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'crosslink': examine & manipulation, dilemma outcome (stopping personnel)

 

crosslink

This 'crosslink' shows all 'examine & manipulation - dilemma outcome (stopping personnel)' cards (1x Equipment ,2x Event ,4x Interrupt ,17x Personnel).

 

Also see the 'crosslinks':
examine & manipulation - opponent’s dilemmas - examine & manipulation - dilemma outcome (killing personnel), examine & manipulation - opponents dilemma draw and play cost, examine & manipulation - opponents dilemma pile
examine & manipulation - your dilemmas - examine & manipulation - dilemma outcome (killing personnel), examine & manipulation - your dilemma draw and play cost, examine & manipulation - your dilemma pile

 

(2) Ferengi Computer
EquipmentStrange New Worlds

When a Affiliation Ferengi personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.

(3) To Boldly Go
EventSecond Edition

To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your Affiliation Federation personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.

(2) Unyielding
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Affiliation Borg personnel is about to be stopped by a dilemma, you may place a Affiliation Borg personnel from hand on this event to prevent that.

Impromptu Prison
InterruptStrange New Worlds

When an opponent's personnel becomes stopped by a dilemma, you may discard two cards from hand to randomly select another personnel present to be stopped.

Precautionary Measures
InterruptEnergize

When your Deep Space Nine related card personnel is about to be stopped by a dilemma, stop one of your Earth related card personnel present to prevent that.

Relentless
InterruptEnergize

When your Honor Klingon is about to be stopped by a dilemma, discard an interrupt from hand to prevent that.

The First of Many
InterruptNessesary Evil

When your Borg is stopped while attempting a mission, discard the top card of your deck to unstop one of your other stopped Borg present. The Borg you unstop joins the mission attempt.

(2) B’Etor, Romulan Conspirator
RomulanNessesary Evil

Unique Command 2 / 6 / 6
skill dot Diplomacy skill dot Physics skill dot Programming
skill dot Science skill dot Treachery x2
When this personnel is about to be stopped by a dilemma, you may unstop a stopped Affiliation Romulan personnel present. That personnel joins this mission attempt.

(3) Borg Queen, Perfectionist
BorgTenth Anniversary Collection

Unique Command 3 / 8 / 6
skill dot Leadership x3 skill dot Treachery
Commander: Queen's Borg Cube. While this personnel is facing a dilemma, each personnel you command but do not own cannot be stopped.

(3) Dukat, Prefect of Bajor
CardassianFractured Time

Unique Command Past 2 / 6 / 6
skill dot Diplomacy skill dot Exobiology skill dot Leadership
skill dot Officer skill dot Treachery x2
Gul. When this personnel or a Affiliation Cardassian personnel present is about to be stopped by a dilemma, you may discard a non-Affiliation Cardassian personnel from hand to prevent that. You may do this only once each turn.

(2) Elim Garak, First Officer of Terok Nor
CardassianFractured Time

Unique Staff Alternate Universe 2 / 6 / 6
skill dot Biology skill dot Officer skill dot Programming
skill dot Security skill dot Treachery x2
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.

(3) Gowron, Sole Leader of the Empire
KlingonTenth Anniversary Collection

Unique Command 6 / 5 / 8
skill dot Honor skill dot Law skill dot Leadership x2
skill dot Security
Commander: I.K.S. Bortas. Chancellor. When your Honor Klingon present is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn.

(4) James T. Kirk, Living Legend
FederationFractured Time

Unique Command Past 7 / 6 / 5 Earth related card 
skill dot Honor x2 skill dot Leadership
While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it.

(3) Koval, Chairman of the Tal Shiar
RomulanNessesary Evil

Unique Command 3 / 7 / 5
skill dot Biology skill dot Exobiology skill dot Intelligence
skill dot Leadership skill dot Security skill dot Treachery
While an opponent commands more headquarters missions than you, this personnel cannot be stopped by dilemmas.

(6) Lore, The One
Non-alignedNessesary Evil

Unique Command 1 / 10 / 10
skill dot Diplomacy skill dot Engineer skill dot Leadership
skill dot Programming skill dot Security skill dot Treachery x2
While this personnel is facing a dilemma, he cannot be stopped.

(2) Mareth
RomulanNessesary Evil

Staff 5 / 6 / 5
skill dot Archaeology skill dot Engineer skill dot Programming
skill dot Transporters
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

(2) Relam
RomulanNessesary Evil

Command 4 / 6 / 6
skill dot Astrometrics skill dot Officer skill dot Science
skill dot Treachery
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

(2) Seskal, Comrade in Arms
CardassianNessesary Evil

Unique Command 5 / 5 / 6
skill dot Anthropology skill dot Astrometrics skill dot Officer
skill dot Science
Dissident. Glinn. While you command more events in your core than each of your opponents, this personnel cannot be stopped by dilemmas.

(2) Setek
RomulanNessesary Evil

5 / 5 / 6
skill dot Anthropology skill dot Exobiology skill dot Medical
skill dot Physics
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

(3) Tasha Yar, Tactical Officer
FederationFractured Time

Unique Staff Alternate Universe 7 / 5 / 6 Next Generation related card 
skill dot Engineer skill dot Honor skill dot Leadership
skill dot Security
While this personnel is attempting a mission, you may place her on top of her owner's deck to prevent one of your personnel present from being stopped by dilemmas until the end of this turn.

(2) Taul
RomulanNessesary Evil

5 / 5 / 6
skill dot Biology skill dot Geology skill dot Navigation
skill dot Security
When this personnel is about to be stopped by a dilemma, you may discard an event from hand to prevent that.

(3) Tekeny Ghemor, Prominent Official
CardassianStrange New Worlds

Unique Command 7 / 6 / 5
skill dot Diplomacy skill dot Engineer skill dot Honor
skill dot Law skill dot Leadership skill dot Programming
skill dot Transporters
Dissident. Legate. When you play this personnel, discard a card from hand. When this personnel is about to be stopped by a dilemma, you may stop your Dissident present instead.

(2) William T. Riker, First Officer
FederationNessesary Evil

Unique Command 6 / 6 / 6 Next Generation related card 
skill dot Anthropology skill dot Leadership skill dot Navigation
skill dot Officer
When this personnel is about to be stopped by a dilemma, you may unstop one of your stopped Next Generation related card personnel present. That personnel joins this mission attempt.

(3) Yassim, Zealous Protester
BajoranCall To Arms

Unique 8 / 5 / 3
skill dot Anthropology skill dot Honor x2 skill dot Leadership
skill dot Medical
Vedek. When your Affiliation Bajoran personnel present is about to be stopped by a dilemma, you may kill this personnel to prevent that.

Move to EquipmentMove to EventMove to InterruptMove to Personnel

Also see the 'crosslinks':
examine & manipulation - opponent’s dilemmas - examine & manipulation - dilemma outcome (killing personnel), examine & manipulation - opponents dilemma draw and play cost, examine & manipulation - opponents dilemma pile
examine & manipulation - your dilemmas - examine & manipulation - dilemma outcome (killing personnel), examine & manipulation - your dilemma draw and play cost, examine & manipulation - your dilemma pile