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Cargo Bay

Cargo Bay

Common card from Rules of Acquisition (1999)

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Nor-Typ: Any Nor; Location: Docking Ring

"Smuggling, Acquisition and Affiliation Non-Aligned Navigation personnel may report here (or download here in place of a normal card play; player draws no cards that turn). Once each turn, if a freighter, transport or Affiliation Ferengi ship's crew member completes a "cargo run" (brings a non-weapon Equipment card here from another facility), for each mission passed (except starting and ending locations) owner may draw a card or download a Gold-Pressed Latinum here. (Once per game per Equipment card title.)"

 
   

Strategy notes

'crosslinks' - Cargo Bay

See , freighters, transports, non-weapon equipment cards, Ferengi Affiliation Ferengi ships, Non-Aligned Affiliation Non-Aligned with Navigation, personnel with the skill Acquisition, personnel with the skill Smuggling in strategy area.

'downloading' - Cargo Bay is the reason

Cargo Bay can be used to download one card from a set of 85 possible cards (85x Personnel). See overview in strategy area.

'downloading' - Cargo Bay is the target

Cargo Bay could be downloaded by the following card:

Empok Nor

Timing - each turn  Frequency - once per game 

(Reason: download any number of different compatible Site cards when station first flipped (commandeer).
Location: to Empok Nor at alpha quadrant.)

Strategy article

Card Extra from Evan Lorentz (11/1999)

Major Rakal's Romulan Review from Kathy McCracken (30/01/2000)

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Rule notes

Official Runlings:

You begin a cargo run (as described on this site) when one or more of your personnel aboard a facility pick up one or more Equipment cards aboard that facility and carry them directly aboard your ship at the same location. You must announce the run and show your opponent which personnel and equipment are involved (but you do not have to specify now which personnel, equipment, or Cargo Bay you will use to complete it). When that ship arrives at a different facility any number of turns later, any of those same personnel who has been a member of the ship's crew since the run was announced may carry any of those equipment cards directly to the Cargo Bay to complete the cargo run.

You may not begin or complete a cargo run by beaming a crew member with equipment between universes with a Multidimensional Transport Device, or by beaming them aboard a ship with Invasive Transporters and then to Cargo Bay. You may not complete a cargo run begun by your opponent (e.g, if you take control of the ship with Neural Servo Device).

Your ship can take any path from the starting facility to the ending facility, giving you credit for each mission passed (except starting and ending locations). You may count each mission only once per cargo run. See passing locations.

While you may have multiple ships making cargo runs concurrently, a single ship's crew can complete only one at a time, earning card draws or Latinum downloads for only one piece of equipment. To deliver any additional equipment, a crew must begin a new cargo run.

See report.

Taken from: Rulebook Glossary (08/2002)

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