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function: during your order phase you may discard a card from hand to download an event (discard a random card from hand).

all affiliations all affiliations cards (212):

(2) Abduction
EventCall To Arms

Plays in your core.
Order - Destroy this event and stop your two Affiliation Borg Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.

(1) Accepting the Past
EventNessesary Evil

To play this event, you must command three Affiliation Bajoran personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(1) Adapted to Service Us
EventReflections 2.0

To play this event, you must command three Affiliation Borg personnel. Plays in your core. When you win combat or an engagement involving your Affiliation Borg personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)

(2) Adding to Our Perfection
EventCall To Arms

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.

(4) Ak'voh
EventEnergize

Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand.

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(3) Anything or Anyone
EventNessesary Evil

Infiltration. To play this event, you must command three Affiliation Dominion personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(2) A Second Chance at Life
EventCall To Arms

Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.

(1) Assassination Plot
EventEnergize

Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.

(1) Astrometrics Lab
EventSecond Edition

Plays in your core.
Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn.

(2) At An Impasse
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game.

(1) A Treasure Beyond Comparison
EventSecond Edition

Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.

(0) At What Cost?
EventNessesary Evil

Lose 5 points to spend 7 additional counters this turn. Destroy this event.

(1) Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

(0) Back-flush Bussard Collectors
EventSecond Edition

To play this event, you must command a Affiliation Federation Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.

(2) BaH!
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon ship. That ship is Weapons +1. If you win, score 10 points.

(1) Bajoran Gratitude Festival
EventSecond Edition

To play this event, you must command three Affiliation Bajoran personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.

(3) Battle Drills
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(2) Biogenic Weapon
EventReflections 2.0

To play this event, you must command two Affiliation FederationMarqui personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.

(1) Biological Distinctiveness
EventNessesary Evil

To play this event, you must command three Affiliation Borg personnel. Plays in your core. Each of your Affiliation Borg personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.

(2) Blind Spot
EventSecond Edition

Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.

(5) Borg Cutting Beam
EventCall To Arms

Maneuver. Plays in your core.
Order - Begin an engagement involving your Affiliation Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Affiliation Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.

(3) Born for Conquest
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Bred for Battle
EventCall To Arms

Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.

(2) Brief Reunion
EventEnergize

To play this event, you must command Cardassia Prime. Download a unique Affiliation Cardassian personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.

(2) Brutal Struggle
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(1) Building a Bridge
EventCall To Arms

To play this event, you must command three Affiliation Dominion personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.2

(2) Bustling with Activity
EventReflections 2.0

Plays in your core. Each time you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel.

(1) Captain on the Bridge
EventNessesary Evil

Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1.

(2) Cardassian Protectorate
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.

(2) Cargo Run
EventEnergize

Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.

(2) Caught in the Act
EventNessesary Evil

Capture. Plays in your core.
Order - Stop two of your Affiliation Cardassian personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.

(3) Cavalry Raid
EventCall To Arms

Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your Affiliation Klingon personnel and Affiliation Klingon ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.

(1) Changed History
EventReflections 2.0

Temporal. Plays in your core. When you win an engagement involving your Affiliation Borg ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).

(1) Changeling Sabotage
EventCall To Arms

Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(1) Common Ground
EventEnergize

To play this event, you must command three Next Generation related card personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a Next Generation related card personnel.)
Destroy this event.

(5) Complications
EventEnergize

Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(2) Confessions in the Pale Moonlight
EventEnergize

Plays in your core. While your Affiliation FederationDeep Space Nine related card Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn.

(2) Conscription
EventEnergize

Download two Glinns, then place them on top of your deck in any order. Destroy this event.

(0) Crowd Control
EventEnergize

Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2.

(3) Cry "Havoc!"
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(2) D'Arsay Archive
EventSecond Edition

Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event.

(0) Days of Atonement
EventSecond Edition

To play this event, you must command a Affiliation Bajoran Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.

(1) Deep Hatred
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.

(4) Deep Roots
EventEnergize

Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event.

(1) Deploy the Fleet
EventNessesary Evil

Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.

(3) Desperate Sacrifice
EventNessesary Evil

Plays in your core.
Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands.

(3) Diplomatic Overture
EventSecond Edition

Plays on a mission, if your Affiliation Federation Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.

(3) Disable Sensors
EventEnergize

Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.

(1) Disadvantage Into Advantage
EventReflections 2.0

To play this event, you must command three Next Generation related card personnel. Plays in your core. The first unique personnel played each turn costs -2.

(0) Dispensing the White
EventCall To Arms

To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.

(1) Dissolving the Senate
EventCall To Arms

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect lasts until the end of that mission attempt.

(2) Distant Exploration
EventReflections 2.0

Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points.

(0) Endangered
EventNessesary Evil

Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(1) Enemy in Your Midst
EventCall To Arms

Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.

(2) Engage Cloak
EventSecond Edition

Plays in your core. You may execute only one order using this event each turn.
Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event. (While a ship is here, this event cannot leave play.)
Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used.

(2) Escaping Detection
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.

(2) Expand the Collective
EventFractured Time

To play this event, you must command three Affiliation Borg personnel. Plays on your Alpha Quadrant mission worth 35 or fewer points. You may attempt and complete it using your Affiliation Borg personnel with these requirements:
Planet - Anthropology, Biology, Security, Transporters, and Strength > 32
Space icon - Astrometrics, Engineer, Physics, Science, and Cunning > 36.
When you complete it, destroy this event to score 5 points.

(0) Far-Seeing Eyes
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.

(4) Feast on the Dying
EventSecond Edition

Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(0) Field Studies
EventNessesary Evil

To play this event, you must command three Affiliation Federation personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.

(3) For All Our Sons
EventSecond Edition

Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.

(3) For All Our Sons
EventSecond Edition

Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.

(2) Forcing Their Hand
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.

(1) Foresight
EventReflections 2.0

Plays in your core. Order - Stop your Affiliation Borg personnel to examine the top card of your deck, then place it on the top or bottom of your deck.

(2) Forever Linked
EventNessesary Evil

Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your Affiliation Federation personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that Affiliation Federation personnel gain a skill from that discarded personnel until the end of this turn.

(3) For the Cause
EventEnergize

Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your Marqui personnel with these requirements: Leadership, Security, Treachery, and Strength > 36.

(2) For the Sisko
EventEnergize

Prophet. Plays in your core.
Order - If you command three Affiliation Bajoran personnel, discard a non-personnel card from hand to place two Affiliation Bajoran personnel from your discard pile on top of your deck in any order.

(2) Friction
EventReflections 2.0

To play this event, you must command three Affiliation Dominion personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.

(2) Getting Under Your Skin
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.

(0) Guidance of the Council
EventReflections 2.0

Plays in your core. When you play a Diplomacy personnel, you may download a Chancellor or High Council Member.

(2) Gunboat Diplomacy
EventNessesary Evil

Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(4) Heightened Perception
EventFractured Time

Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile.

(4) High Command "Motivation"
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may kill one of your Affiliation Cardassian personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.

(0) Hollow Pleasantries
EventNessesary Evil

Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.

(0) Holographic Hoax
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.

(1) How Would You Like a Trip to Romulus?
EventSecond Edition

Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event.

(0) I Don't Like to Lose
EventCall To Arms

Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas.

(1) Inspiring Leader
EventSecond Edition

Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2.

