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Temporal Wake

Temporal Wake

Rare card from First Contact (1997)

The Borg sphere used chronometic particles to create a temporal vortex. The pursuing U.S.S. Enterprise-E was pulled in when it flew through the wake of the anomaly.

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Plays if any ship or Away Team just time traveled. One other ship or Away Team present (your choice) must follow. OR Nullifies Anti-Time Anomaly.

 
   

Strategy notes

'downloading' - Temporal Wake is the target

Temporal Wake could be downloaded by the following card:

Examine Singularity

Timing - each turn  Frequency - once per turn 

(Reason: download even from discard pile Bajoran Wormhole, Temporal Wake or Deactivation.
Location: to hand.)

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Rule notes

Official Runlings:

This interrupt may not target a docked ship or carried ship to force it to follow a time-traveling ship.

Taken from: Rulebook Glossary (08/2002)

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