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Rulebook Glossary - D

Rulebook Glossary

 

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dilemmas
A dilemma's requirements are any skills, attributes, or characteristics that appear in boldface in its game text. For example: While this personnel is facing a dilemma, you may meet Integrity and Cunning requirements of that dilemma using Strength instead. If a dilemma references Integrity or Cunning in non-bold type, that is not a requirement, and this personnel does not let you use Strength instead.

Each of your personnel involved in a mission attempt is "facing" a dilemma (regardless of whether its game text has an effect on him or her). They face only one dilemma at a time. For example, a dilemma that is placed on a mission or placed on a ship as a Damage card is no longer being faced by your personnel.

When you overcome a dilemma, place it face up beneath the mission you are attempting.

You may use game text that works when you have "drawn dilemmas" even if you drew 0 dilemmas or 1 dilemma. For example: When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed. If your opponent begins a mission attempt and due to overcome dilemmas you draw no dilemmas, you may use this game text to search your dilemma pile for a dilemma that costs 0.

 

discarding
Discard piles are kept face-up, and cards are discarded one at a time so all players can see what is being discarded. The order of your discard pile is irrelevant.

You may look through your own discard pile at any time, but you cannot look through an opponent's discard pile. Whenever you take a card from your discard pile, you must reveal that card to all players so they can verify that the correct card was taken.

When a card leaves play for any reason, any cards played on that card are placed in their owners' discard piles. Exception: A dilemma is returned to its owner's dilemma pile.

 

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