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'crosslink': dilemma - cost 1, dilemmas with cost 1

 

crosslink

This 'crosslink' shows all 'dilemmas with a cost of 1 (all typs)' cards (16x Dilemma).

 

Also see the 'crosslink':
cost 1 dilemmas - dilemmas with a cost of 1 (dual), dilemmas with a cost of 1 (planet), dilemmas with a cost of 1 (space)

 

(1) Alien Abduction
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.

(1) Cave-In
DilemmaNessesary Evil

Planet Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have 2 Engineer and Transporters or Geology, Officer, and Strength > 35, randomly select two personnel to return to their owner's hand.

(1) Chula: Echoes
DilemmaSecond Edition

Dual Dilemma
Randomly select three personnel. If the highest Cunning among those personnel is even, all three of them are stopped.

(1) Command Decisions
DilemmaSecond Edition

Space Dilemma
Choose a personnel who has Leadership or Officer to be stopped. If you cannot, randomly select a personnel to be killed.

(1) Console Overload
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.

(1) Coordinated Effort
DilemmaStrange New Worlds

Dual Dilemma
Consume: 1. (Your opponent places the top card of his or her dilemma pile face up beneath this mission.) Unless you have twelve different skills, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(1) Debris Field
DilemmaSecond Edition

Space Dilemma
Unless you have Astrometrics or Navigation, all Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.

(1) Equipment Malfunction
DilemmaSecond Edition

Dual Dilemma
Return all your equipment to their owner's hands.

(1) In the Way
DilemmaNessesary Evil

Planet Dilemma
Randomly select a personnel. If that personnel has a skill listed in this mission's requirements (or any alternate requirements listed in game text you are using to attempt it), he or she is stopped.

(1) Invidium Leak
DilemmaSecond Edition

Space Dilemma
Unless you have Engineer and 2 Programming or 2 Medical, all your personnel are stopped.

(1) Kolaran Raiders
DilemmaSecond Edition

Planet Dilemma
Choose a personnel who has Leadership or Security to be stopped. If you cannot, randomly select a personnel to be killed.

(1) Magnetic Field Disruptions
DilemmaSecond Edition

Space Dilemma
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.

(1) On Foreign Ground
DilemmaNessesary Evil

Planet Dilemma
Unless you command an event in your core, your opponent chooses a personnel to be killed for each headquarters mission you command. If you have at least one card in your hand, you may discard your hand to prevent this.

(1) Shipboard Fire
DilemmaReflections 2.0

Space Dilemma
Unless there are no damage markers on this ship, all your personnel are stopped.

(1) Trabe Grenade
DilemmaSecond Edition

Planet Dilemma
Randomly select a personnel who has Leadership or Security. If that personnel has Cunning < 7, he or she is killed.

(1) Triage
DilemmaSecond Edition

Planet Dilemma
Choose a personnel who has Biology or Medical to be stopped. If you cannot, randomly select a personnel to be killed.

Move to Dilemma

Also see the 'crosslink':
cost 1 dilemmas - dilemmas with a cost of 1 (dual), dilemmas with a cost of 1 (planet), dilemmas with a cost of 1 (space)