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Glossary - H
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top
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ha - he - hi - ho - hq - ht - hu - hy
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ha
Hail Although the ship targeted by this
interrupt is not "stopped" (e.g., it may initiate
battle or attempt a mission), it may not move
this turn. See passing locations.
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Handshake When you play this incident for
its first function, the number of cards you have
in hand includes the Handshake card.
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hand weapon A hand weapon is any
Equipment card (or card "used as
equipment") which is identified in its title or
lore as a phaser, disruptor, blade weapon, or
weapon (if it is clear from the lore, game text,
and/or image that it is used as a hand
weapon). Echo Papa 607 Killer Drone and
Borg Nanoprobes are not hand weapons.
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Harness Particle 010 This objective does
not work with Service the Collective or
Population 9 Billion - All Borg, because it
does not target a mission (it targets an
Omega Particle). However, because the
objective allows scouting of the location, your
Borg may acquire any artifact or card seeded
like an artifact if the Survey Drone is present
when you complete Harness Particle 010.
See doubling, scouting locations, scouting ships.
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Hate Crime See species.
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Hawk See nebula.
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he
headquarters A kind of facility. When a
headquarters allows a Personnel card to play
"here" for free, that personnel must report
inside the headquarters (as with normal
reporting using your card play). The term
"here" applies to the free play of HQ cards,
which can play anywhere at the location (e.g.,
on the homeworld, or on a personnel aboard a
ship or facility at the homeworld).
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helps A personnel helps solve a mission or
helps complete an objective if he actively
contributes a skill, attribute, or characteristic
required by the mission or objective. Just
being in the Away Team or crew is not
"helping."
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here In the context of a specific site, the word
"here" (or "there") means at that site. In the
context of a spaceline location or timeline
location, it means anywhere at that location
(e.g., on the planet, aboard a ship in orbit, on a
facility there). See headquarters.
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Hero of the Empire The mission point
adjustments from this objective apply to all
missions completed during that game, even
those completed before the timeline
disruption. Because the mission points are
changed, the adjustments are non-bonus
points. See objective, mission.
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He Will Make An Excellent Drone Converting a counterpart to a drone with this
interrupt (either a Borg pre-assimilated
counterpart or your opponent's personnel that
you assimilated as a counterpart) transforms
the counterpart as if he were being
assimilated as a drone. That is, it retains its
existing three subcommand icons and its
attributes become 7-7-7. See assimilation - personnel.
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hi
hidden agenda  Cards with this icon
represent secret objectives or other
clandestine strategies. When you seed or play
such a card, announce it as a hidden agenda
card and place it face down on the table,
normally without showing it to your opponent
(if downloaded or played for free, e.g., using Q
the Referee, the card must be shown for
verification purposes). This counts as your turn
during that seed phase, or as your normal
card play, as appropriate. While face down, it
is not in play, its identity is concealed, and it is
immune to general-use cards (e.g., Kevin
Uxbridge).
You may activate a hidden agenda card by
turning it face up at any time, between other
actions or as a valid response to another
action (see actions - step 2: responses).
Activating a hidden agenda does not suspend
play. (A seeded hidden agenda may not be
activated until after the play phase begins.)
This immediately activates the card's game
text. If there are any conditions specified by
the card, you must meet them at this time (if
you cannot, you must immediately turn the
card face down again). Once activated, the
card remains face up.
When you use a special download icon
to download a hidden agenda card, you must
play that card to the table, then immediately
activate it and follow its game text (targeting
something at the location of the special
download icon if applicable).
If you seed or play a card as a hidden agenda
when it does not bear a hidden agenda icon,
you lose the game. Upon request, you must
show any such cards at the end of the game
to verify their status.
If a card such as The Line Must Be Drawn
Here or Mirror Image is activated in response
to the play of one of the cards affected by it, it
takes effect immediately in reference to that
card play. For example, if you activate The Line
Must Be Drawn Here in response to your
opponent playing Kevin Uxbridge, he loses 5
points for playing that card (even if is then
nullified).