(4) Interstellar Treaty
EventReflections 2.0

To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.

(2) Invocation of Kosst Amojan
EventReflections 2.0

Pah-wraith. Discard a unique Affiliation Bajoran personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.

(3) Jem'Hadar Ambush
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points.

(2) Jem'Hadar Birthing Chamber
EventCall To Arms

Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.

(5) Jem'Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Just Like Old Times
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.

(2) Kotra
EventEnergize

To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.

(3) Labor Camp
EventSecond Edition

Punishment. Plays on your planet mission. At the start of each of your turns, if your Affiliation Cardassian personnel is on this planet and you have a captive, score 10 points.

(2) Legal Proceedings
EventEnergize

Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.

(1) Let Honor Guide You
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.

(3) Life Support
EventEnergize

Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event.

(2) Line of Defense
EventSecond Edition

Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2.

(2) Machinations
EventEnergize

Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down.

(0) Maquis Raid
EventReflections 2.0

To play this event, you must command two Marqui ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your Marqui personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma.

(1) Medical Teams
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Deep Space Nine related card personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission.

(1) Mental Discipline
EventEnergize

Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma.

(4) Militia Patrol
EventNessesary Evil

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.

(2) Misdirection
EventNessesary Evil

Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1.

(1) Mission Accomplished
EventNessesary Evil

Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points.

(0) More Than Meets The Eye
EventNessesary Evil

Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1.

(0) Mutual Advantage
EventNessesary Evil

To play this event, you must command three Affiliation Federation personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.

(2) Nelvana Trap
EventSecond Edition

Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each Affiliation Romulan ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.

(0) Noble Cause
EventFractured Time

Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three Affiliation Klingon personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand.

(0) No Escape
EventNessesary Evil

To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1.

(2) No Love for the Spoon Heads
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.

(3) No Peace in Our Time
EventSecond Edition

Maneuver. Plays in your core. Each of your Affiliation Klingon Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Treachery personnel. If you win, randomly kill an opponent's personnel involved.

(0) Nothing That Happens is Truly Random
EventSecond Edition

To play this event, you must command a Affiliation Federation Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event.

(0) Observer from the Obsidian Order
EventSecond Edition

To play this event, you must command a Affiliation Cardassian personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.

(1) Ohhhh! Nothing Happened!
EventReflections 2.0

Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down.

(3) One With the Borg
EventCall To Arms

To play this event, you must command three Affiliation Borg personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own.

(0) Order of the Bat'leth
EventSecond Edition

To play this event, you must command a Affiliation Klingon Honor personnel. Discard a card from hand to draw two cards. Destroy this event.

(0) Organized Terrorist Activities
EventNessesary Evil

To play this event, you must command three Affiliation FederationMarqui personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event.

(1) Out of Options
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand.

(1) Party Atmosphere
EventNessesary Evil

Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission that opponent commands, that event is cost -1.

(1) Peacemaker or Predator?
EventSecond Edition

Examine a number of cards from the top of an opponent's deck equal to the number of Affiliation Romulan Leadership personnel you command. Replace those cards in any order. Destroy this event.

(3) Peldor Joi
EventEnergize

To play this event, you must command three Affiliation Bajoran personnel. Take a Affiliation Bajoran personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event.

(1) Personal Forcefield
EventEnergize

Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event.

(1) Picking Up the Basics
EventEnergize

Plays in your core.
Order - Destroy this event and stop one of your Next Generation related card personnel to make one of your other Next Generation related card personnel present gain all of that stopped personnel's skills until the end of this turn.

(1) Pickpocket
EventEnergize

Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may do this only once each turn.

(2) Pierce Their Defenses
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.

(2) Point Blank Strike
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.

(2) Political Leverage
EventEnergize

Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed Affiliation Cardassian ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.

(0) Power Shift
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. While your Affiliation Romulan personnel is attempting a mission, you may lose 5 points to make each of your Affiliation Romulan personnel attributes +1 until the end of this turn.

(5) Power to the Weapons
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.

(2) Precise Attack
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.

(2) Prejudice and Politics
EventSecond Edition

Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.

(2) Prison Compound
EventNessesary Evil

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Round the total number of Red Dot icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.

(2) Process Identification
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.

(1) Psychological Pressure
EventCall To Arms

Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.

(1) Pulling the Strings
EventNessesary Evil

To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas.

(2) Quantum Incursions
EventFractured Time

Plays in your core. At the start of each of your turns, if you command an Alternate Universe personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.

(4) Quarantine
EventFractured Time

Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission.

(1) Quintessence
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may download a Affiliation Borg personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.

(2) Quite a Coincidence
EventCall To Arms

Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points.

(3) Rash Aggression
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran Treachery personnel. If you win, choose an opponent's personnel involved to be killed.

(0) Reconfiguration
EventEnergize

To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.

(1) Regeneration Alcoves
EventCall To Arms

Plays in your core. When you are about to play a Affiliation Borg personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your Affiliation Borg ship instead.

(0) Rescue Captives
EventSecond Edition

Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event.

(3) Resistance Tactics
EventSecond Edition

Plays in your core. When combat or an engagement involving your Affiliation Bajoran card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.

(2) Ressikan Flute
EventNessesary Evil

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core.
Order - Stop your personnel who has Integrity > 6 to take an event from your discard pile into your hand.

(3) Retaliation
EventEnergize

Capture. Plays in your core.
Order - Destroy this event and stop your three Marqui personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.

(2) Romulan Intelligence Network
EventSecond Edition

Plays in your core. At the start of each of your turns, if you have a Affiliation Romulan personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.

(3) Running a Tight Ship
EventNessesary Evil

Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.

(1) Sabotage Program
EventCall To Arms

To play this event, you must command three Deep Space Nine related card personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile.

(3) Salvaging the Wreckage
EventEnergize

Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game.

(0) Security Drills
EventFractured Time

Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a Affiliation Federation card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.

(2) Sensing a Trap
EventCall To Arms

To play this event, you must command a Affiliation Romulan Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.

(1) Set Up
EventCall To Arms

Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities.

(0) Severed Link
EventCall To Arms

To play this event, you must command a Affiliation Borg Programming personnel. Discard a card from hand to draw two cards. Destroy this event.

(1) Shadow Operation
EventEnergize

To play this event, you must command two Affiliation Romulan Intelligence personnel. Plays in your core. When you are about to play a Affiliation Romulan personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2.

(0) Shared Problems
EventNessesary Evil

To play this event, you must command three Next Generation related card personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas.

(1) Sickbay
EventEnergize

To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead.

(4) Sluggo
EventCall To Arms

Plays in your core. When you play this event, name a personnel. That personnel cannot use his or her skills to meet mission requirements.

(2) Smuggling Run
EventEnergize

Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points.

(3) Spreading Fear
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.

(0) Stalling for Time
EventReflections 2.0

To play this event, you must command three Affiliation FederationMarqui personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event.

(3) Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

(1) Standing Your Ground
EventNessesary Evil

Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.

(1) Staunch Determination
EventEnergize

Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your Affiliation Cardassian ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.

(2) Stealth Mission
EventReflections 2.0

Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way.

(2) Steeled By Loss
EventCall To Arms

Replace a Affiliation Bajoran personnel you command with a Affiliation Bajoran personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game.

(1) Stir Crazy
EventCall To Arms

Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(2) Storage Compartment
EventNessesary Evil

Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn.

