempt the targeted mission. The infiltrator's owner does not control the ship and crew. See actions - required. The opponent must attempt the mission targeted by this objective "if possible." That means the mission must be attemptable by the opponent's affiliation and must not have been made unattemptable (e.g., with I Tried To Warn You). In general, the entire crew must participate in the attempt. However, affiliated personnel cannot be forced to beam to Qualor II Rendezous; since they would be placed in stasis upon beamdown, it is not possible for those personnel to attempt this mission. Taken from: Rulebook Glossary (08/2002) |
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