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Ablative Armor
 
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While aboard your ship or facility, opponent's ATTACK total must be more than double that ship or facility's DEFENSE total to score a hit, and more than triple to score a direct hit.
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Agonizer
 
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Where present, each of your personnel and Klingons is INTEGRITY and CUNNING +1. (Cumulative up to +3.)
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Anti-Matter Pod
 
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May be left at any space mission. Damages next ship to stop here without 3 Navigation (discard Pod). May be nullified by Transporter Skill. (Not cummulative.)
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Assimilation Table
 
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Holds one personnel (occupant killed if table destroyed). Once per turn, in place of one card draw, you may download to occupant an Implant card.
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Bajoran PADD
 
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Bajoran use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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Bio-Neural Gel Pack
 
|
May report aboard your Intrepid-class ship (for free on U.S.S. Voyager). While on your Intrepid-class ship or Delta Flyer, enhances its attributes all +1. (Cumulative up to +3.)
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Borg Data Node
 
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If present with a Borg, once each turn, may download one Adapt card to hand
OR
glance for 10 seconds at crew of any one ship or top card of any player's draw deck.
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Borg Vinculum
 
|
If your Borg present, all your Borg at this location present with a Borg share regular skills (each has every such skill at highest level). (Immune to Disruptor Overload.)
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Cardassian PADD
 
|
Cardassian use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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Classic Communicator
 
|
Allows one of your personnel present to add a skill from one of your other compatible personnel at same location. (May re-select once each turn.)
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Classic Medical Tricorder
 
|
Your personnel present who have MEDICAL or SCIENCE classification all add MEDICAL
OR
Biology
OR
Exobiology. (May re-select once each turn.)
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Classic Tricorder
 
|
Your personnel present who have ENGINEER or SCIENCE classification all add ENGINEER
OR
SCIENCE
OR
Geology
OR
Physics. (May re-select once each turn.)
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Dominion PADD
 
|
Dominion use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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Emergency Transport Unit
 
|
When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped.
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Engineering Kit
 
|
Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.
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Engineering Kit
 
|
Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.
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Engineering PADD
 
|
Gives all of your SCIENCE-classification personnel the extra skill of ENGINEER where present.
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Engineering Tricorder
 
|
Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present.
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Federation PADD
 
|
Federation use only. Each of your personnel CUNNING + 2 where present.
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Ferengi PADD
 
|
Ferengi use only. Each of your personnel present is CUNNING +2. (Cumulative.)
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Gold-Pressed Latinum
 
|
Once each turn, on a Trading Post, homeworld or Quark’s Bar, you may discard two Latinum (one if your Acquisition present) to download a non-Latinum Equipment card there.
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Hypospray
 
|
During personnel battle, one of your MEDICAL present may stun their adversary
OR
change one personnel from mortally wounded to disabled. (Does not affect androids.)
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I.P. Scanner
 
|
Where present, nullifies Interphasic Plasma Creatures, Brain Drain an Phased Matter.
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Jem’Hadar Birthing Chamber
 
|
Where present, each of your Jem’Hadar Birthing Chambers allows you to report one Young Jem’Hadar (for free) each turn, regardless of quadrant.
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Ketracel-White
 
|
Where present, prevents "white deprivation". Counts down only if you have personnel present. (Your Vorta may "ration" just one Ketracel-White present to count down.)
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Klingon PADD
 
|
Klingon use only. Each of your personnel CUNNING + 2 where present. (Cumulative.)
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Kukalaka
 
|
Your non-Borg personnel present are each INTEGRITY +2, or +3 if Leeta present. Also, each player is limited to one Brain Drain
OR
one Going To The Top every turn. (Unique.)
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Maturation Chamber
 
|
Once each turn, you may download to Chamber one drone in place of one card draw
OR
report to Chamber one drone (for free).
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Medical Kit
 
|
Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.
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Medical PADD
 
|
Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present.
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Medical Tricorder
 
|
Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.
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Mobile Holo-Emitter
 
|
May be "worn" by (placed on) one of your personnel; you may remove it during your turn. Wearer moves normally. While worn, does not count as an Equipment card.
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Multidimensional Transporter Device
 
|
Reports in Alpha or Mirror Quadrant. Where present, allows transporters to beam to opposite quadrant (anywhere within corresponding location or region), ignoring all SHIELDS.
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|
Plasmadyne Relay
 
|
While on your ship, RANGE and SHIELDS are + 2. While at a station or outpost, SHIELDS are + 4. (Cumulative).
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|
Romulan Cloaking Device
 
|
Reports only aboard your Romulan ship or to Sherman’s Peak. While on your Romulan ship (or your ship with 2 ENGINEER aboard), ship has a Cloaking Device.
|
|
Romulan PADD
 
|
Romulan use only. Each of your personnel CUNNING + 2 where present. (Cumulative.)
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Satan’s Robot
 
|
Participates in battle like a personnel; has NO STRENGTH vs. a Borg or android adversary, otherwise STRENGTH=8. May capture any female or adversary it stuns. (Unique.)
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|
Scepter of the Grand Nagus
 
|
Your Nagus present may allow one card to play for free each turn, prevent opponent from nullifying cards here and stun one adversary he just engaged per turn. (Unique.)
|
|
Science Kit
 
|
Gives all of your OFFICER-classification personnel the extra skill of SCIENCE where present.
|
|
Science PADD
 
|
Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present.
|
|
Self-Sealing Stem Bolts
 
|
Once each turn, may be downloaded from draw deck to replace (discard) your other Equipment card at a homeworld (or vice versa if you have any Jake or any Nog present).
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|
Small Cloaking Device
 
|
Reports for free if your Smuggling or Acquisition present. While aboard your ship with no staffing requirements, ship has a Cloaking Device. Counts down only while engaged.
|
|
Stolen Cloaking Device
 
|
May not report aboard a facility. While on your ship with at least one staffing icon, ship has a Cloaking Device. On a non- ship, to cloak requires Treachery aboard.
|
|
The Ferengi Rules of Acquisition
 
|
Once each turn, you may place a card beneath draw deck from hand to draw a card (if your Ferengi is present) or to download a card to hand (if your Nagus is present).
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Transporter Control Module
 
|
While aboard your ship or facility with your ENGINEER or Transporter Skill personnel present, that ship or facility has transporters.
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Transporter Drones
 
|
Participates in battle like a personnel, using STRENGTH = 8 vs. adversary's CUNNING. May capture any adversary it stuns by beaming them to your ship here.
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Transport Inhibitor
 
|
Your personnel present may choose to prevent any beaming to or from this equipment. Opponent's personnel present may discard this equipment if it is unattended.
|
|
Tricorder
 
|
Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present.
|
|
Vidiian Harvester
 
|
Each of your Vidiians present is STRENGTH +2 and gains 1 MEDICAL, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
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VR Headset
 
|
Each VR Headset aboard your ship allows one Vorta, Jem'Hadar, or Cardassian present to enhance WEAPONS and SHIELDS +1 and (if Vorta) to serve as matching commander.
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