(2) Straying from the Path
EventEnergize

Prophet. To play this event, you must command three Affiliation Bajoran personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.

(0) Tactical Planning
EventSecond Edition

To play this event, you must command a Affiliation Romulan Security personnel. Discard a card from hand to draw two cards. Destroy this event.

(2) Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

(3) Tampering With Time
EventFractured Time

Temporal. Plays in your core. Order - Choose one: stop one of your Future personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your Past personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.

(4) Tapestry
EventSecond Edition

Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game.

(0) Targeted for Assimilation
EventNessesary Evil

Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, choose an opponent's personnel involved and take command of him or her.

(2) Temba, His Arms Wide
EventEnergize

To play this event, you must command three Next Generation related card personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core).

(0) Temporal Test Subject
EventFractured Time

Temporal. Discard an Alternate Universe, Future, or Past personnel from hand to take an Alternate Universe, Future, or Past personnel from your discard pile into hand. Destroy this event.

(1) Tempted By Flesh
EventNessesary Evil

To play this event, you must command three Affiliation Borg personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event.

(3) The Blight
EventCall To Arms

To play this event, you must command two Founders. Plays in your core.
Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed.

(2) The Crystalline Entity
EventCall To Arms

Plays in your core.
Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core).

(0) The Edge of Forever
EventFractured Time

Temporal. Plays in your core. Order - Lose 5 points to choose one: download a Future card and place it at your headquarters mission where it could be played; or take a Past card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event.

(4) The Enterprise Incident
EventCall To Arms

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Romulan ship. Each of your ships at the same mission that has your Affiliation Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

(0) The Key to Victory
EventNessesary Evil

Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three Affiliation Cardassian personnel, you may draw a card. Destroy this event.

(0) The Manheim Effect
EventCall To Arms

Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile.

(3) The New Resistance
EventReflections 2.0

To play this event, your opponent must command a ship at a nonheadquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3.

(3) The Orion Underworld
EventSecond Edition

Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Non-Aligned ship with your Thief aboard. If you win, score 10 points.

(2) The Perfect Tool
EventNessesary Evil

Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.

(1) The Pillage of Bajor
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.

(0) The Play's the Thing
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, choose Alternate Universe, Future, or Past. Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event.

(2) The Reman Mines
EventSecond Edition

Plays on Supervise Dilithium Mine. Each of your Affiliation Romulan ships is Range +1 for each Reman you command (limit +3).

(1) The Text of the Kosst Amojan
EventEnergize

Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Affiliation Bajoran Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.

(1) The Trial Never Ended
EventCall To Arms

Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.)

(3) The Will of the Collective
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Affiliation Borg ship at this mission.

(2) Thought Maker
EventNessesary Evil

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down.

(3) To Boldly Go
EventSecond Edition

To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your Affiliation Federation personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.

(1) Trial of Faith
EventCall To Arms

Prophet. To play this event, you must command three Affiliation Bajoran personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.

(3) Tribunal Sentencing
EventReflections 2.0

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.

(1) Undercover Resource
EventNessesary Evil

Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments.

(3) Under Scrutiny
EventEnergize

Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills.

(2) Under Suspicion
EventCall To Arms

Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas.

(0) Unexpected Difficulties
EventEnergize

Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas.

(3) Unseen Manipulations
EventEnergize

To play this event, you must command three Affiliation Romulan Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.

(2) Unyielding
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Affiliation Borg personnel is about to be stopped by a dilemma, you may place a Affiliation Borg personnel from hand on this event to prevent that.

(0) Vast Resources
EventEnergize

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

(1) VIP Welcome
EventNessesary Evil

To play this event, you must command three Next Generation related card personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.

(2) Visionary
EventEnergize

Temporal. To play this event, you must command two Deep Space Nine related card Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.

(2) Vorta Cloning
EventCall To Arms

Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead.

(2) Warrior's Birthright
EventSecond Edition

To play this event, you must command three Affiliation Klingon personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.

(2) We Are Back
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. Each of your Affiliation Romulan Officer personnel is Cunning +2.When an opponent plays an event to his or her core, destroy this event.

(1) We're Mutants
EventCall To Arms

To play this event, you must command three Affiliation Federation personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn.

(4) We Will Not Surrender
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(2) Your Fear Will Destroy You
EventNessesary Evil

Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game.

(0) You've Always Been My Favorite
EventNessesary Evil

To play this event, you must command three Affiliation Borg personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it.

(2) Abduction
EventCall To Arms

Plays in your core.
Order - Destroy this event and stop your two Affiliation Borg Security personnel present together at a non-Headquarters mission to name a skill. Randomly select an opponent's personnel present who has that skill and take command of him or her.

(1) Accepting the Past
EventNessesary Evil

To play this event, you must command three Affiliation Bajoran personnel. Discard a random card from hand, then reveal your hand. If there are two different cards in your hand that you have a copy of in your discard pile, score 5 points. Destroy this event.

(3) A Chance for Glory
EventSecond Edition

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, score 10 points.

(1) Adapted to Service Us
EventReflections 2.0

To play this event, you must command three Affiliation Borg personnel. Plays in your core. When you win combat or an engagement involving your Affiliation Borg personnel, you may discard the top card of your deck to take command of an opponent's event that has no cards on it. (Move that event to your core.)

(2) Adding to Our Perfection
EventCall To Arms

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved and take command of him or her.

(4) Ak'voh
EventEnergize

Plays in your core. When a dilemma kills a personnel, his or her owner discards a card from hand.

(2) All-Out War
EventNessesary Evil

Assault. Maneuver. Lose 5 points to play in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill three opponent's personnel involved.

(3) Anything or Anyone
EventNessesary Evil

Infiltration. To play this event, you must command three Affiliation Dominion personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(2) A Second Chance at Life
EventCall To Arms

Q. Reveal your hand. Choose an opponent to choose a card from your hand. Discard it to take any other non-interrupt card from your discard pile into hand. Destroy this event.

(1) Assassination Plot
EventEnergize

Plays in your core.
Order - Destroy this event and return your Assassin to his or her owner's hand to randomly kill an opponent's personnel present with that Assassin.

(1) Astrometrics Lab
EventSecond Edition

Plays in your core.
Order - Discard a card from hand to make your ship with your Astrometrics personnel aboard Range +2 until the end of this turn. You may do this only once each turn.

(2) At An Impasse
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. No player may draw cards from his or her deck. (Players do not need to spend all their counters on their turns.) At the start of your next turn, remove this event from the game.

(1) A Treasure Beyond Comparison
EventSecond Edition

Punishment. Plays in your core. When you place an opponent's personnel in your brig, you may draw a card.

(0) At What Cost?
EventNessesary Evil

Lose 5 points to spend 7 additional counters this turn. Destroy this event.

(1) Awaiting Trial
EventSecond Edition

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. At the start of each of your turns, if you have a captive, you may draw a card.

(0) Back-flush Bussard Collectors
EventSecond Edition

To play this event, you must command a Affiliation Federation Engineer personnel. Discard a card from hand to draw two cards. Destroy this event.

(2) BaH!
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon ship. That ship is Weapons +1. If you win, score 10 points.

(1) Bajoran Gratitude Festival
EventSecond Edition

To play this event, you must command three Affiliation Bajoran personnel. Remove up to four cards in your discard pile from the game, then draw an equal number of cards. Destroy this event.

