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'crosslink': equipment - typ, non-weapon

 

crosslink

This 'crosslink' shows all 'non-weapon equipment cards' cards (50x Equipment).

 

Ablative Armor
EquipmentHolodeck Adventures

While aboard your ship or facility, opponent's ATTACK total must be more than double that ship or facility's DEFENSE total to score a hit, and more than triple to score a direct hit.

Agonizer
EquipmentMirror, Mirror

Where present, each of your Mirror Quadrant personnel and Enterprise Klingons is INTEGRITY and CUNNING +1. (Cumulative up to +3.)

Anti-Matter Pod
EquipmentQ-Continuum

May be left at any space mission. Damages next ship to stop here without 3 Navigation (discard Pod). May be nullified by Transporter Skill. (Not cummulative.)

Assimilation Table
EquipmentFirst Contact

Holds one personnel (occupant killed if table destroyed). Once per turn, in place of one card draw, you may download to occupant an Implant card.

Bajoran PADD
EquipmentDeep Space Nine

Bajoran use only. Each of your personnel present is CUNNING +2. (Cumulative.)

Bio-Neural Gel Pack
EquipmentVoyager

May report aboard your Intrepid-class ship (for free on U.S.S. Voyager). While on your Intrepid-class ship or Delta Flyer, enhances its attributes all +1. (Cumulative up to +3.)

Borg Data Node
EquipmentThe Borg

If present with a Borg Communication Borg, once each turn, may download one Adapt card to hand OR glance for 10 seconds at crew of any one ship or top card of any player's draw deck.

Borg Vinculum
EquipmentThe Borg

If your Borg Communication Borg present, all your Borg at this location present with a Borg Communication Borg share regular skills (each has every such skill at highest level). (Immune to Disruptor Overload.)

Cardassian PADD
EquipmentDeep Space Nine

Cardassian use only. Each of your personnel present is CUNNING +2. (Cumulative.)

Classic Communicator
EquipmentThe Trouble With Tribbles

Allows one of your Enterprise personnel present to add a skill from one of your other compatible Enterprise personnel at same location. (May re-select once each turn.)

Classic Medical Tricorder
EquipmentThe Trouble With Tribbles

Your Enterprise personnel present who have MEDICAL or SCIENCE classification all add MEDICAL OR Biology OR Exobiology. (May re-select once each turn.)

Classic Tricorder
EquipmentThe Trouble With Tribbles

Your Enterprise personnel present who have ENGINEER or SCIENCE classification all add ENGINEER OR SCIENCE OR Geology OR Physics. (May re-select once each turn.)

Dominion PADD
EquipmentThe Dominion

Dominion use only. Each of your personnel present is CUNNING +2. (Cumulative.)

Emergency Transport Unit
EquipmentNessesary Evil

When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped.

Engineering Kit
EquipmentVoyager

Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.

Engineering Kit
EquipmentVoyager

Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.

Engineering PADD
EquipmentPremiere

Gives all of your SCIENCE-classification personnel the extra skill of ENGINEER where present.

Engineering Tricorder
EquipmentVoyager

Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present.

Federation PADD
EquipmentPremiere

Federation use only. Each of your personnel CUNNING + 2 where present.

Ferengi PADD
EquipmentRules of Acquisition

Ferengi use only. Each of your personnel present is CUNNING +2. (Cumulative.)

Gold-Pressed Latinum
EquipmentRules of Acquisition

Once each turn, on a Trading Post, homeworld or Quark’s Bar, you may discard two Latinum (one if your Acquisition present) to download a non-Latinum Equipment card there.

Hypospray
EquipmentDeep Space Nine

During personnel battle, one of your MEDICAL present may stun their adversary OR change one personnel from mortally wounded to disabled. (Does not affect androids.)

I.P. Scanner
EquipmentAlternate Universe

Where present, nullifies Interphasic Plasma Creatures, Brain Drain an Phased Matter.

Jem’Hadar Birthing Chamber
EquipmentThe Dominion

Where present, each of your Jem’Hadar Birthing Chambers allows you to report one Universal Young Jem’Hadar (for free) each turn, regardless of quadrant.

Ketracel-White
EquipmentThe Dominion

Where present, prevents "white deprivation". Counts down only if you have K.-White personnel present. (Your Vorta may "ration" just one Ketracel-White present to count down.)

