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Phased Matter Common card from Premiere (1994) Phased personnel vibrate out of sync with normal matter, rendering them undetectable. Phased people cannot interact with non-phased people. |
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Planet Dilemma Any Away Team is split into two Away Teams (owner's choise.) Only the smaller team may beam up until ENGINEER and SCIENCE present. |
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Rule notes Major Rakal's Dilemma Facts Split AT into two AT's (your choice) and place dilemma on larger AT (your choice if equal), which is "phased". If ENGINEER and SCIENCE present in unphased (smaller) AT, discard cured dilemma. Otherwise, phased AT, though not "stopped", may not beam up or participate in mission attempt until cured. Smaller AT is not "stopped" and must continue to next dilemma. Discard dilemma when cured with ENGINEER and SCIENCE in another AT on planet. Phased AT members may not contribute to cure. Official Runlings:
Revised text: If you split the Away Team encountering this dilemma into two groups of equal size, designate one the "larger" group. If there is only one personnel in the Away Team, your two "groups" contain one and zero personnel. The smaller Away Team must continue the mission attempt (if possible). Like phased ships, phased personnel are both invisible and untouchable. They are not affected by external phenomena (e.g., The Sheliak), and may not affect non-phased cards (e.g., engage in battle with non-phased cards, attempt or scout missions), but remain vulnerable to global effects caused by changes in the timeline (e.g., Anti-Time Anomaly, Stop First Contact). See cloaking and phasing, Thine Own Self. Phased personnel are initially unaffected by a Supernova, but will be killed upon exposure to space (except Borg or androids). Taken from: Rulebook Glossary (08/2002) |
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