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Q’s Tent

Q’s Tent

Common card from Q-Continuum (1996) / Promo Foil card from Tournament Prize Support (2001-2004)

DoorwaySee prev Doorway in alphabetical orderSee next Doorway in alphabetical orderQ-ContinuumSee prev. card from Q-Continuum (order by card typ, alphabetical)See next card from Q-Continuum (order by card typ, alphabetical)rule notes

Place one atop Q’s Tent side deck (up to 13 different cards) during seed phase. Q's Tent is now open and in play. OR Stock in deck and use as follows: Once per turn, play to take a card from tent into your hand, either your choice (discard doorway) or random selection (place doorway on top of your draw deck). Must show card to opponent. Draw no card this turn.

 
   

Rule notes

Official Runlings:

This doorway requires you to choose a target card to take into your hand as part of initiating the card play. Announce the play of Q's Tent (without naming a target card), look through your Q’s Tent side deck and choose a card, and show it to your opponent, who may then respond by nullifying the Q's Tent or revealing a Computer Crash. See actions - step 1: initiation.

After you play this doorway, you may not draw any cards for the remainder of the turn. See card draw.

Taken from: Rulebook Glossary (08/2002)

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