Klingon PADD
EquipmentPremiere

Klingon use only. Each of your personnel CUNNING + 2 where present. (Cumulative.)

Kukalaka
EquipmentRules of Acquisition

Your non-Borg personnel present are each INTEGRITY +2, or +3 if Leeta present. Also, each player is limited to one Brain Drain OR one Going To The Top every turn. (Unique.)

Maturation Chamber
EquipmentThe Borg

Once each turn, you may download to Chamber one Universal drone in place of one card draw OR report to Chamber one Universal drone (for free).

Medical Kit
EquipmentVoyager

Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.

Medical PADD
EquipmentVoyager

Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present.

Medical Tricorder
EquipmentPremiere

Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.

Mobile Holo-Emitter
EquipmentVoyager

May be "worn" by (placed on) one of your Hologram personnel; you may remove it during your turn. Wearer moves normally. While worn, does not count as an Equipment card.

Multidimensional Transporter Device
EquipmentMirror, Mirror

Reports in Alpha or Mirror Quadrant. Where present, allows transporters to beam to opposite quadrant (anywhere within corresponding location or region), ignoring all SHIELDS.

Plasmadyne Relay
EquipmentQ-Continuum

While on your ship, RANGE and SHIELDS are + 2. While at a station or outpost, SHIELDS are + 4. (Cumulative).

Romulan Cloaking Device
EquipmentMirror, Mirror

Reports only aboard your Romulan ship or to Sherman’s Peak. While on your Romulan ship (or your Enterprise ship with 2 ENGINEER aboard), ship has a Cloaking Device.

Romulan PADD
EquipmentPremiere

Romulan use only. Each of your personnel CUNNING + 2 where present. (Cumulative.)

Satan’s Robot
EquipmentHolodeck Adventures

Participates in battle like a personnel; has NO STRENGTH vs. a Borg or android adversary, otherwise STRENGTH=8. May capture any female or Hologram adversary it stuns. (Unique.)

Scepter of the Grand Nagus
EquipmentRules of Acquisition

Your Nagus present may allow one Rule card to play for free each turn, prevent opponent from nullifying Rule cards here and stun one adversary he just engaged per turn. (Unique.)

Science Kit
EquipmentDeep Space Nine

Gives all of your OFFICER-classification personnel the extra skill of SCIENCE where present.

Science PADD
EquipmentVoyager

Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present.

Self-Sealing Stem Bolts
EquipmentMirror, Mirror

Once each turn, may be downloaded from draw deck to replace (discard) your other Equipment card at a homeworld (or vice versa if you have any Jake or any Nog present).

Small Cloaking Device
EquipmentRules of Acquisition

Reports for free if your Smuggling or Acquisition present. While aboard your ship with no staffing requirements, ship has a Cloaking Device. Counts down only while engaged.

Stolen Cloaking Device
EquipmentMirror, Mirror

May not report aboard a Mirror Quadrant facility. While on your ship with at least one staffing icon, ship has a Cloaking Device. On a Affiliation Federation non-Mirror Quadrant ship, to cloak requires Affiliation Federation Treachery aboard.

The Ferengi Rules of Acquisition
EquipmentRules of Acquisition

Once each turn, you may place a Rule card beneath draw deck from hand to draw a card (if your Ferengi is present) or to download a Rule card to hand (if your Nagus is present).

Transporter Control Module
EquipmentVoyager

While aboard your ship or facility with your ENGINEER or Transporter Skill personnel present, that ship or facility has transporters.

Transporter Drones
EquipmentThe Motion Picture

Participates in battle like a personnel, using STRENGTH = 8 vs. adversary's CUNNING. May capture any adversary it stuns by beaming them to your ship here.

Transport Inhibitor
EquipmentThe Motion Picture

Your personnel present may choose to prevent any beaming to or from this equipment. Opponent's personnel present may discard this equipment if it is unattended.

Tricorder
EquipmentPremiere

Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present.

Vidiian Harvester
EquipmentVoyager

Each of your Vidiians present is STRENGTH +2 and gains 1 MEDICAL, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)

VR Headset
EquipmentThe Trouble With Tribbles

Each VR Headset aboard your Affiliation Dominion ship allows one Vorta, Jem'Hadar, or Cardassian present to enhance WEAPONS and SHIELDS +1 and (if Vorta) to serve as matching commander.

Non-weapon equipment cards are referenced by:
Facility Primary Supply Depot, Site Cargo Bay

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