header
headerhomehomehomestrategyrulescardsheader
cards

In the Zone

In the Zone

Common card from Holodeck Adventures (2001)

IncidentSee prev Incident in alphabetical orderSee next Incident in alphabetical orderHolodeck AdventuresSee prev. card from Holodeck Adventures (order by card typ, alphabetical)See next card from Holodeck Adventures (order by card typ, alphabetical)strategy notesrule notes

Seeds or plays on table. If a non-Borg player scores more than 50 points during a single turn (including this turn), those points in excess of 50 do not count toward winning. While your score is exactly 50 points, each of your ships has double RANGE and SHIELDS. Also, nullifies End Transmission and Preparation, and each layer may call "Devidian Door" only during their turn (and only once per turn).

Special-icons: Referee [R]

 
   

Strategy notes

'crosslinks' - In the Zone

See Referee Referee icon cards in strategy area.

'downloading' - In the Zone is the target

In the Zone could be downloaded by the following cards:

Q the Referee

Timing - suspends play  Frequency - no restriction 

(Reason: download any other Referee card.
Location: plays on table.
Further costs: discard Q the Referee.)

Saavik

Timing - suspends play  Frequency - once per game 

(Reason: Special Download any Referee card.
Location: plays on table.)

top

   

Rule notes

Official Runlings:

For this incident, the points you score during a turn are the net total of positive and negative points scored. The points that do not count toward winning are the last positive points scored during a turn in which you score more than 50 points. For example:

  • You complete a mission for 45 points. Later that same turn, you complete a Cytherians dilemma for 15 points, for a total of 60 points. 10 of the 15 Cytherians points do not count toward winning.
  • Reversing the previous example, you complete a Cytherians dilemma and then solve a 45-point mission on the same turn. 10 of the mission points do not count toward winning.
  • Continuing the second example, you then score -5 points from The Higher... The Fewer in the same turn. You now have a net total of 55 points; 5 of the mission points do not count toward winning.

The effects of In the Zone, Intermix Ratio, and Altonian Brain Teaser are independent; each one could affect the same points. If you are affected by more than one of these cards, evaluate your points that count toward winning for each card separately; the lowest total is your current "points that count toward winning." Example:

  • You are affected by both Intermix Ratio and In the Zone. You solve a mission for 30 points and earn a Ressikan Flute with 9 Music personnel in play. Your actual score is 75. For In the Zone, 25 Ressikan Flute points do not count toward winning, for a "winning score" of 50. For Intermix Ratio, 15 points do not count towards winning, for a "winning score" of 60. In the Zone thus limits you to 50 points counting toward winning.
  • Next turn you score 15 bonus points for a total score of 90. For In the Zone, 25 points still do not count toward winning, for a "winning score" of 65. For Intermix Ratio, 30 bonus points do not count toward winning, for a "winning score" of 60. Now Intermix Ratio is the card that limits your score to 60 points toward winning.

Taken from: Rulebook Glossary (08/2002)

top

   
map