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'crosslink': card - related, Capturing-related personnel

 

crosslink

This 'crosslink' shows all 'Capturing-related personnel' cards (11x Personnel).

 

Also see the 'crosslink':
Capture - capture dilemmas, Capturing-related cards, Capturing-related ship

 

(2) Corbin Entek, Undercover Operations Supervisor
CardassianSecond Edition

Unique Command 3 / 6 / 5
skill dot Biology skill dot Exobiology skill dot Intelligence
skill dot Security skill dot Treachery
Order - Kill your captive to destroy an event that captive's owner commands.

(3) Darhe’el, The Butcher of Gallitep
CardassianSecond Edition

Unique Command Past 1 / 6 / 5
skill dot Exobiology skill dot Geology skill dot Leadership
skill dot Officer skill dot Treachery x2
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.

(2) Elim Garak, First Officer of Terok Nor
CardassianFractured Time

Unique Staff Alternate Universe 2 / 6 / 6
skill dot Biology skill dot Officer skill dot Programming
skill dot Security skill dot Treachery x2
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.

(3) Evek, Attaché to the Demilitarized Zone
CardassianSecond Edition

Unique Command 4 / 5 / 6
skill dot Anthropology skill dot Diplomacy skill dot Law
skill dot Leadership skill dot Officer skill dot Security
Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card.

(2) Evek, Harsh Interrogator
CardassianEnergize

Unique Command 4 / 5 / 6
skill dot Diplomacy skill dot Leadership skill dot Officer
skill dot Security
Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law.

(2) Kira Nerys, Impassioned Major
BajoranEnergize

Unique Command 6 / 6 / 6 Deep Space Nine related card 
skill dot Honor skill dot Leadership skill dot Officer
skill dot Security
Bajoran Resistance. When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand.

(1) Kovat, Public Conservator
CardassianSecond Edition

Unique 5 / 5 / 3
skill dot Anthropology skill dot Diplomacy skill dot Law
While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.

(2) Makbar, Chief Archon
CardassianSecond Edition

Unique 4 / 7 / 4
skill dot Anthropology skill dot Law skill dot Medical
skill dot Treachery
At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck.

(3) Odo, Impartial Investigator
CardassianNessesary Evil

Unique Staff Past 6 / 6 / 8
skill dot Anthropology skill dot Exobiology skill dot Honor
skill dot Law skill dot Security
Shape-shifter. Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.

(4) Roga Danar, Decorated Subhadar
Non-alignedEnergize

Unique Command 4 / 8 / 8
skill dot Biology skill dot Engineer skill dot Leadership
skill dot Navigation skill dot Programming skill dot Security
Genetically Enhanced. When this personnel is about to be placed in a brig, place him on top of his owner's deck instead.

(3) Sakonna, Gunrunner
Non-alignedEnergize

Unique Staff 4 / 7 / 6 Marqui 
skill dot Acquisition skill dot Engineer skill dot Physics
skill dot Treachery
Smuggler. Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn.

Move to Personnel

Also see the 'crosslink':
Capture - capture dilemmas, Capturing-related cards, Capturing-related ship