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Trabe Grenade

Trabe Grenade

Common card from Voyager (2001)

Small incendiary devices can be used to create diversions and gain strategic control. An exploding grenade helped Neelix and Mabus escape an underground Kazon prison.

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Planet Dilemma

Kills one Away Team member who has SECURITY or Leadership (random selection) unless that personnel has CUNNING > 8. Mission continues.

 
   

Strategy notes

Strategy article

Card Extra from Sean O´Reilly (17/05/2001)

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Rule notes

Major Rakal's Dilemma Facts

If no AT members have SECURITY or Leadership, discard dilemma and continue to next. Otherwise, shuffle all SECURITY or Leadership in AT and randomly select one. If that personnel does not have CUNNING > 8, it dies; otherwise it must continue. Rest of AT is not "stopped" and must continue to next dilemma. Discard dilemma.

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