There are no cards that could download Empok Nor at this time.
1st function: By using Empok Nor you can download any number of different compatible Equipment cards when station first flipped (commandeer) (to Security Office at Empok Nor at alpha quadrant).
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'45 Dom Perignon
 
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May discard to download a unique ship to replace (discard) your ship of same class here. Once per battle, your personnel present may stun an adversary they just engaged.
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Bajoran Phaser
 
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Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Bajoran Phaser Rifle
 
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Bajoran and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Bat'leth
 
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Each of your Klingons present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
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Cardassian Disruptor
 
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Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Cardassian Disruptor Rifle
 
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Cardassian and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Classic Disruptor
 
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Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
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Classic Disruptor
 
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Klingon and Romulan use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
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Classic Medical Tricorder
 
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Your personnel present who have MEDICAL or SCIENCE classification all add MEDICAL
OR
Biology
OR
Exobiology. (May re-select once each turn.)
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Classic Medical Tricorder
 
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Your personnel present who have MEDICAL or SCIENCE classification all add MEDICAL
OR
Biology
OR
Exobiology. (May re-select once each turn.)
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Classic Tricorder
 
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Your personnel present who have ENGINEER or SCIENCE classification all add ENGINEER
OR
SCIENCE
OR
Geology
OR
Physics. (May re-select once each turn.)
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Classic Tricorder
 
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Your personnel present who have ENGINEER or SCIENCE classification all add ENGINEER
OR
SCIENCE
OR
Geology
OR
Physics. (May re-select once each turn.)
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Classic Type II Phaser
 
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Federation use only. Each of your personnel present is STRENGTH +2 (cumulative). Each of your leaders present adds SECURITY.
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D'k Tahg
 
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Klingon use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
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Engineering Kit
 
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Gives all of your OFFICER-classification personnel the extra skill of ENGINEER where present.
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Engineering PADD
 
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Gives all of your SCIENCE-classification personnel the extra skill of ENGINEER where present.
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Engineering PADD
 
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Gives all of your SCIENCE-classification personnel the extra skill of ENGINEER where present.
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Engineering Tricorder
 
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Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present.
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Engineering Tricorder
 
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Gives all of your MEDICAL-classification personnel the extra skill of ENGINEER where present.
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Ferengi Disruptor
 
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Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Ferengi Disruptor Rifle
 
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Ferengi and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Ferengi Whip
 
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Each of your Ferengi present is STRENGTH +2, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
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Hirogen Disruptor Rifle
 
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Hirogen use only. Each of your Hirogen present is STRENGTH +4 and CUNNING +2, but loses all Diplomacy unless aboard your ship. (Cumulative.)
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Hirogen Talon
 
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Hirogen use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
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Hypospray
 
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During personnel battle, one of your MEDICAL present may stun their adversary
OR
change one personnel from mortally wounded to disabled. (Does not affect androids.)
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Jem'Hadar Disruptor
 
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Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Jem'Hadar Disruptor Rifle
 
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Dominion and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Kar'takin
 
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Each of your Jem'Hadar, Breen and Dosi present is STRENGTH +2, and in each battle one of them may mortally wound one adversary they just stunned. (Cumulative.)
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Kazon Disruptor
 
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Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +2. (Cumulative.)
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Kazon Disruptor Rifle
 
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Kazon use only. Reports for free (once each turn). Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Klingon Disruptor
 
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Klingon and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
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Klingon Disruptor Rifle
 
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Klingon and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Medical Kit
 
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Gives all of your OFFICER-classification personnel the extra skill of MEDICAL where present.
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Medical PADD
 
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Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present.
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Medical PADD
 
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Gives all of your ENGINEER-classification personnel the extra skill of MEDICAL where present.
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Medical Tricorder
 
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Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.
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Medical Tricorder
 
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Gives all of your SCIENCE-classification personnel the extra skill of MEDICAL where present.
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Mek'leth
 
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May report wherever you have a Klingon present. Each of your Klingons present is STRENGTH +2. (Cumulative.)
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Mirror Dagger
 
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Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a facility for free
OR
to a just-initiated personnel battle involving your card(s).
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Romulan Cloaking Device
 
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Reports only aboard your Romulan ship or to Sherman’s Peak. While on your Romulan ship (or your ship with 2 ENGINEER aboard), ship has a Cloaking Device.
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Romulan Disruptor
 
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Romulan and Non-Aligned use only. Each of your personnel STRENGTH + 2 where present. (Cumulative.)
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Romulan Disruptor Rifle
 
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Romulan and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Science Kit
 
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Gives all of your OFFICER-classification personnel the extra skill of SCIENCE where present.
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Science PADD
 
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Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present.
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Science PADD
 
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Gives all of your MEDICAL-classification personnel the extra skill of SCIENCE where present.
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Starfleet Type III Phaser Rifle
 
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Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Starfleet Type III Phaser Rifle
 
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Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +3, but loses 1 Diplomacy unless aboard your ship. (Cumulative.)
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Starfleet Type II Phaser
 
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Federation and Non-Aligned use only. Each of your personnel present is STRENGTH +2. (Cumulative.)
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Starfleet Type I Phaser
 
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Federation use only. Reports for free. Each of your personnel present is STRENGTH +1. (Cumulative.) May report to a just-initiated personnel battle involving your card(s).
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Tommygun
 