(3) Battle Drills
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, randomly kill an opponent's personnel involved.

(3) Battle Lust
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. If that personnel costs 1, randomly kill another opponent's personnel involved. Repeat this until you kill a personnel who does not cost 1.

(2) Biogenic Weapon
EventReflections 2.0

To play this event, you must command two Affiliation FederationMarqui personnel. Plays on a mission. This mission cannot be attempted unless its owner has completed each other non-headquarters mission he or she commands.

(1) Biological Distinctiveness
EventNessesary Evil

To play this event, you must command three Affiliation Borg personnel. Plays in your core. Each of your Affiliation Borg personnel is attributes +1 for each personnel on this event.
Order - Place a personnel you command but do not own on this event.

(2) Blind Spot
EventSecond Edition

Pursuit. Plays on your ship. When an opponent's ship moves away from this mission, this ship may follow using its Range from your next turn.

(5) Borg Cutting Beam
EventCall To Arms

Maneuver. Plays in your core.
Order - Begin an engagement involving your Affiliation Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Affiliation Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.

(3) Born for Conquest
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Bred for Battle
EventCall To Arms

Assault. Plays in your core.
Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.

(2) Brief Reunion
EventEnergize

To play this event, you must command Cardassia Prime. Download a unique Affiliation Cardassian personnel, then place him or her on your Cardassia Prime. At the end of this turn, kill that personnel. Destroy this event.

(2) Brutal Struggle
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(1) Building a Bridge
EventCall To Arms

To play this event, you must command three Affiliation Dominion personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.2

(2) Bustling with Activity
EventReflections 2.0

Plays in your core. Each time you play a personnel at Mouth of the Wormhole, each player may discard a card from hand to download a personnel of the same affiliation as the played personnel.

(1) Captain on the Bridge
EventNessesary Evil

Plays in your core. You may play a Commander that corresponds with your ship aboard that ship. When you do, he or she is cost -1.

(2) Cardassian Protectorate
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When you spend 1 counter to draw a card, instead examine the top three cards of your deck, place one of them on this event, and take the other two into hand.

(2) Cargo Run
EventEnergize

Plays on your space mission. Add Acquisition to this mission's requirements. When you complete this mission, score 5 points.

(2) Caught in the Act
EventNessesary Evil

Capture. Plays in your core.
Order - Stop two of your Affiliation Cardassian personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.

(3) Cavalry Raid
EventCall To Arms

Plays in your core. When an engagement in which an opponent's personnel was killed ends, you may destroy this event to unstop each of your Affiliation Klingon personnel and Affiliation Klingon ships involved and restore all Range those ships have used this turn. You cannot begin any other engagements this turn.

(1) Changed History
EventReflections 2.0

Temporal. Plays in your core. When you win an engagement involving your Affiliation Borg ship, you may reveal the top card of the loser's deck. If it is a personnel you do not command, you may place him or her on that ship. (You now command that personnel).

(1) Changeling Sabotage
EventCall To Arms

Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.

(3) Collateral Damage
EventNessesary Evil

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Jem'Hadar. If you win, randomly kill an opponent's personnel involved. That opponent discards cards from the top of his or her deck equal to that personnel's cost.

(1) Common Ground
EventEnergize

To play this event, you must command three Next Generation related card personnel. Starting with the player to your left, each player may place a personnel from hand on a headquarters mission where that personnel could be played. (Yours must be a Next Generation related card personnel.)
Destroy this event.

(5) Complications
EventEnergize

Plays in your core. When the player on your right begins a mission attempt, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(2) Confessions in the Pale Moonlight
EventEnergize

Plays in your core. While your Affiliation FederationDeep Space Nine related card Treachery personnel is attempting a mission, you may destroy this event to make him or her gain a skill of your choice until the end of this turn.

(2) Conscription
EventEnergize

Download two Glinns, then place them on top of your deck in any order. Destroy this event.

(0) Crowd Control
EventEnergize

Plays in your core. When a player is about to play a personnel who costs 1, if that player has played exactly one other personnel who costs 1 during this turn, that personnel is cost +2.

(3) Cry "Havoc!"
EventSecond Edition

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill an opponent's personnel involved.

(2) D'Arsay Archive
EventSecond Edition

Count the number of cards in your hand, shuffle them, and place them on the bottom of your deck to draw an equal number of cards. Destroy this event.

(0) Days of Atonement
EventSecond Edition

To play this event, you must command a Affiliation Bajoran Anthropology personnel. Discard a card from hand to draw two cards. Destroy this event.

(1) Deep Hatred
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Examine your opponent's discard pile and choose an interrupt to remove from the game. Then examine his or her hand and deck and remove each copy of that interrupt from the game. He or she shuffles and replaces his or her deck. Destroy this event.

(4) Deep Roots
EventEnergize

Plays in your core. When you play a Bajoran Resistance personnel, you may destroy this event to destroy an event.

(1) Deploy the Fleet
EventNessesary Evil

Score 5 points for each of your staffed ships that has its Commander aboard at an opponent's non-headquarters mission. Destroy this event.

(3) Desperate Sacrifice
EventNessesary Evil

Plays in your core.
Order - If you command four events, destroy this event to make each player choose two events he or she commands, then destroy each other event he or she commands.

(3) Diplomatic Overture
EventSecond Edition

Plays on a mission, if your Affiliation Federation Diplomacy personnel is at that mission. While a Diplomacy personnel is at this mission, that personnel's owner must discard a card from hand to use his or her skills.

(3) Disable Sensors
EventEnergize

Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.

(1) Disadvantage Into Advantage
EventReflections 2.0

To play this event, you must command three Next Generation related card personnel. Plays in your core. The first unique personnel played each turn costs -2.

(0) Dispensing the White
EventCall To Arms

To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.

(1) Dissolving the Senate
EventCall To Arms

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When your personnel is stopped by a dilemma, you may destroy this event to make one of your unique personnel present attributes +4. This effect lasts until the end of that mission attempt.

(2) Distant Exploration
EventReflections 2.0

Plays on your headquarters mission. When you complete a mission that has a different quadrant icon than this mission, score 5 points.

(0) Endangered
EventNessesary Evil

Plays in your core. When the player on your right begins a mission attempt, you may lose 5 points and destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(1) Enemy in Your Midst
EventCall To Arms

Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.

(2) Engage Cloak
EventSecond Edition

Plays in your core. You may execute only one order using this event each turn.
Order - If there is no ship on this event, place your staffed ship that has a Cloaking Device on this event. (While a ship is here, this event cannot leave play.)
Order - If a ship is on this event, place that ship at any mission. That ship's Range for this turn is used.

(2) Escaping Detection
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. While it is not your turn, if you command more events than each of your opponents, each of your personnel aboard your Cloaking Device ship is at all missions in the same quadrant as that ship.

(2) Expand the Collective
EventFractured Time

To play this event, you must command three Affiliation Borg personnel. Plays on your Alpha Quadrant mission worth 35 or fewer points. You may attempt and complete it using your Affiliation Borg personnel with these requirements:
Planet - Anthropology, Biology, Security, Transporters, and Strength > 32
Space icon - Astrometrics, Engineer, Physics, Science, and Cunning > 36.
When you complete it, destroy this event to score 5 points.

