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The Swarm Rare card from Voyager (2001) Fiercely territorial species whose small ships disable enemy vessels by emitting interferometric pulses. Dubbed "the Swarm" by those few who have survived their armadas. |
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Space Dilemma Place on ship; WEAPONS are disabled and SHIELDS -2. After start of your next turn, cure with 3 ENGINEER and Physics in crew. If countdown expires, ship destroyed.
Special-icons: Countdown |
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Strategy notes Strategy article Card Extra from Chris Heard (13/04/2001) |
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Rule notes Major Rakal's Dilemma Facts Place on ship. Its WEAPONS are disabled and SHIELDS -2. Ship and crew are not "stopped" and must continue to next dilemma. After the start of your next turn, you may cure and discard dilemma with 3 ENGINEER and Physics in crew. If not cured before countdown expires (at end of 3rd turn of player who seeded dilemma), ship is destroyed (discard dilemma). (Disabled attribute is an "undefined" quantity. Treat as 0 for totals or comparisons.) |
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