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Use at start of personnel battles. May stun one Rogue Borg or personnel present (random selection)
OR
erase up to 100 personnel present (your choice).
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Transporter Control Module
 
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While aboard your ship or facility with your ENGINEER or Transporter Skill personnel present, that ship or facility has transporters.
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Tricorder
 
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Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present.
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Tricorder
 
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Gives all of your ENGINEER-classification personnel the extra skill of SCIENCE where present.
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Vidiian Harvester
 
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Each of your Vidiians present is STRENGTH +2 and gains 1 MEDICAL, and in each battle one of them may stun one adversary they just engaged. (Cumulative.)
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5th function: By using Empok Nor you can download any number of different compatible Site cards when station first flipped (commandeer) (to Empok Nor at alpha quadrant).
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Cargo Bay
 
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Nor-Typ: Any Nor
Smuggling, Acquisition and Navigation personnel may report here (or download here in place of a normal card play; player draws no cards that turn). Once each turn, if a freighter, transport or ship's crew member completes a "cargo run" (brings a non-weapon Equipment card here from another facility), for each mission passed (except starting and ending locations) owner may draw a card or download a Gold-Pressed Latinum here. (Once per game per Equipment card title.)
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Commander's Office
 
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Nor-Typ: Any Nor
Once each turn, any player who has a matching command staff OFFICER unopposed here may, in place of one card draw, download to hand one Captain's Order card (Captain’s Log, Lower Decks, Yellow Alert, Senior Staff Meeting or any card so marked). Matching OFFICER personnel may file mission reports here. This site is always the "innermost" site of any Nor (may not separate Ops from any other site).
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Docking Pads
 
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Nor-Typ: Any Nor
Any ship with no staffing requirements may report, dock (land) and undock (take off) here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Player controlling station may, once per game, download Establish Landing Protocols. Capacity: 6 ships. Tractor Beam.
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Docking Ports
 
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Nor-Typ: Any Nor
Any ship with fewer than three staffing icons may report, dock and undock here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Freighters and transports report for free here. Capacity: 9 ships. Tractor Beam.
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Docking Pylons
 
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Nor-Typ: Any Nor
Any ship with fewer than five staffing icons may dock and undock here if ship is compatible with station's affiliation OR crew includes a V.I.P. OR player controlling ship has a Computer Skill personnel present at this site unopposed (just before undocking, that personnel may board ship). Ships may not report here but may repair here. Capacity: 6 ships. Tractor Beam.
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Guest Quarters
 
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Nor-Typ: Any Nor
If unoccupied, any non-Borg V.I.P. may report here regardless of affiliation. Once each turn, any player who has a V.I.P. unopposed here may, in place of one card draw, draw two cards and place one of them beneath draw deck. (Not cumulative.)
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Holosuite
 
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Nor-Typ: Terek Nor OR DS9
This site must be placed adjacent to Quark’s Bar (or another Holosuite). Has a Holodeck. Holoprogram cards may be played here (limit one; station controller may discard it during their turn). Equipment cards and compatible personnel may report here, and may be transferred directly to/from owner's ship docked at this station.
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Infirmary
 
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Nor-Typ: Any Nor
Compatible MEDICAL-classification personnel, MEDICAL-related Equipment cards and I.P. Scanner may report here. Once each turn, any MEDICAL personnel unopposed here may "revive" a personnel present who was disabled by a Hypospray (revived personnel is no longer disabled). Matching MEDICAL personnel may file mission reports here.
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Ops
 
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Nor-Typ: Any Nor
Compatible OFFICER-classification personnel may report here. Any player may, in place of their normal card play, download to an unopposed site on this station one card which may play there (if reporting a ship or personnel, must be of matching affiliation); player draws no cards that turn. Any Computer Skill personnel unopposed here may commandeer station.
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Ore Processing Unit
 
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Nor-Typ: Any Nor
Compatible ENGINEER-classification personnel and ENGINEER-related Equipment cards may report here. If Automated Security System on Ops at this station, personnel may not move to here from an adjacent site, or vice versa. This unit does not process ore when station is under Federation or Bajoran control.
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Promenade Shops
 
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Nor-Typ: Any Nor
Non-Borg CIVILIAN personnel may report here regardless of affiliation. Any player who has a non-Borg personnel present may probe:
, , : Shopping. Draw probe card.
, , : Brawl. Must immediately initiate a personnel battle (if opposed by non-Borg) at this site.
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Science Lab
 
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Nor-Typ: Any Nor
Compatible SCIENCE-classification personnel, SCIENCE-related Equipment cards, I.P. Scanner and PADDs may report here. Once each turn, if station at a mission and player who controls station has a SCIENCE personnel unopposed here, that player may scan bottom seed card under the mission. Matching SCIENCE personnel may file mission reports here.
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Security Holding Cell
 
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Nor-Typ: Any Nor
Has a Brig. Once each turn, player who controls station may download Brainwash, Interrogation or Torture to a captive held in this Brig if that player has a Tal Shiar, Obsidian Order, Resistance or Section 31 personnel (or a personnel who has SECURITY and Treachery) unopposed here.
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Security Office
 
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Nor-Typ: Any Nor
Compatible SECURITY-classification personnel and hand weapons may report here. Whenever a personnel battle was just initiated on this station, any player's personnel here, if one has SECURITY, may move there (if possible) and join the battle. Matching SECURITY personnel may file mission reports here.
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