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Glossary - H

Glossary

 

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Hail
Although the ship targeted by this interrupt is not "stopped" (e.g., it may initiate battle or attempt a mission), it may not move this turn. See passing locations.

 

Handshake
When you play this incident for its first function, the number of cards you have in hand includes the Handshake card.

 

hand weapon
A hand weapon is any Equipment card (or card "used as equipment") which is identified in its title or lore as a phaser, disruptor, blade weapon, or weapon (if it is clear from the lore, game text, and/or image that it is used as a hand weapon). Echo Papa 607 Killer Drone and Borg Nanoprobes are not hand weapons.

 

Harness Particle 010
This objective does not work with Service the Collective or Population 9 Billion - All Borg, because it does not target a mission (it targets an Omega Particle). However, because the objective allows scouting of the location, your Borg may acquire any artifact or card seeded like an artifact if the Survey Drone is present when you complete Harness Particle 010. See doubling, scouting locations, scouting ships.

 

Hate Crime
See species.

 

Hawk
See nebula.

 

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headquarters
A kind of facility. When a headquarters allows a Personnel card to play "here" for free, that personnel must report inside the headquarters (as with normal reporting using your card play). The term "here" applies to the free play of HQ cards, which can play anywhere at the location (e.g., on the homeworld, or on a personnel aboard a ship or facility at the homeworld).

 

helps
A personnel helps solve a mission or helps complete an objective if he actively contributes a skill, attribute, or characteristic required by the mission or objective. Just being in the Away Team or crew is not "helping."

 

here
In the context of a specific site, the word "here" (or "there") means at that site. In the context of a spaceline location or timeline location, it means anywhere at that location (e.g., on the planet, aboard a ship in orbit, on a facility there). See headquarters.

 

Hero of the Empire
The mission point adjustments from this objective apply to all missions completed during that game, even those completed before the timeline disruption. Because the mission points are changed, the adjustments are non-bonus points. See objective, mission.

 

He Will Make An Excellent Drone
Converting a counterpart to a drone with this interrupt (either a Borg pre-assimilated counterpart or your opponent's personnel that you assimilated as a counterpart) transforms the counterpart as if he were being assimilated as a drone. That is, it retains its existing three subcommand icons and its attributes become 7-7-7. See assimilation - personnel.

 

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hidden agenda Hidden Agenda
Cards with this icon represent secret objectives or other clandestine strategies. When you seed or play such a card, announce it as a hidden agenda card and place it face down on the table, normally without showing it to your opponent (if downloaded or played for free, e.g., using Q the Referee, the card must be shown for verification purposes). This counts as your turn during that seed phase, or as your normal card play, as appropriate. While face down, it is not in play, its identity is concealed, and it is immune to general-use cards (e.g., Kevin Uxbridge).

You may activate a hidden agenda card by turning it face up at any time, between other actions or as a valid response to another action (see actions - step 2: responses). Activating a hidden agenda does not suspend play. (A seeded hidden agenda may not be activated until after the play phase begins.) This immediately activates the card's game text. If there are any conditions specified by the card, you must meet them at this time (if you cannot, you must immediately turn the card face down again). Once activated, the card remains face up.

When you use a special download Special Download icon to download a hidden agenda card, you must play that card to the table, then immediately activate it and follow its game text (targeting something at the location of the special download icon if applicable).

If you seed or play a card as a hidden agenda when it does not bear a hidden agenda icon, you lose the game. Upon request, you must show any such cards at the end of the game to verify their status.

If a card such as The Line Must Be Drawn Here or Mirror Image is activated in response to the play of one of the cards affected by it, it takes effect immediately in reference to that card play. For example, if you activate The Line Must Be Drawn Here in response to your opponent playing Kevin Uxbridge, he loses 5 points for playing that card (even if is then nullified).

 

Hidden Fighter
This interrupt downloads a ship to your Away Team on a planet surface (outside a facility or landed ship).

 

Hide and Seek
This Q-icon dilemma/event can be used in three different ways:

  1. Seed it directly under a mission like a normal dilemma.
  2. Seed it face down on the table as a hidden agenda event.
  3. Stock one or more copies in your Q-Continuum side deck; whenever your opponent faces one, you decide whether it is a dilemma or an event (the latter is played face up on table).

The first two uses do not require you to have a Q-Continuum side deck or a seeded Q-Flash doorway.

If you encounter one copy of this card seeded under a mission as a dilemma, and another copy during a Q-Flash encountered under the same mission, both cards have their effect. A second copy would be discarded only if both were seeded under the mission, or if both were encountered during a single Q-Flash. See Q-icon cards.

The universal personnel which triggers discarding of the dilemma is "stopped."

When your opponent overcomes his own Q dilemma, you activate this card seeded as an event after he discards the remaining dilemmas, which may be among those you seed under the mission.

 

Hippocratic Oath
This dilemma may not relocate across quadrants except when the Aid Fugitives mission is in play (in which case, it must relocate there). See movement between quadrants. If there is no other planet on the spaceline where this dilemma is encountered (and Aid Fugitives is not in play), discard the dilemma for lack of a target planet.

