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Twisted

Twisted

Uncommon card from Voyager (2001)

Intense electromagnetic charges caused Voyager to fall into a state of structural flux. The fluctuations created a warping effect, turning the ship into a constantly shifting maze.

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Space / Planet Dilemma

Cannot get past unless at least half of personnel in crew or Away Team (round up) each have CUNNING > 7.

 
   

Strategy notes

Strategy article

Card Extra from Evan Lorentz (24/05/2001)

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Rule notes

Major Rakal's Dilemma Facts

If AT/crew meets conditions (at least half of personnel, rounding up, have CUNNING > 7), discard dilemma and continue to next. If not, AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again.

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