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Thought Fire

Thought Fire

Common card from Alternate Universe (1995)

In 2364, the Traveler took the U.S.S. Enterprise to a place where ideas and reality intermix. In such a place, one's own thoughts can be deadly.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderAlternate UniverseSee prev. card from Alternate Universe (order by card typ, alphabetical)See next card from Alternate Universe (order by card typ, alphabetical)strategy notesrule notes

Alternate Universe Space / Planet Dilemma

If The Traveler: Transcendence is affecting you, all crew members here with (CUNNING+INTEGRITY) < 12 are killed unless Empathy present.

 
   

Strategy notes

'crosslinks' - Thought Fire

See dilemmas with Alternate Universe Alternate Universe icon in strategy area.

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Major Rakal's Dilemma Facts

If The Traveler: Transcendence is not affecting you, or if no AT/crew members have (CUNNING + INTEGRITY) < 12, discard dilemma and continue to next. Otherwise: If AT/crew meets conditions (Empathy), discard dilemma and continue to next. If not, all AT/crew members with (CUNNING + INTEGRITY) < 12 are killed; AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again. (This dilemma should say "present" instead of "here".)

Official Runlings:

Revised text:
If The Traveler: Transcendence is affecting you, all crew or Away Team members with (CUNNING+INTEGRITY) < 12 are killed unless Empathy present.

Taken from: Rulebook Glossary (08/2002)

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