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Tommygun

Tommygun

Uncommon card from First Contact (1997)

Holographic weapon. Replica of Thompson submachinegun, model 1921. Can empty a 100-round drum in 4 seconds. "Pinched" from Nicky the Nose's henchman by Dixon Hill.

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Use at start of personnel battles. May stun one Rogue Borg or personnel present (random selection) OR erase up to 100 Hologram personnel present (your choice).

Special-icons: Hologram [H]

 
   

Strategy notes

'crosslinks' - Tommygun

See hand weapons, hand weapon-related Equipment, personnel cards with Hologram Hologram icon in strategy area.

'downloading' - Tommygun is the target

Tommygun could be downloaded by the following cards:

Establish Trade Route

Timing - each turn  Frequency - no restriction 

(Reason: download Affiliation Ferengi Trading Post plus up to two Equipment cards when you solve space mission, where you have played Establish Trade Route.
Location: to the mission where you have played Establish Trade Route at any quadrant.
Further costs: discard Establish Trade Route.)

Establish Dominion Foothold

Timing - each turn  Frequency - no restriction 

(Reason: download a Affiliation Dominion facility with up to five different Equipment cards when you complete the mission, where you have played Establish Dominion Foothold.
Location: to the mission where you have played Establish Dominion Foothold at any quadrant.
Further costs: discard Establish Dominion Foothold.)

Victory Is Life

Timing - every turn  Frequency - no restriction 

(Reason: download a equipment card if a Jem'Hadar just helped solve a mission or win a personnel battle against opponent's cards.
Location: to a Jem'Hadar who just helped solve a mission or win a personnel battle against opponent's cards at any quadrant.)

Holodeck Door

Timing - each turn  Frequency - once per turn 

(Reason: download any Hologram or Barash-Illusion Icon equipment card.
Location: where you normally can report at native quadrant.
Further costs: place Holodeck Door out-of-play.)

Empok Nor

Timing - each turn  Frequency - once per game 

(Reason: download any number of different compatible Equipment cards when station first flipped (commandeer).
Location: to Security Office at Empok Nor at alpha quadrant.)

Ultimatum

Timing - each turn  Frequency - once per game 

(Reason: download Remote Supply Depot with up to two Equipment cards if your have a Affiliation Dominion ENGINEER at any Mission Dominion mission in Alpha Quadrant.
Location: to your Affiliation Dominion ENGINEER at any Mission Dominion mission in Alpha Quadrant at alpha quadrant.)

Secret Compartment

Timing - each turn  Frequency - no restriction 

(Reason: download up to two Equipment cards if you have Acquisition present on a ship or facility that is controlled by opponent and you probe successfully.
Location: to ship or facility where you have played Secret Compartment at any quadrant.
Further costs: discard Secret Compartment.)

Mavek, Science Officer

Timing - each turn  Frequency - no restriction 

(Reason: Mavek, Science Officer has the skill: When you play this personnel, if your non-Cardassian is at this mission, you may download an equipment.
Location: to hand.)

Nicki the Nose

Timing - suspends play  Frequency - once per game 

(Reason: Special Download Tommygun.
Location: anywhere at Nicki the Nose's location at any quadrant.)

Bareil

Timing - suspends play  Frequency - once per game 

(Reason: Special Download any equipment.
Location: anywhere at Bareil's location at any quadrant.)

Mila

Timing - suspends play  Frequency - once per game 

(Reason: Special Download any equipment.
Location: anywhere at Mila's location at any quadrant.)

'for free' - Tommygun is the target

Cards you can use to play Tommygun for free:

Lewis Zimmerman

Timing - each turn  Frequency - once per turn 

(Reason: report a compatible Hologram card for free.
Location: anywhere at Lewis Zimmerman's location at any quadrant.)

Remote Supply Depot

Timing - each turn  Frequency - no restriction 

(Reason: report any equipment for free.
Location: aboard Remote Supply Depot at any quadrant.)

Weapons Locker

Timing - each turn  Frequency - no restriction 

(Reason: if Weapons Locker has played on a site (Ops OR Security Office OR Cargo Bay) and your personnel present are unopposed report hand weapons for free.
Location: to the site where you have played Weapons Locker at quadrant of station.)

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Official Runlings:

See holographic personnel and equipment.

Taken from: Rulebook Glossary (08/2002)

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