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(2) All-Out War
 
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Assault. Maneuver. Lose 5 points to play in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, randomly kill three opponent's personnel involved.
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(0) Apprehended
 
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Assault. Capture. Maneuver. Plays in your core. Order - Lose 5 points and destroy this event to begin combat or an engagement involving your personnel. If you win, choose an opponent's personnel involved to place in your brig.
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(0) At What Cost?
 
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Lose 5 points to spend 7 additional counters this turn. Destroy this event.
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(0) Endangered
 
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Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.
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(0) Far-Seeing Eyes
 
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To play this event, you must command three personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.
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(0) Field Studies
 
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To play this event, you must command three personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.
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(4) Militia Patrol
 
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Assault. Plays in your core. Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.
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(0) More Than Meets The Eye
 
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Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1.
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(0) Organized Terrorist Activities
 
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To play this event, you must command three  personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event.
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(0) Power Shift
 
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To play this event, you must command three personnel. Plays in your core. While your personnel is attempting a mission, you may lose 5 points to make each of your personnel attributes +1 until the end of this turn.
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(0) Targeted for Assimilation
 
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Assault. Lose 5 points to play in your core. Order - Destroy this event to begin combat involving your personnel. If you win, choose an opponent's personnel involved and take command of him or her.
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(0) The Edge of Forever
 
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Temporal. Plays in your core. Order - Lose 5 points to choose one: download a card and place it at your headquarters mission where it could be played; or take a card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event.
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(0) You’ve Always Been My Favorite
 
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To play this event, you must command three personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it.
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Amanda Rogers
 
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To play this interrupt, you must have 5 or more points. When an event or interrupt is played, prevent that event or interrupt and place it in its owner's discard pile. Lose 5 points.
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Brainwashing
 
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Capture. To play this interrupt, you must command three personnel. Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)
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Kevin Uxbridge
 
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To play this interrupt, you must have 5 or more points. Order - Destroy an event. Lose 5 points.
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Outlining the Stakes
 
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To play this interrupt, you must command three personnel. When you are checking if your personnel can meet a mission's requirements, lose 5 points to subtract a skill from those requirements.
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Parting Shot
 
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To play this interrupt, you must have 5 or more points. When an opponent's personnel uses his or her skills, if he or she is facing a dilemma, lose 5 points to kill that personnel.
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Reborn
 
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To play this interrupt, you must command three personnel present together at a non-headquarters mission. Order - Lose 5 points to randomly select an opponent's personnel present with those personnel and take command of him or her.
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(1) Kira Meru, Comfort Woman
 
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5 / 5 / 5
Anthropology Exobiology Geology
While this personnel is attempting a mission, you may lose 5 points to make her gain a skill on a personnel in your discard pile until the end of that mission attempt.
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(1) Kira Nerys, Iliana Ghemor
 
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6 / 6 / 6
Honor Programming Security
Dissident. Order - Lose 5 points and stop this personnel to download up to three Dissident personnel, then place them on a headquarters mission where they could be played.
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(2) Krim, Thoughtful Tactician
 
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6 / 6 / 6
Astrometrics Honor Leadership
Officer
Commander: Talnot. General. Order - Lose 5 points and stop this personnel to name a dilemma. Choose an opponent to take each copy of that dilemma from his or her dilemma pile, place them beneath your completed mission, then shuffle and replace his or her dilemma pile face down.
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(3) Odo, Impartial Investigator
 
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6 / 6 / 8
Anthropology Exobiology Honor
Law Security
Shape-shifter. Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.
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(2) Baraka
 
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Shabren Class 3 / 0 / 3
Standard Equipment
Order - Lose 5 points to make this ship Range +10 until the end of this turn.
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(6) I.K.S. Ning’tao
 
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K'Vort Class 7 / 8 / 7
Cloaking Device
When you win an engagement involving this ship, you may lose 5 points to download a Damage card and place it on an opponent's ship at this mission.
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