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Hidden Fighter This interrupt downloads a
ship to your Away Team on a planet surface
(outside a facility or landed ship).
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Hide and Seek This Q-icon dilemma/event
can be used in three different ways:
- Seed it directly under a mission like a normal dilemma.
- Seed it face down on the table as a hidden agenda event.
- Stock one or more copies in your Q-Continuum side deck; whenever your opponent faces one, you decide whether it is a dilemma or an event (the latter is played face up on table).
The first two uses do not require you to have a
Q-Continuum side deck or a seeded Q-Flash
doorway.
If you encounter one copy of this card seeded
under a mission as a dilemma, and another
copy during a Q-Flash encountered under the
same mission, both cards have their effect. A
second copy would be discarded only if both
were seeded under the mission, or if both
were encountered during a single Q-Flash.
See Q-icon cards.
The universal personnel which triggers
discarding of the dilemma is "stopped."
When your opponent overcomes his own Q
dilemma, you activate this card seeded as an
event after he discards the remaining
dilemmas, which may be among those you
seed under the mission.
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Hippocratic Oath This dilemma may not
relocate across quadrants except when the
Aid Fugitives mission is in play (in which case,
it must relocate there). See movement between quadrants. If there is no other
planet on the spaceline where this dilemma is
encountered (and Aid Fugitives is not in play),
discard the dilemma for lack of a target planet.
To pass this dilemma, the most CUNNING
MEDICAL personnel must be able to relocate
to another planet and still have MEDICAL skill
after relocating. If he is unable to meet these
conditions (e.g., a holographic personnel
without a Mobile Holo-Emitter, or a Borg
which has MEDICAL skill through skill-sharing),
or if there is no MEDICAL present,
the Away Team or crew is "stopped" and the
dilemma is replaced under the mission. (You
may not choose to relocate a MEDICAL of
lower CUNNING.) If the most CUNNING
MEDICAL is an OFFICER enhanced by a
Medical Kit, the Medical Kit must relocate with
him. See quarantine, holographic personnel and equipment.
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Hirogen An affiliation and a species. See affiliation and species.
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His Honor, The High Sheriff Of Nottingham When you choose the second option on this
Q-icon dilemma ("return a captive to this
location"), you select one of your personnel
held captive by your opponent to be returned
to the location of your crew or Away Team
which encountered the dilemma. The dilemma
has no effect on any of your opponent's
personnel whom you are holding captive. See
capturing.
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hit If your ATTACK total is more than your
opponent's DEFENSE total, you score a hit
on the target ship. "If you hit" means "if you
score a hit or direct hit." See battle - ship.
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hive All of one player's affiliation cards
at one location, whether in space, on a planet,
aboard a ship or facility, etc.
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ho
holodeck A type of special equipment,
found on ships and a few facilities, which
permits holographic personnel and equipment to be used aboard.
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Holodeck Door This doorway in play on a
facility allows your compatible cards to
report aboard regardless of quadrant.
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holographic personnel and equipment Holographic personnel and equipment
can only exist aboard ships and facilities
unless a card such as Holo-Projectors allows
it to exist elsewhere; they are deactivated if
the ship or facility they are aboard does not
have a Holodeck they are allowed to use. (A
deactivated personnel is disabled; a
deactivated Equipment card may not be used
in any way.) However, a hologram who is
wearing a Mobile Holo-Emitter does not need
a Holodeck and is not confined to ships and
facilities. If their Emitter is removed when they
are not aboard a ship or facility (or on a planet
with Holo-projectors), they are erased
(discarded).
A hologram is deactivated when reported, and
may be activated on the same or a
subsequent turn (if aboard a ship or facility
with a Holodeck, or wearing a Mobile Holo-Emitter)
by any of your "unstopped" personnel
present (even another active hologram). If your
hologram is later deactivated, it may be
reactivated in the same way during one of
your subsequent turns (not on the same turn it
deactivates).