(0) Far-Seeing Eyes
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. At the start of each of your turns, you may lose 5 points and destroy this event to examine your opponent's deck and remove two non-ship cards from the game. He or she shuffles and replaces his or her deck.

(4) Feast on the Dying
EventSecond Edition

Examine the top two cards of your deck. You may replace either or both of them with a card from your discard pile, then place them on top of your deck in any order. Remove this event from the game.

(1) Ferocity
EventEnergize

Assault. Maneuver. Plays in your core. When you win combat or an engagement involving your Affiliation Klingon personnel, you may destroy this event to randomly kill an opponent's personnel involved.

(0) Field Studies
EventNessesary Evil

To play this event, you must command three Affiliation Federation personnel at your space mission. Lose 5 points to reveal the top two cards of an opponent's dilemma pile. Place face up beneath that mission any dilemmas that could be faced there. Replace the remaining cards in any order. Destroy this event.

(3) For All Our Sons
EventSecond Edition

Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.

(3) For All Our Sons
EventSecond Edition

Plays on Cardassia Prime. At the start of each of your turns, if your Gul or Legate is at a different mission, you may examine the top three cards of your deck. Take two of those cards into hand and discard the other.

(2) Forcing Their Hand
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. At the start of each of your turns, place each card here in its owner's discard pile.
Order - Place a random card from an opponent's hand on this event. You may do this only once each turn.

(1) Foresight
EventReflections 2.0

Plays in your core. Order - Stop your Affiliation Borg personnel to examine the top card of your deck, then place it on the top or bottom of your deck.

(2) Forever Linked
EventNessesary Evil

Plays in your core. When your personnel is killed, you may place him or her on this event. (You no longer command him or her.) When your Affiliation Federation personnel is facing a dilemma, you may place a personnel from this event in his or her owner's discard pile to make that Affiliation Federation personnel gain a skill from that discarded personnel until the end of this turn.

(3) For the Cause
EventEnergize

Plays on Athos IV. You may attempt and complete Region: Demilitarized Zone missions using your Marqui personnel with these requirements: Leadership, Security, Treachery, and Strength > 36.

(2) For the Sisko
EventEnergize

Prophet. Plays in your core.
Order - If you command three Affiliation Bajoran personnel, discard a non-personnel card from hand to place two Affiliation Bajoran personnel from your discard pile on top of your deck in any order.

(2) Friction
EventReflections 2.0

To play this event, you must command three Affiliation Dominion personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.

(2) Getting Under Your Skin
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When you play an event in your core, you may reveal the top card of an opponent's deck. If it is a personnel, score 5 points. You may do this only once each turn.

(0) Guidance of the Council
EventReflections 2.0

Plays in your core. When you play a Diplomacy personnel, you may download a Chancellor or High Council Member.

(2) Gunboat Diplomacy
EventNessesary Evil

Plays in your core. When you play a Vorta, you may choose an opponent to choose one: you may download a Jem'Hadar; or each player scores 5 points.

(4) Heart of Glory
EventEnergize

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Klingon personnel. If you win, randomly kill two opponent's personnel involved.

(4) Heightened Perception
EventFractured Time

Temporal. Plays in your core. When you choose dilemmas for your dilemma stack, you may place any you do not choose face down on this event. When an opponent has faced the last dilemma in your dilemma stack, you may examine your dilemmas here and place one on your dilemma stack. When a mission attempt ends, return each dilemma here to your dilemma pile.

(4) High Command "Motivation"
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may kill one of your Affiliation Cardassian personnel to spend a number of additional counters that turn equal to that personnel's cost. If that personnel is unique, you may spend 1 more additional counter that turn.

(0) Hollow Pleasantries
EventNessesary Evil

Plays in your core. When you play a Vorta, each opponent may draw a card. That Vorta is cost -1.

(0) Holographic Hoax
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Choose an opponent to draw a card, then remove the top card of his or her deck from the game. Destroy this event.

(1) How Would You Like a Trip to Romulus?
EventSecond Edition

Choose one: download a Commander that corresponds with your ship; or download a ship that corresponds with your Commander. Destroy this event.

(0) I Don't Like to Lose
EventCall To Arms

Plays in your core. When you are about to draw dilemmas, you may discard a card from hand to subtract up to three dilemmas from the number of dilemmas you may draw and add that same number to the total cost you may spend on dilemmas.

(1) Inspiring Leader
EventSecond Edition

Plays on your ship (limit one per ship). While you have this ship's Commander aboard, it is Range +2.

(4) Interstellar Treaty
EventReflections 2.0

To play this event, you must command two Diplomacy personnel. Place a Diplomacy personnel from hand who costs 3 or less on your headquarters mission. Destroy this event.

(2) Invocation of Kosst Amojan
EventReflections 2.0

Pah-wraith. Discard a unique Affiliation Bajoran personnel from hand to choose one: take two personnel from your discard pile into hand; or download a personnel. Destroy this event.

(3) Jem'Hadar Ambush
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points.

(2) Jem'Hadar Birthing Chamber
EventCall To Arms

Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.

(5) Jem'Hadar Strike Force
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Dominion personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(1) Just Like Old Times
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, score 15 points.

(2) Kotra
EventEnergize

To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. When an opponent discards a personnel from the top of his or her deck during your turn, score 5 points. You may do this only once each turn.

(3) Labor Camp
EventSecond Edition

Punishment. Plays on your planet mission. At the start of each of your turns, if your Affiliation Cardassian personnel is on this planet and you have a captive, score 10 points.

(2) Legal Proceedings
EventEnergize

Plays on your planet mission. Add Law to this mission's requirements. When you complete this mission, score 5 points.

(1) Let Honor Guide You
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Klingon Honor personnel. If you win, randomly kill an opponent's personnel involved.

(3) Life Support
EventEnergize

Take a personnel from your discard pile and place him or her on your headquarters mission where he or she could be played. At the end of this turn, remove that personnel from the game. Destroy this event.

(2) Line of Defense
EventSecond Edition

Plays in your core. While your ship is at a mission that has a matching affiliation icon, it is Shields +2.

(2) Machinations
EventEnergize

Temporal. Plays in your core. When you have drawn dilemmas, you may remove this event and those dilemmas from the game to search your dilemma pile and choose a dilemma for your opponent's personnel to face that costs no more than the number of dilemmas you removed. Shuffle and replace your dilemma pile face down.

(0) Maquis Raid
EventReflections 2.0

To play this event, you must command two Marqui ships. Plays in your core. When an opponent's personnel gains a skill as an effect of that opponent paying a cost, you may place a card from hand on this event. When your Marqui personnel is facing a dilemma, you may take a card on this event into hand to make that personnel gain a skill of your choice until the end of that dilemma.

(1) Medical Teams
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Deep Space Nine related card personnel is about to be killed by a dilemma, you may place him or her on this event instead. When this event is destroyed, you may place each personnel here at your headquarters mission.

(1) Mental Discipline
EventEnergize

Plays in your core. When your unique personnel is facing a dilemma, you may discard a personnel with the same card title from hand to make him or her attributes +1 and gain one of the discarded personnel's skills until the end of that dilemma.

(4) Militia Patrol
EventNessesary Evil

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Bajoran Resistance personnel. If you win, randomly kill three opponent's personnel involved. That opponent may lose 5 points to prevent this.

