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'crosslink': examine & manipulation, dilemma outcome (killing personnel)

 

crosslink

This 'crosslink' shows all 'examine & manipulation - dilemma outcome (killing personnel)' cards (3x Event ,3x Interrupt ,12x Personnel).

 

Also see the 'crosslinks':
examine & manipulation - opponent’s dilemmas - examine & manipulation - dilemma outcome (stopping personnel), examine & manipulation - opponents dilemma draw and play cost, examine & manipulation - opponents dilemma pile
examine & manipulation - your dilemmas - examine & manipulation - dilemma outcome (stopping personnel), examine & manipulation - your dilemma draw and play cost, examine & manipulation - your dilemma pile

 

(1) Medical Teams
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Deep Space Nine related card personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission.

(1) Personal Forcefield
EventEnergize

Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event.

(1) Sickbay
EventEnergize

To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead.

Empathic Touch
InterruptSecond Edition

When your personnel is about to be killed, if your Telepathy personnel is present, stop both personnel to prevent that.

Escape
InterruptSecond Edition

When any number of your personnel facing a dilemma are about to be killed or placed in an opponent's brig, discard a random card from hand to prevent that. Those personnel are stopped instead.

The Order of Things
InterruptNessesary Evil

When your Founder or Vorta is about to be killed, kill your unique Jem'Hadar present with him or her to prevent that.

(2) Alyssa Ogawa, Enterprise Medical Assistant
FederationSecond Edition

Unique Staff 6 / 5 / 4 Next Generation related card 
skill dot Biology skill dot Exobiology skill dot Medical
When your other personnel present is about to be killed, you may stop this personnel and place a card from hand on top of your deck to place that other personnel on top of your deck.

(3) Beverly Crusher, Chief Medical Officer
FederationSecond Edition

Unique Command 6 / 6 / 4 Next Generation related card 
skill dot Biology skill dot Exobiology skill dot Medical x2
skill dot Programming
When your other personnel present is about to be killed, you may discard a card from hand to place that personnel on top of your deck. You may do this only once each turn.

(3) Daniels, Temporal Enforcer
Non-alignedFractured Time

Unique Staff Future 6 / 6 / 6
skill dot Anthropology skill dot Archaeology skill dot Engineer
skill dot Intelligence skill dot Physics skill dot Security
When this personnel is killed, shuffle him into his owner's deck.

(2) Elim Garak, Plain, Simple Tailor
CardassianCall To Arms

Unique Staff 3 / 6 / 6 Deep Space Nine related card 
skill dot Diplomacy skill dot Intelligence skill dot Programming
skill dot Treachery
When this personnel is about to be killed by a dilemma, you may discard a personnel from hand to take this personnel into your hand instead.

(3) Gowron, Sole Leader of the Empire
KlingonTenth Anniversary Collection

Unique Command 6 / 5 / 8
skill dot Honor skill dot Law skill dot Leadership x2
skill dot Security
Commander: I.K.S. Bortas. Chancellor. When your Honor Klingon present is about to be stopped or killed by a dilemma, you may discard a Treachery Klingon from hand to prevent that. You may do this only once each turn.

(4) Ira Graves, Noted Molecular Cyberneticist
Non-alignedStrange New Worlds

Unique 3 / 7 / 3
skill dot Biology skill dot Engineer skill dot Exobiology
skill dot Programming x2 skill dot Treachery
When this personnel or your Android present is about to be stopped or killed by a dilemma, you may discard an Android from hand to prevent that. You may do this only once each turn.

(4) James T. Kirk, Living Legend
FederationFractured Time

Unique Command Past 7 / 6 / 5 Earth related card 
skill dot Honor x2 skill dot Leadership
While this personnel is facing a dilemma that has requirements you cannot meet, you may kill this personnel to prevent any further effects of that dilemma and overcome it.

(4) Jo’Bril, Patient Schemer
Non-alignedSecond Edition

Unique Command 2 / 6 / 6
skill dot Astrometrics skill dot Navigation skill dot Physics
skill dot Science x2 skill dot Treachery x2
Assassin. Thief. When this personnel is about to be killed by a dilemma, place him on top of his owner's deck instead.

(4) Julian Bashir, "Frontier" Physician
FederationSecond Edition

Unique Staff 5 / 8 / 6 Deep Space Nine related card 
skill dot Biology skill dot Exobiology skill dot Medical x3
Genetically Enhanced. When your other personnel present is about to be killed, you may stop this personnel and discard a card from hand to prevent that.

(2) Odo, Wayward Link
BajoranCall To Arms

Unique Command 5 / 7 / 8 Terok-Nor related card 
skill dot Law skill dot Leadership skill dot Programming
skill dot Security
Dissident. Shape-shifter. When you play this personnel, discard a card from hand.
When your Bajoran present is about to be killed by a dilemma, you may stop him or her and this personnel to prevent that.

(3) Reclamation Drone
BorgCall To Arms

Staff 5 / 5 / 5
skill dot Engineer skill dot Medical
Drone. When your Borg present is about to be killed by a dilemma, you may stop your other Drone present to place that Borg on top of his or her owner's deck instead.

(3) Tasha Yar, Chief of Security
FederationSecond Edition

Unique Staff 7 / 5 / 6 Next Generation related card 
skill dot Honor skill dot Leadership skill dot Security
skill dot Transporters
When your non-Security personnel on the same planet as this personnel is randomly selected to be killed, you may choose this personnel to be killed instead.

Move to EventMove to InterruptMove to Personnel

Also see the 'crosslinks':
examine & manipulation - opponent’s dilemmas - examine & manipulation - dilemma outcome (stopping personnel), examine & manipulation - opponents dilemma draw and play cost, examine & manipulation - opponents dilemma pile
examine & manipulation - your dilemmas - examine & manipulation - dilemma outcome (stopping personnel), examine & manipulation - your dilemma draw and play cost, examine & manipulation - your dilemma pile