To pass this dilemma, the most CUNNING MEDICAL personnel must be able to relocate to another planet and still have MEDICAL skill after relocating. If he is unable to meet these conditions (e.g., a holographic personnel without a Mobile Holo-Emitter, or a Borg which has MEDICAL skill through skill-sharing), or if there is no MEDICAL present, the Away Team or crew is "stopped" and the dilemma is replaced under the mission. (You may not choose to relocate a MEDICAL of lower CUNNING.) If the most CUNNING MEDICAL is an OFFICER enhanced by a Medical Kit, the Medical Kit must relocate with him. See quarantine, holographic personnel and equipment.

 

Hirogen
An affiliation and a species. See affiliation and species.

 

His Honor, The High Sheriff Of Nottingham
When you choose the second option on this Q-icon dilemma ("return a captive to this location"), you select one of your personnel held captive by your opponent to be returned to the location of your crew or Away Team which encountered the dilemma. The dilemma has no effect on any of your opponent's personnel whom you are holding captive. See capturing.

 

hit
If your ATTACK total is more than your opponent's DEFENSE total, you score a hit on the target ship. "If you hit" means "if you score a hit or direct hit." See battle - ship.

 

hive
All of one player's Affiliation Borg affiliation cards at one location, whether in space, on a planet, aboard a ship or facility, etc.

 

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holodeck
A type of special equipment, found on ships and a few facilities, which permits holographic personnel and equipment to be used aboard.

 

Holodeck Door
This doorway in play on a facility allows your compatible Hologram cards to report aboard regardless of quadrant.

 

holographic personnel and equipment
Holographic Hologram personnel and equipment can only exist aboard ships and facilities unless a card such as Holo-Projectors allows it to exist elsewhere; they are deactivated if the ship or facility they are aboard does not have a Holodeck they are allowed to use. (A deactivated personnel is disabled; a deactivated Equipment card may not be used in any way.) However, a hologram who is wearing a Mobile Holo-Emitter does not need a Holodeck and is not confined to ships and facilities. If their Emitter is removed when they are not aboard a ship or facility (or on a planet with Holo-projectors), they are erased (discarded).

A hologram is deactivated when reported, and may be activated on the same or a subsequent turn (if aboard a ship or facility with a Holodeck, or wearing a Mobile Holo-Emitter) by any of your "unstopped" personnel present (even another active hologram). If your hologram is later deactivated, it may be reactivated in the same way during one of your subsequent turns (not on the same turn it deactivates).

  • Death and Destruction: When a holographic personnel would normally be killed (or a holographic Equipment card would be destroyed), whether by battle or by a card, they are instead deactivated. (A hologram that is "discarded" or "erased" goes to the discard pile.) If a ship or facility is destroyed, any holographic cards aboard are discarded.
  • Dilemmas: If a dilemma (or other card, such as Escape Pod or Penalty Box) requires a hologram to leave a ship, facility, or planet with Holo-projectors, without immediately boarding another ship or facility, they instead deactivate (unless they are wearing a Mobile Holo-Emitter).
  • Battle: "Holographic safety protocols" normally prevent holograms from killing other personnel. They may stun (but not mortally wound) non-holographic adversaries. If total STRENGTH at the end of a battle is entirely derived from holograms, they may win the battle but may not kill an opposing personnel.
  • Assimilation: Borg do not assimilate (or target for assimilation) holographic personnel. Exclude holographic personnel from any selections for abduction or assimilation.
  • Capturing: A hologram without a Mobile Holo-emitter may be captured if it can be relocated to the opponent's crew aboard a ship or facility at the same location; otherwise it deactivates because the trap card would remove it from the ship. (A hologram with a Mobile Holo-emitter is captured normally.) See capturing.

Except as noted above, holographic personnel should be treated exactly like normal personnel. They do not require any "supervision" from other personnel when staffing ships, attempting missions, etc.

Regardless of their appearance or lore, the gameplay species of all holographic personnel is "hologram." Thus, Sumek may not use a Vulcan Nerve Pinch, nor may Data (Prem) if a Hologram icon has been added to him by Holoprogram: 221B Baker Street. Holograms may use game text relating to affiliation. For example, when in Affiliation Hirogen mode, Iden may use a Hirogen Talon.

 

Holoprogram: 221B Baker Street
When a personnel is placed on this incident, your copies do not have a Hologram icon until they are in play; you may not report them as Hologram personnel (e.g., to a ship with a Holodeck Door).

 

Holoprogram: The Office of Dixon Hill
If your opponent chooses the first option when you use this incident to request "the item," and you cannot legally play the card (or choose not to), you may not draw a card.

 

Holo-Projectors
Errata:
Plays on table. This technology allows your holographic re-creations to be projected and used on any of your ships or Away Teams. (Immune to Kevin Uxbridge.) Plays on a planet mission. Hologram cards may exist on this planet.