(2) Misdirection
EventNessesary Evil

Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1.

(1) Mission Accomplished
EventNessesary Evil

Plays in your core. When you complete a mission, if you command a staffed ship at that mission with its Commander aboard, score 5 points.

(0) More Than Meets The Eye
EventNessesary Evil

Q. Lose 5 points to play in your core. When you reveal a planet dilemma from your dilemma stack, it is cost -1.

(0) Mutual Advantage
EventNessesary Evil

To play this event, you must command three Affiliation Federation personnel. Each player discards a card from hand and draws a card. Then you may draw a card. Destroy this event.

(2) Nelvana Trap
EventSecond Edition

Maneuver. Plays on an opponent's mission. When an opponent moves a ship to this mission, you may destroy this event to take each Affiliation Romulan ship from your copies of Engage Cloak, place them at this mission, and begin an engagement involving them. If you win, randomly kill an opponent's personnel involved.

(0) Noble Cause
EventFractured Time

Decay: 2. (When there are two cards on this event, destroy it.) To play this event, you must command three Affiliation Klingon personnel. Plays in your core. When you destroy an Assault or Maneuver event you own, you may place it on this event. When this event is destroyed, you may take each card here into your hand.

(0) No Escape
EventNessesary Evil

To play this event, you must command two Jem'Hadar. Plays in your core. When you play a Maneuver event, for each of your Damage cards on an opponent's ship, it is cost -1.

(2) No Love for the Spoon Heads
EventSecond Edition

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran personnel. If you win, randomly kill an opponent's personnel involved and you may destroy an event.

(3) No Peace in Our Time
EventSecond Edition

Maneuver. Plays in your core. Each of your Affiliation Klingon Treachery personnel is Cunning +2.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Treachery personnel. If you win, randomly kill an opponent's personnel involved.

(0) Nothing That Happens is Truly Random
EventSecond Edition

To play this event, you must command a Affiliation Federation Diplomacy personnel. Reveal the top three cards of your deck. An opponent chooses one of those cards to be discarded, then you take the other two into hand. Destroy this event.

(0) Observer from the Obsidian Order
EventSecond Edition

To play this event, you must command a Affiliation Cardassian personnel who has Leadership or Intelligence. Discard a card from hand to draw two cards. Destroy this event.

(1) Ohhhh! Nothing Happened!
EventReflections 2.0

Q. Temporal. Plays in your core. When you play another Temporal card, you may destroy this event to name a dilemma. Choose an opponent to take a copy of that dilemma from his or her dilemma pile and remove it from the game. That opponent shuffles and replaces his or her dilemma pile face down.

(3) One With the Borg
EventCall To Arms

To play this event, you must command three Affiliation Borg personnel. Plays in your core.
Order - Destroy this event to score 5 points for each personnel you command but do not own.

(0) Order of the Bat'leth
EventSecond Edition

To play this event, you must command a Affiliation Klingon Honor personnel. Discard a card from hand to draw two cards. Destroy this event.

(0) Organized Terrorist Activities
EventNessesary Evil

To play this event, you must command three Affiliation FederationMarqui personnel. Lose 5 points to make an opponent place his or her hand on top of his or her deck. Then you may examine that deck and choose a nonship card to remove from the game. He or she shuffles and replaces his or her deck. Destroy this event.

(1) Out of Options
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) To play this event, you must command three Affiliation Romulan personnel. Plays in your core. When an opponent begins a mission attempt, examine his or her hand and choose a card to place on this event. When this event is destroyed, return each card here to its owner's hand.

(1) Party Atmosphere
EventNessesary Evil

Plays in your core. When a player plays an event in his or her core, he or she chooses an opponent. For each headquarters mission that opponent commands, that event is cost -1.

(1) Peacemaker or Predator?
EventSecond Edition

Examine a number of cards from the top of an opponent's deck equal to the number of Affiliation Romulan Leadership personnel you command. Replace those cards in any order. Destroy this event.

(3) Peldor Joi
EventEnergize

To play this event, you must command three Affiliation Bajoran personnel. Take a Affiliation Bajoran personnel from your discard pile and place him or her on your headquarters mission where that personnel could be played. Each of your opponents may take a personnel from his or her discard pile into hand. Destroy this event.

(1) Personal Forcefield
EventEnergize

Name a unique personnel you command. For the rest of this turn, when he or she is about to be killed by a dilemma, prevent that. Destroy this event.

(1) Picking Up the Basics
EventEnergize

Plays in your core.
Order - Destroy this event and stop one of your Next Generation related card personnel to make one of your other Next Generation related card personnel present gain all of that stopped personnel's skills until the end of this turn.

(1) Pickpocket
EventEnergize

Crime. To play this event, you must command a Thief. Plays in your core.
Order - Reveal the top card of an opponent's deck. If it is not a personnel, destroy this event. Otherwise, each of your Thieves is attributes +2 until the end of this turn. You may do this only once each turn.

(2) Pierce Their Defenses
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.

(2) Point Blank Strike
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.

(2) Political Leverage
EventEnergize

Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed Affiliation Cardassian ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.

(0) Power Shift
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. While your Affiliation Romulan personnel is attempting a mission, you may lose 5 points to make each of your Affiliation Romulan personnel attributes +1 until the end of this turn.

(5) Power to the Weapons
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Leadership personnel. If you win, randomly kill two opponent's personnel involved.

(2) Precise Attack
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.

(2) Prejudice and Politics
EventSecond Edition

Plays in your core.
Order - If your Praetor or Senator is on Romulus, reveal the top card of an opponent's deck. If it is a personnel, that opponent places that card in his or her hand. Otherwise, score 5 points, and that opponent places that card on the bottom of his or her deck. You may do this only once each turn.

(2) Prison Compound
EventNessesary Evil

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Round the total number of Red Dot icons on all your captives to the nearest multiple of 5. Score that number of points. Destroy this event.

(2) Process Identification
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top five cards of your deck. Take one of those cards into hand and place the others on the bottom of your deck in any order. Destroy this event.

(1) Psychological Pressure
EventCall To Arms

Punishment. Plays in your core. When an opponent's personnel is facing a dilemma, if he or she has the same skill as any of your captives, that opponent must discard a card from hand to use that skill.

(1) Pulling the Strings
EventNessesary Evil

To play this event, you must command two Vorta. Plays in your core. When the player on your right begins a mission attempt, you may place this event on the bottom of its owner's deck to draw an extra dilemma and spend one extra in total cost on dilemmas.

(2) Quantum Incursions
EventFractured Time

Plays in your core. At the start of each of your turns, if you command an Alternate Universe personnel, you may choose any number of cards in your hand and set them aside face down. Draw an equal number of cards, then put the cards you set aside on top of your deck in any order.

(4) Quarantine
EventFractured Time

Decay: 5. (When there are five cards on this event, destroy it.) Q. Plays in your core. When your dilemma is about to be overcome, place it on this event instead. When this event is destroyed, the player on your right places all dilemmas here face up beneath his or her mission.

(1) Quintessence
EventReflections 2.0

Plays in your core. At the start of each of your turns, you may download a Affiliation Borg personnel or ship. When you do this, discard cards from the top of your deck equal to the cost of that card.

(2) Quite a Coincidence
EventCall To Arms

Plays in your core. When you play this event, name a personnel. When an opponent's personnel who has that card title is killed, destroy this event to score 10 points.

