|
|
|
|
|
|
||
|
|
Neural Servo Device Uncommon card from Premiere (1994) Device which can be used to control a crew by activing pain causing implants. |
|
|
Plays on any non-aligned ship. Unless 2 SECURITY aboard, use ship and crew for one turn as your own. Discard event. |
||
|
Strategy notes Strategy article Card Extra from Kathy McCracken (09/03/2000) |
||
|
Rule notes Official Runlings: See control. Taken from: Rulebook Glossary (08/2002) |
||