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Rulebook Glossary - D |
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dilemmas Each of your personnel involved in a mission attempt is "facing" a dilemma (regardless of whether its game text has an effect on him or her). They face only one dilemma at a time. For example, a dilemma that is placed on a mission or placed on a ship as a Damage card is no longer being faced by your personnel. When you overcome a dilemma, place it face up beneath the mission you are attempting. You may use game text that works when you have "drawn dilemmas" even if you drew 0 dilemmas or 1 dilemma. For example: When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed. If your opponent begins a mission attempt and due to overcome dilemmas you draw no dilemmas, you may use this game text to search your dilemma pile for a dilemma that costs 0. |
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discarding You may look through your own discard pile at any time, but you cannot look through an opponent's discard pile. Whenever you take a card from your discard pile, you must reveal that card to all players so they can verify that the correct card was taken. When a card leaves play for any reason, any cards played on that card are placed in their owners' discard piles. Exception: A dilemma is returned to its owner's dilemma pile. |
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A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z - top |
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