(3) Rash Aggression
EventEnergize

Assault. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Bajoran Treachery personnel. If you win, choose an opponent's personnel involved to be killed.

(0) Reconfiguration
EventEnergize

To play this event, you must command two Engineer personnel. Shuffle any player's deck to draw a card. Destroy this event.

(1) Regeneration Alcoves
EventCall To Arms

Plays in your core. When you are about to play a Affiliation Borg personnel at your Unicomplex, you may discard the top card of your deck to play that personnel on your Affiliation Borg ship instead.

(0) Rescue Captives
EventSecond Edition

Discard any number of cards from hand to take an equal number of your personnel from your opponents' brigs and place them on your headquarters mission. Destroy this event.

(3) Resistance Tactics
EventSecond Edition

Plays in your core. When combat or an engagement involving your Affiliation Bajoran card begins, you may destroy this event to prevent that combat or engagement and stop each personnel and ship involved.

(2) Ressikan Flute
EventNessesary Evil

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core.
Order - Stop your personnel who has Integrity > 6 to take an event from your discard pile into your hand.

(3) Retaliation
EventEnergize

Capture. Plays in your core.
Order - Destroy this event and stop your three Marqui personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.

(2) Romulan Intelligence Network
EventSecond Edition

Plays in your core. At the start of each of your turns, if you have a Affiliation Romulan personnel at an opponent's planet mission, you may examine the top two cards of that opponent's deck. Place one of those cards on the bottom of that deck and the other one on top.

(3) Running a Tight Ship
EventNessesary Evil

Plays in your core. When you attempt a space mission using a ship with its Commander aboard, subtract one from the number of dilemmas your opponent may draw and one from the total cost he or she may spend on dilemmas.

(1) Sabotage Program
EventCall To Arms

To play this event, you must command three Deep Space Nine related card personnel. Plays in your core. When an event is played, you must destroy this event to prevent that event and place it in its owner's discard pile.

(3) Salvaging the Wreckage
EventEnergize

Take up to four personnel and ship cards from your discard pile and place them on the bottom of your deck in any order. Remove this event from the game.

(0) Security Drills
EventFractured Time

Decay: 5. (When there are five cards on this event, destroy it.) Plays in your core. While your personnel is facing a dilemma, you may place a Affiliation Federation card from hand on this event to make that personnel gain a skill he or she already has until the end of that dilemma.

(2) Sensing a Trap
EventCall To Arms

To play this event, you must command a Affiliation Romulan Intelligence personnel. Plays in your core. At the end of each of your turns, name a card. When an opponent plays that card, score 10 points. This effect lasts until the start of your next turn.

(1) Set Up
EventCall To Arms

Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities.

(0) Severed Link
EventCall To Arms

To play this event, you must command a Affiliation Borg Programming personnel. Discard a card from hand to draw two cards. Destroy this event.

(1) Shadow Operation
EventEnergize

To play this event, you must command two Affiliation Romulan Intelligence personnel. Plays in your core. When you are about to play a Affiliation Romulan personnel who costs 3, if you have played no other personnel this turn and your staffed ship is at an opponent's non-headquarters mission, that personnel is cost -2.

(0) Shared Problems
EventNessesary Evil

To play this event, you must command three Next Generation related card personnel. Plays in your core. When a player begins a mission attempt, the player to his or her left may draw an extra dilemma and spend one extra in total cost on dilemmas.

(1) Sickbay
EventEnergize

To play this event, you must command a Medical personnel. Plays in your core. At the end of your turn, destroy this event. When your personnel is about to be killed by a dilemma, if you command a ship at the same mission, place that personnel on top of his or her owner's deck instead.

(4) Sluggo
EventCall To Arms

Plays in your core. When you play this event, name a personnel. That personnel cannot use his or her skills to meet mission requirements.

(2) Smuggling Run
EventEnergize

Crime. Plays in your core. At the start of each of your turns, if your Smuggler is at an opponent's non-headquarters mission, that opponent has no ship at that mission, and your personnel at that mission have its requirements, you may destroy this event to score 10 points.

(3) Spreading Fear
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.

(0) Stalling for Time
EventReflections 2.0

To play this event, you must command three Affiliation FederationMarqui personnel. Name a personnel. Each opponent returns each personnel he or she commands who has that card title to his or her owner's hand. Destroy this event.

(3) Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

(1) Standing Your Ground
EventNessesary Evil

Plays in your core. When you are about to destroy an event to begin an engagement involving your ship with its Commander aboard, you may destroy this card instead to pay that cost.

(1) Staunch Determination
EventEnergize

Maneuver. Plays in your core. When an opponent's personnel is killed in an engagement involving your Affiliation Cardassian ship, you may destroy this event to make that opponent discard a number of cards from the top of his or her deck equal to that personnel's cost.

(2) Stealth Mission
EventReflections 2.0

Pursuit. Plays in your core. When your opponent overcomes a dilemma, you may place a card from hand on this event. At the start of each of your turns, take all cards on this event into hand to make your Cloaking Device ship Range +1 until the end of this turn for each card taken off this event this way.

(2) Steeled By Loss
EventCall To Arms

Replace a Affiliation Bajoran personnel you command with a Affiliation Bajoran personnel in your discard pile that has at least one of the same skills. Place the personnel you replaced in his or her owner's discard pile. Remove this event from the game.

(1) Stir Crazy
EventCall To Arms

Plays in your core. When the player on your right begins a mission attempt, if he or she has already completed a mission of the same type, you may destroy this event to draw three extra dilemmas and spend three extra in total cost on dilemmas.

(2) Storage Compartment
EventNessesary Evil

Plays in your core. When you have chosen dilemmas, you may place one unused planet dilemma or space dilemma on this event instead of beneath your dilemma pile. When you have drawn dilemmas, you may take any dilemmas from this event and add them to those drawn.

(2) Straying from the Path
EventEnergize

Prophet. To play this event, you must command three Affiliation Bajoran personnel. If you have fewer cards in your discard pile than in your hand, exchange your discard pile with your hand. Remove this event from the game.

(0) Tactical Planning
EventSecond Edition

To play this event, you must command a Affiliation Romulan Security personnel. Discard a card from hand to draw two cards. Destroy this event.

(2) Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

(3) Tampering With Time
EventFractured Time

Temporal. Plays in your core. Order - Choose one: stop one of your Future personnel to examine the top three cards of an opponent's dilemma pile; or stop one of your Past personnel to examine the bottom three cards of an opponent's dilemma pile. Place those cards on the top and/or bottom of that dilemma pile in any order.

(4) Tapestry
EventSecond Edition

Remove all the cards in your deck from the game. Take all the personnel and ships from your discard pile and shuffle them to form a new deck. Remove this event and all the other cards in your discard pile from the game.

(0) Targeted for Assimilation
EventNessesary Evil

Assault. Lose 5 points to play in your core.
Order - Destroy this event to begin combat involving your Affiliation Borg personnel. If you win, choose an opponent's personnel involved and take command of him or her.

(2) Temba, His Arms Wide
EventEnergize

To play this event, you must command three Next Generation related card personnel. Plays in your core. When you are about to play a personnel, you may give command of this event to the player on your right to make that personnel cost -3 (move this event to his or her core).

