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Q

Q

Rare card from Premiere (1994) / Super Rare Foil card from Reflections (2000)

Incorrigible, extra-dimensional member of the Q Continuum, a race of omnipotent beings. Q exhibits a child-like petulance and a sense of playfulness.

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Space / Planet Dilemma

If two Leadership and INTEGRITY > 60, discard all dilemmas here. Otherwise, Q allows opponent to rearrange spaceline locations. Discard dilemma.

 
   

Strategy notes

'crosslinks' - Q

See Q related dilemmas in strategy area.

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Rule notes

Major Rakal's Dilemma Facts

If AT/crew meets conditions (2 Leadership and INTEGRITY > 60), discard all dilemmas (but not Q-Flashes) seeded under the mission and continue mission/scouting attempt. If not, opponent may rearrange locations on this spaceline, keeping all cards from each location together; AT/ship and crew are "stopped". Discard Q dilemma regardless of outcome. (Q-related. Nullified by Q2. Borg cannot adapt.)

Official Runlings:

Revised text:
Unless 2 Leadership and INTEGRITY > 60, Q allows opponent to rearrange spaceline locations. Otherwise, discard all dilemmas seeded under here. Discard dilemma.

You may rearrange only the spaceline where this dilemma was encountered. Move each location card and all cards there (including ships and facilities) as a single unit. You may relocate a Q-Net between any two adjacent spaceline locations. regions of space may be rearranged, breaking up the region.

Overcoming this dilemma allows you to discard only Dilemma cards seeded under the mission, not cards seeded like a dilemma (e.g., Q-Flash) or Q-icon dilemmas encountered during a Q-Flash.

Nullifying or discarding the Q dilemma (e.g., with Q2 or Mortal Q) does not overcome the dilemma or allow you to discard the other dilemmas seeded there.

Taken from: Rulebook Glossary (08/2002)

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