This event, like a Holodeck, allows Hologram cards to be active on a planet surface or inside any facility or landed ship on that planet. It affects both players' Hologram cards. If the event is nullified while Hologram cards are on the planet without a Mobile Holo-Emitter, they are erased. See holographic personnel and equipment.

 

Holosuite
This site allows only personnel native to the quadrant to report.

 

Home Away From Home
See infiltration icon.

 

Homefront
This incident has no effect on headquarters game text allowing seeding or playing of the headquarters or co-existence with another facility, or on normal reporting to the headquarters. A player without 4 SECURITY on the planet is prevented only from using text allowing free card plays and The Great Link's text keeping Ketracel-White from counting down.

A SECURITY personnel downloaded with this incident may not report for free using the text of a headquarters or other card. Your normal card play is an explicit cost of the download. The personnel must match both the affiliation and universe of the homeworld. See mirror universe.

 

homeworld
Most affiliations have their own homeworld, as indicated in the lore of the relevant Mission cards:

The affiliation "matching a homeworld" (e.g., for HQ: Secure Homeworld) is the affiliation to whom the homeworld belongs, not the affiliation(s) whose icons may be printed on the mission. To match a homeworld affiliation, a personnel or ship must also match that homeworld's universe. See mirror universe.

Only affiliations have homeworlds. For example, Symbiont Diagnosis, Observe Ritual, and Liberation are not homeworlds because Trill, Vulcan, and Ocampa are not affiliations.

No outposts may be seeded or built on any homeworld. Other facilities may be established there if the location meets the requirements of the Facility card.

 

Horga'hn
When you earn this artifact, you may take another turn immediately following your current turn.

You "use" the Horga’hn (for purposes of cards such as Temporal Narcosis and Writ of Accountability) each time you choose to take a double turn. You are not required to take double turns.

 

house arrest
Your personnel may mix only if they are compatible. If you have personnel of different affiliations together aboard your ship or facility, and the treaty or other card that is making them compatible is nullified, the personnel who are incompatible with the ship or facility are placed under house arrest. If all are compatible with the ship or facility, or at the same site on a Nor, or aboard your opponent's ship or facility, the minority group is placed under house arrest. (Incompatible personnel on a planet surface split into two Away Teams instead.) They remain under house arrest until they are transferred to a planet or to your compatible ship or facility, or they walk to another site.

Personnel under house arrest may not staff a ship, attempt missions, participate in battle, etc. (See present.) You place under house arrest only cards you control - never your opponent's intruders, captives, etc.

House arrest may also occur when you acquire an incompatible personnel aboard a ship (e.g., from a Cryosatellite or The Naked Truth). However, you may not voluntarily place your personnel in a house arrest situation. For example, without a treaty, you may not report a Klingon to a Romulan Outpost or Romulan headquarters (or to a Neutral Outpost where you have Romulans present), beam your Klingons aboard your Romulan ship, allow your Klingons and Romulans to stop at the same site, report Dr. Telek R’Mor aboard your Klingon ship, or switch Major Rakal's affiliation to Federation while she is aboard a Romulan ship. See treaties.

 

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HQ: Defensive Measures
For this objective, "attempting" to seed a copy of a mission means seeding a copy. For example, if both you and your opponent seeded Universal Patrol Neutral Zone, he may attempt your copy. (Duplicated unique missions which are stacked are always considered "your mission.")

 

HQ: Ferengi Credit Exchange
This incident has three separate options: "score 2 points," "draw one card," and "place any one card from discard pile beneath draw deck." You may choose only one option for each Latinum discarded.

 

HQ: Orbital Weapons Platform
This incident may "fire upon" a target even if you do not have damage markers to place on it (you may not apply rotation damage instead), and may still exclude the target from battle. It may "fire upon" an opposing ship that was not participating in the attack; that ship becomes involved in the battle (and is therefore "stopped" afterward).

 

HQ: Return Orb to Bajor
The Mysterious Orb may be earned upon encounter by the Orb Icon personnel affected by this objective, but it may not be "returned to Bajor" for the card draw or points, because it cannot be "present" with that personnel on Bajor. See encountered, present, stealing.

 

HQ: Secure Homeworld
See mission attempt.

 

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HTSBEG
Holographic Tal Shiar Barbering and Engineering Guild. Covert intelligence agency jointly operated by Romulans, Bolians, and disguised quantum singularity lifeforms. Rumored to have infiltrated Sector 001 Headquarters and to have significant influence on expansion plans in the quadrant. Recently scored a major coup by gaining control of communications and intelligence.

 

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Hugh
This interrupt nullifies the attack of the Borg Ship dilemma (for the rest of the turn), not the Borg Ship dilemma itself. All cards targeted by the cancelled attack are "stopped." See battle.

 

HULL integrity
If a ship or facility (or the Borg Ship dilemma) has its HULL integrity reduced to 0, it is destroyed. See damage.

 

human
See species, timeline disruption.

 

Hunter Gangs
See zero, dilemma resolution - Targets.

 

Husnock Outpost
You may seed more than one of these outposts at separate missions, but you may not build any additional ones during the game.

 

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Hyper-Aging
See quarantine.

 

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