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(2) Corbin Entek, Undercover Operations Supervisor
 
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3 / 6 / 5
Biology Exobiology Intelligence
Security Treachery
Order - Kill your captive to destroy an event that captive's owner commands.
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(3) Darhe’el, The Butcher of Gallitep
 
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1 / 6 / 5
Exobiology Geology Leadership
Officer Treachery x2
Gul. When you place an opponent's personnel in your brig, you may discard a card from hand to draw two cards. You may do this only once each turn.
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(2) Elim Garak, First Officer of Terok Nor
 
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2 / 6 / 6
Biology Officer Programming
Security Treachery x2
When a personnel at this mission is about to be stopped by a dilemma, you may kill your captive to prevent that.
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(3) Evek, Attaché to the Demilitarized Zone
 
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4 / 5 / 6
Anthropology Diplomacy Law
Leadership Officer Security
Commander: Vetar. Gul. When you play this personnel, you may discard a card from hand to download a Capture card.
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(2) Evek, Harsh Interrogator
 
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4 / 5 / 6
Diplomacy Leadership Officer
Security
Commander: Vetar. Gul. While you have a captive, this personnel gains Biology and Law.
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(2) Kira Nerys, Impassioned Major
 
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6 / 6 / 6
Honor Leadership Officer
Security
Bajoran Resistance. When this personnel uses a skill to complete a mission, you may take one of your personnel from an opponent's brig or from your discard pile into hand.
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(1) Kovat, Public Conservator
 
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5 / 5 / 3
Anthropology Diplomacy Law
While this personnel is attempting a mission, you may kill your captive to make this personnel attributes +3 until the end of that mission attempt. You may do this only once each turn.
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(2) Makbar, Chief Archon
 
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4 / 7 / 4
Anthropology Law Medical
Treachery
At the start of each of your turns, each of your opponents who has a captive in your brig must discard the top card of his or her deck.
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(3) Odo, Impartial Investigator
 
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6 / 6 / 8
Anthropology Exobiology Honor
Law Security
Shape-shifter. Order - If this personnel is at a non-headquarters mission, lose 5 points and stop him to place an opponent's non-Honor personnel present in your brig.
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(4) Roga Danar, Decorated Subhadar
 
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4 / 8 / 8
Biology Engineer Leadership
Navigation Programming Security
Genetically Enhanced. When this personnel is about to be placed in a brig, place him on top of his owner's deck instead.
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(3) Sakonna, Gunrunner
 
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4 / 7 / 6
Acquisition Engineer Physics
Treachery
Smuggler. Order - This personnel gains one skill from one of your captives. She keeps this skill until the start of your next turn. You may do this only once each turn.
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