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Q
 
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Space / Planet Dilemma
If two Leadership and INTEGRITY > 60, discard all dilemmas here. Otherwise, Q allows opponent to rearrange spaceline locations. Discard dilemma.
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Q Gets the Point
 
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Space / Planet Dilemma
To get past requires 2 Treachery or Mortal Q, but one such personnel (opponent's choice) is "forked" ("stopped") if opponent has any Guinan in play. Nullified by any Guinan.
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Ar-Q-ologist
 
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Unless Archaeology and Honor present, opponent may "dig up" up to Q cards from their discard pile and place them in any order on top of draw deck, where Q=total number of and icons on lowest INTEGRITY personnel present. Discard dilemma.
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Fightin’ Words
 
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Place on table. All your personnel with three or more icons lose their first two listed skills. Nullified only by Oof! or if you initiate personnel battle.
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Go Back Whence Thou Camest
 
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Unless 10 < INTEGRITY < 50, at end of your turn opponent may immediately relocate any one of your ships at this location to one of your outposts.
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Guilty - Provisionally
 
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Q chooses on personnel present (random selection). Personnel killed unless you say "guilty - provisionally", in which case opponent may cancel the next battle you initiate.
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Hide and Seek
 
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Shuffle into crew or Away Team. Randomly "stops" personnel one by one. After a universal personnel or Hide and Seek selected, discard dilemma. (May also be seeded.)
: Plays on table. When any player overcomes thier own Q dilemma, thier opponent may immedialtely seed up to four cards there from hand, discard pile or Q’s Tent; discard event. (May not be nullified. May also be seeded as .)
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His Honor, The High Sheriff Of Nottingham
 
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If any of your personnel are held captive, you must either lose points
OR
return captive to this location. If just after return, opponent shows SECURITY from hand, opponent captures two of your personnel present (random selection). (Immune to Q-Flash and Q2.)
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I Tried to Warn You
 
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If you began this mission attempt with only one non-Borg personnel, or if all your missions have the same icon ( or ), opponent places dilemma on any one mission in play. Q makes that mission unattemptable and unscoutable; destroys any points already gained from solving that mission or completing an objective targeting that mission. (May not be nullified.)
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Mandarin Bailiff
 
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Opponent takes one personnel present (random selection) into custody (as a captive) unless you "post bail" by transfering X points to opponent, where X = the number of icons in that personnel's skill box.
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Pla-Net
 
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Immediately choose whether or not to nullify the next seed card at this location. If you choos to nullify, lose points. Otherwise, if that seed card turns out to be a dilemma and it "stops", disables or puts in stasis any of your personnel, lose points.
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Q-Type Android
 
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Opponent places dilemma on one Personnel card at this location, then chooses: All copies of that card become Q-type androids (STRENGTH +4) or, if already androids, become humans (STRENGTH -4).
OR
That card, unless Borg, seeds (relocates) under Q’s Planet, if not solved; discard dilemma. (May be nullified only by Mortal Q or a version of the William T. Riker (Prem) persona present.)
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Rhetorical Question
 
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If crew or Away Team completes mission on this attempt, discard dilemma. Otherwise, opponent may place dilemma on any one of your non-Borg ships in play (at this location if possible). While dilemma in play, you may not re-attempt this mission and ship must do nothing but return to one of your facilities; then discard dilemma. (Immune to Q2.)
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Risky Business
 
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If only one personnel in crew or Away Team, that personnel dies (erased if ); seed dilemma beneath mission to be encountered again. Otherwise, if you have any one-person crews or Away Teams anywhere in play, choose one of them to die
OR
lose points. (Dilemma does not affect Borg.)
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