- Death and Destruction: When a holographic
personnel would normally be killed (or a
holographic Equipment card would be
destroyed), whether by battle or by a card,
they are instead deactivated. (A hologram
that is "discarded" or "erased" goes to the
discard pile.) If a ship or facility is destroyed,
any holographic cards aboard are
discarded.
- Dilemmas: If a dilemma (or other card, such
as Escape Pod or Penalty Box) requires a
hologram to leave a ship, facility, or planet
with Holo-projectors, without immediately
boarding another ship or facility, they instead
deactivate (unless they are wearing a Mobile
Holo-Emitter).
- Battle: "Holographic safety protocols"
normally prevent holograms from killing other
personnel. They may stun (but not mortally
wound) non-holographic adversaries. If total
STRENGTH at the end of a battle is entirely
derived from holograms, they may win the
battle but may not kill an opposing
personnel.
- Assimilation: Borg do not assimilate (or
target for assimilation) holographic
personnel. Exclude holographic personnel
from any selections for abduction or
assimilation.
- Capturing: A hologram without a Mobile
Holo-emitter may be captured if it can be
relocated to the opponent's crew aboard a
ship or facility at the same location;
otherwise it deactivates because the trap
card would remove it from the ship. (A
hologram with a Mobile Holo-emitter is
captured normally.) See capturing.
Except as noted above, holographic personnel
should be treated exactly like normal
personnel. They do not require any
"supervision" from other personnel when
staffing ships, attempting missions, etc.
Regardless of their appearance or lore, the
gameplay species of all holographic
personnel is "hologram." Thus, Sumek may not
use a Vulcan Nerve Pinch, nor may Data (Prem) if a
icon has been added to him by
Holoprogram: 221B Baker Street. Holograms
may use game text relating to affiliation. For
example, when in mode, Iden may use a
Hirogen Talon.
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Holoprogram: 221B Baker Street When a personnel is placed on this incident, your
copies do not have a icon until they are
in play; you may not report them as
personnel (e.g., to a ship with a Holodeck
Door).
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Holoprogram: The Office of Dixon Hill If your opponent chooses the first option when
you use this incident to request "the item," and
you cannot legally play the card (or choose
not to), you may not draw a card.
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Holo-Projectors Errata:
Plays on table. This technology allows your
holographic re-creations to be projected and
used on any of your ships or Away Teams.
(Immune to Kevin Uxbridge.) Plays on a
planet mission. cards may exist on this
planet.
This event, like a Holodeck, allows
cards to be active on a planet surface or
inside any facility or landed ship on that
planet. It affects both players' cards. If
the event is nullified while cards are on
the planet without a Mobile Holo-Emitter, they
are erased. See holographic personnel and equipment.
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Holosuite This site allows only personnel native to the quadrant to report.
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Home Away From Home See infiltration icon.
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Homefront This incident has no effect on
headquarters game text allowing seeding or
playing of the headquarters or co-existence
with another facility, or on normal reporting to
the headquarters. A player without 4
SECURITY on the planet is prevented only
from using text allowing free card plays and
The Great Link's text keeping Ketracel-White
from counting down.
A SECURITY personnel downloaded with this
incident may not report for free using the text
of a headquarters or other card. Your normal
card play is an explicit cost of the download.
The personnel must match both the affiliation
and universe of the homeworld. See mirror universe.
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homeworld Most affiliations have their own
homeworld, as indicated in the lore of the
relevant Mission cards:
The affiliation "matching a homeworld" (e.g.,
for HQ: Secure Homeworld) is the affiliation to
whom the homeworld belongs, not the
affiliation(s) whose icons may be printed on
the mission. To match a homeworld affiliation,
a personnel or ship must also match that
homeworld's universe. See mirror universe.
Only affiliations have homeworlds. For
example, Symbiont Diagnosis, Observe Ritual,
and Liberation are not homeworlds because
Trill, Vulcan, and Ocampa are not affiliations.
