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Twisted Uncommon card from Voyager (2001) Intense electromagnetic charges caused Voyager to fall into a state of structural flux. The fluctuations created a warping effect, turning the ship into a constantly shifting maze. |
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Space / Planet Dilemma Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING > 7. |
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Strategy notes Strategy article Card Extra from Evan Lorentz (24/05/2001) |
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Rule notes Major Rakal's Dilemma Facts If AT/crew meets conditions (at least half of personnel, rounding up, have CUNNING > 7), discard dilemma and continue to next. If not, AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again. |
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