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Glossary - N

Glossary

 

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Naomi Wildman
This personnel doubles the first-listed skill of other personnel only if it a regular skill. See skills, skills - modifying.

 

Naprem
See affiliation and ship origin.

 

native quadrant
All personnel, ships, and facilities are native to the Alpha Quadrant, except those that have a gamma Gamma Quadrant , delta Delta Quadrant, or mirror Mirror Quadrant icon. See report, facility.

 

native to this timeline
See time location.

 

Navigate Plasma Storms
This objective's probe result applies to each Badlands Region where there is a ship. Thus, for example, a facility in the mirror Badlands Region is not affected by a flare-up or maelstrom unless there is a ship there. A cloaked ship (but not a phased ship) in the Badlands triggers probing for, and may be damaged or destroyed by, this objective. See cloaking and phasing.

 

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nearest planet, etc.
See ties.

 

Near-Warp Transport
You may use this interrupt to transport through a Q-Net, but it does not allow you to overcome any obstacles to beaming. It may not target a docked ship.

 

nebula
A location is a nebula if it has the word "nebula" in its card title or lore.

 

Nebula
This mission may seed only in the Alpha Quadrant and is not attemptable (it has no mission requirements).

If you play Scan to initiate a ship battle at this mission location, you do not also get to scan a mission's seed cards.

Dilemmas may be seeded under this mission. If you have an undocked, uncloaked, unphased ship at the location with any crew aboard (not disabled, in stasis, or under house arrest) when your opponent scores points, that ship and crew must face the next dilemma under the mission. If you have more than one ship at the location, you choose which ship will face the dilemma. Docked ships, empty ships, and ships moving past the mission (even if points are scored while play is suspended) are not affected. This is not a mission attempt, does not require "unstopped" personnel, full staffing, or a personnel matching the ship's affiliation, and does not allow acquisition of artifacts seeded under the mission. See movement.

 

Needs of the Many, The
See The Needs of the Many.

 

nemesis icon Nemesis (links, blau) Nemesis (rechts, blau)
Nemesis icons identify a relationship between personnel and/or ships that lead to the destruction of one of the pair. Two cards that have a nemesis relationship will have icons of the same color but pointing in different directions.

If two or more personnel or ships with opposing nemesis icons are present with each other at the end of a player's turn, that player must choose one of them to be immediately killed (personnel) or destroyed (ships), regardless of ownership. (If a nemesis ship is cloaked or phased, it is not affected by - and cannot affect - an external nemesis.) This is not a battle.

For example, if your Pralor Unit 3947 is on a planet with your opponent's Cravic Unit 122 at the end of your turn, you must choose one of them to be discarded. If you have left your Pralor Unit 3947 aboard your Cravic Warship at the end of your turn, you must choose one to be discarded. (If you choose to destroy the ship, all personnel aboard - including Pralor Unit 3947 - will be killed.)

 

Neural Servo Device
See control.

 

Neutral
An affiliation consisting of only a fe cards (not a full affiliation). While similar to Non-Aligned, neutral cards are neither an aligned affiliation nor Non-Aligned.

 

Neutral Outpost
Errata:
Seed one at any Space icon mission Space location OR build later at any Space icon mission a Space location where you have any ENGINEER is present. No repairs here. Does not repair ships.

See repair.

 

Nexus, The
See The Nexus.

 

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Nightmare
This incident is not nullified if the number of cards in hand is momentarily reduced below the number of stored cards during the resolution of a card such as Masaka Transformations.

 

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NO
Indicates an undefined attribute, as in "NO INTEGRITY."

 

Non-Aligned
An affiliation. Non-Aligned (and Neutral) cards are compatible with (may mix and work with) cards of any affiliation (except Borg). Thus, personnel and ships of all affiliations may report for duty at Non-Aligned or Neutral outposts, but incompatible personnel or ships may not mix aboard or dock at the outpost at the same time. Non-Aligned and Neutral cards may initiate battle against any affiliation, including their own. In all other respects, the Non-Aligned and Neutral affiliations work exactly like other affiliations.

All Non-Aligned personnel of Cardassian or Ferengi species remain Non-Aligned by affiliation.

 

non-Federation, non Affiliation Federation
A non-Affiliation Federation Away Team, crew, or force is one that contains no Affiliation Federation cards.

 

Nor
Generic term for a Cardassian-origin mining station, a type of facility.

 

Nor, control of
See facility.

 

normal card play
See card play.

 

normal speed
See actions - required.

 

not duplicatable
See unique and universal.

 

not repeatable
See combo dilemma.

 

No Way Out
This incident does not force you to initiate battle. If your personnel are involved in a battle while it is in play, mortally wounding or stunning is not optional.

If you use this incident to place a dual-personnel card in your point area, you score points only for the INTEGRITY of each individual on the card who has Honor x2. For example, if Sons of Mogh are killed in battle, you score points only for Worf (Prem).

See in play.

 

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nullify
To nullify a card is to cancel and discard it. If a card is nullified before it resolves, the nullified card has no results. "Destroy" on a card means the same as "nullify" (except in the context of physical destruction such as battle, Black Hole, or Supernova). See actions - step 2: responses.

The effect of a card can be nullified without the card itself being nullified. For example, Hugh nullifies the attack of a Borg Ship dilemma, not the dilemma itself.

"May be nullified by..." - A card containing this phrase may be nullified by the card listed, as well as any other applicable nullifying cards. For example, Frigid is a Q-icon event which "may be nullified by Fire Sculptor." It may also be nullified by Kevin Uxbridge or by Q-Flash.

"May be nullified only by..." - A card containing this phrase cannot be nullified by any cards other than the one listed. For example, interrupts may normally be nullified by Amanda Rogers. However, the Q-icon interrupt, Gift of the Tormentor, "may be nullified only by Countermanda," so it is immune to Amanda Rogers (and Q-Flash).

"May not be nullified." - A card containing this phrase may not be nullified by any card (unless another card specifically states that it nullifies that card by name). For example, Hide and Seek, when used as a Q-icon event, "may not be nullified." It cannot be nullified by Kevin Uxbridge, Mercy Kill, Q-Flash, or any other card that may normally nullify events or Q-icon cards.

 

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