(0) Temporal Test Subject
EventFractured Time

Temporal. Discard an Alternate Universe, Future, or Past personnel from hand to take an Alternate Universe, Future, or Past personnel from your discard pile into hand. Destroy this event.

(1) Tempted By Flesh
EventNessesary Evil

To play this event, you must command three Affiliation Borg personnel. Examine a number of cards from the top of an opponent's dilemma pile equal to the number of his or her personnel you command. You may place those dilemmas on the top and bottom of that dilemma pile in any order. Destroy this event.

(3) The Blight
EventCall To Arms

To play this event, you must command two Founders. Plays in your core.
Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed.

(2) The Crystalline Entity
EventCall To Arms

Plays in your core.
Order - If you command another event, give command of this event to the player on your right to destroy an event (move this event to his or her core).

(0) The Edge of Forever
EventFractured Time

Temporal. Plays in your core. Order - Lose 5 points to choose one: download a Future card and place it at your headquarters mission where it could be played; or take a Past card from your discard pile and place it at your headquarters mission where it could be played. Destroy this event.

(4) The Enterprise Incident
EventCall To Arms

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Romulan ship. Each of your ships at the same mission that has your Affiliation Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

(0) The Key to Victory
EventNessesary Evil

Pah-wraith. Draw cards equal to the cost of an event in your core, then discard that number of cards from hand. Then, if you command three Affiliation Cardassian personnel, you may draw a card. Destroy this event.

(0) The Manheim Effect
EventCall To Arms

Temporal. Plays in your core. When you are about to draw dilemmas, you may destroy this event to take an overcome dilemma you own from an opponent's completed mission and place it on top of your dilemma pile.

(3) The New Resistance
EventReflections 2.0

To play this event, your opponent must command a ship at a nonheadquarters mission. Plays in your core. When you play a Dissident personnel, you may reveal the top card of your deck. If it is a Dissident, you may play him or her at cost -3.

(3) The Orion Underworld
EventSecond Edition

Crime. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Non-Aligned ship with your Thief aboard. If you win, score 10 points.

(2) The Perfect Tool
EventNessesary Evil

Plays in your core. During each of your Play and Draw Cards segments, you may spend 1 additional counter for each personnel you command but do not own.

(1) The Pillage of Bajor
EventSecond Edition

To play this event, you must command three Affiliation Cardassian personnel. Examine the top three cards of your deck. Take two of those cards into hand and discard the other. Destroy this event.

(0) The Play's the Thing
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When you play this event, choose Alternate Universe, Future, or Past. Each personnel you own who costs 3 or more gains that icon. At the start of each of your turns, place a card from hand on this event.

(2) The Reman Mines
EventSecond Edition

Plays on Supervise Dilithium Mine. Each of your Affiliation Romulan ships is Range +1 for each Reman you command (limit +3).

(1) The Text of the Kosst Amojan
EventEnergize

Pah-wraith. Plays in your core.
Order - Stop your Kai or one of your Affiliation Bajoran Treachery personnel to choose two non-Prophet cards from your discard pile. Choose an opponent to choose one of those cards to place in your hand and one to remove from the game. You may do this only once each turn.

(1) The Trial Never Ended
EventCall To Arms

Q. Plays in your core. When a dilemma is about to be overcome, you may destroy this event to exchange that dilemma with the top card of its owner's dilemma pile. (The new dilemma is overcome.)

(3) The Will of the Collective
EventCall To Arms

Assault. Maneuver. Plays in your core.
Order - Destroy this event to begin combat or an engagement involving your Affiliation Borg personnel. If you win, randomly select an opponent's personnel involved, take command of that personnel, and place him or her on your Affiliation Borg ship at this mission.

(2) Thought Maker
EventNessesary Evil

Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Plays in your core. When you have drawn dilemmas, you may search your dilemma pile for a copy of one of your overcome dilemmas and add it to those drawn. Shuffle and replace your dilemma pile face down.

(3) To Boldly Go
EventSecond Edition

To play this event, you must have completed a planet mission and a space mission. Plays in your core. When any of your Affiliation Federation personnel are about to be stopped by a dilemma, you may destroy this event to prevent that.

(1) Trial of Faith
EventCall To Arms

Prophet. To play this event, you must command three Affiliation Bajoran personnel. Plays in your core. An opponent may play a card he or she owns that is on this event as if that card were in his or her hand. If he or she does, score 5 points.
Order - Examine an opponent's discard pile. Place one of those cards on this event. You may do this only once each turn.

(3) Tribunal Sentencing
EventReflections 2.0

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.

(1) Undercover Resource
EventNessesary Evil

Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments.

(3) Under Scrutiny
EventEnergize

Plays in your core. When you play this event, name a personnel. While that personnel is attempting a mission, his or her owner must discard a card from hand to use his or her skills.

(2) Under Suspicion
EventCall To Arms

Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas.

(0) Unexpected Difficulties
EventEnergize

Plays in your core. When you have drawn dilemmas, you may destroy this event to return them to your dilemma pile and draw an equal number of dilemmas.

(3) Unseen Manipulations
EventEnergize

To play this event, you must command three Affiliation Romulan Treachery personnel. Plays in your core. When an opponent begins the Execute Orders segment of his or her turn, if that opponent has not drawn two cards or played a ship this turn, he or she discards the top two cards of his or her deck.

(2) Unyielding
EventFractured Time

Decay: 3. (When there are three cards on this event, destroy it.) Plays in your core. When your Affiliation Borg personnel is about to be stopped by a dilemma, you may place a Affiliation Borg personnel from hand on this event to prevent that.

(0) Vast Resources
EventEnergize

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Kill your captive to draw a number of cards equal to that captive's cost. Destroy this event.

(1) VIP Welcome
EventNessesary Evil

To play this event, you must command three Next Generation related card personnel. Plays in your core. When a player plays a personnel who costs 3 or more, he or she may draw a card.

(2) Visionary
EventEnergize

Temporal. To play this event, you must command two Deep Space Nine related card Engineer personnel. Plays in your core. When you draw a card, you may discard that card to draw a card. You may do this only once each turn.

(2) Vorta Cloning
EventCall To Arms

Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead.

(2) Warrior's Birthright
EventSecond Edition

To play this event, you must command three Affiliation Klingon personnel. Plays on your mission. You may meet Integrity and Cunning requirements of this mission and each dilemma you face at this mission using Strength instead.

(2) We Are Back
EventNessesary Evil

To play this event, you must command three Affiliation Romulan personnel. Plays in your core. Each of your Affiliation Romulan Officer personnel is Cunning +2.When an opponent plays an event to his or her core, destroy this event.

(1) We're Mutants
EventCall To Arms

To play this event, you must command three Affiliation Federation personnel. Plays in your core. While your Genetically Enhanced personnel is attempting a mission, you may destroy this event to make him or her gain one of every skill he or she already has until the end of this turn.

(4) We Will Not Surrender
EventEnergize

Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Klingon Officer personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.

(2) Your Fear Will Destroy You
EventNessesary Evil

Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game.

(0) You've Always Been My Favorite
EventNessesary Evil

To play this event, you must command three Affiliation Borg personnel. Lose 5 points to play in your core. When you play this event, download up to five cards, then place them on this event. You may spend 1 counter to take a card on this event into your hand. When there are no cards on this event, destroy it.

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