No outposts may be seeded or built on any
homeworld. Other facilities may be
established there if the location meets the
requirements of the Facility card.
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Horga'hn When you earn this artifact, you
may take another turn immediately following
your current turn.
You "use" the Horga’hn (for purposes of cards
such as Temporal Narcosis and Writ of
Accountability) each time you choose to take
a double turn. You are not required to take
double turns.
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house arrest Your personnel may mix only if
they are compatible. If you have personnel of
different affiliations together aboard your ship
or facility, and the treaty or other card that is
making them compatible is nullified, the
personnel who are incompatible with the ship
or facility are placed under house arrest. If all
are compatible with the ship or facility, or at
the same site on a Nor, or aboard your
opponent's ship or facility, the minority group
is placed under house arrest. (Incompatible
personnel on a planet surface split into two
Away Teams instead.) They remain under
house arrest until they are transferred to a
planet or to your compatible ship or facility, or
they walk to another site.
Personnel under house arrest may not staff a
ship, attempt missions, participate in battle,
etc. (See present.) You place under house
arrest only cards you control - never your
opponent's intruders, captives, etc.
House arrest may also occur when you
acquire an incompatible personnel aboard a
ship (e.g., from a Cryosatellite or The Naked
Truth). However, you may not voluntarily place
your personnel in a house arrest situation. For
example, without a treaty, you may not report a
Klingon to a Romulan Outpost or Romulan
headquarters (or to a Neutral Outpost where
you have Romulans present), beam your
Klingons aboard your Romulan ship, allow
your Klingons and Romulans to stop at the
same site, report Dr. Telek R’Mor aboard your
Klingon ship, or switch Major Rakal's affiliation
to Federation while she is aboard a Romulan
ship. See treaties.
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hq
HQ: Defensive Measures For this objective,
"attempting" to seed a copy of a mission
means seeding a copy. For example, if both
you and your opponent seeded Patrol
Neutral Zone, he may attempt your copy.
(Duplicated unique missions which are
stacked are always considered "your
mission.")
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HQ: Ferengi Credit Exchange This incident
has three separate options: "score 2 points,"
"draw one card," and "place any one card from
discard pile beneath draw deck." You may
choose only one option for each Latinum
discarded.
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HQ: Orbital Weapons Platform This incident may "fire upon" a target even if you
do not have damage markers to place on it
(you may not apply rotation damage instead),
and may still exclude the target from battle. It
may "fire upon" an opposing ship that was not
participating in the attack; that ship becomes
involved in the battle (and is therefore
"stopped" afterward).
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HQ: Return Orb to Bajor The Mysterious
Orb may be earned upon encounter by the
personnel affected by this objective, but
it may not be "returned to Bajor" for the card
draw or points, because it cannot be
"present" with that personnel on Bajor. See
encountered, present, stealing.
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HQ: Secure Homeworld See mission attempt.
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ht
HTSBEG Holographic Tal Shiar Barbering
and Engineering Guild. Covert intelligence
agency jointly operated by Romulans, Bolians,
and disguised quantum singularity lifeforms.
Rumored to have infiltrated Sector 001
Headquarters and to have significant influence
on expansion plans in the quadrant. Recently
scored a major coup by gaining control of
communications and intelligence.
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hu
Hugh This interrupt nullifies the attack of the
Borg Ship dilemma (for the rest of the turn),
not the Borg Ship dilemma itself. All cards
targeted by the cancelled attack are
"stopped." See battle.
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HULL integrity If a ship or facility (or the
Borg Ship dilemma) has its HULL integrity
reduced to 0, it is destroyed. See damage.
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human See species, timeline disruption.
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Hunter Gangs See zero, dilemma resolution - Targets.
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Husnock Outpost You may seed more than
one of these outposts at separate missions,
but you may not build any additional ones
during the game.
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hy
Hyper-Aging See quarantine.
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top
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