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'crosslink': card - related, Capturing-related card

 

crosslink

This 'crosslink' shows all 'Capturing-related cards' cards (9x Event ,3x Interrupt).

 

Also see the 'crosslink':
Capture - capture dilemmas, Capturing-related personnel, Capturing-related ship

 

(0) Apprehended
EventNessesary Evil

Assault. Capture. Maneuver. Plays in your core.
Order - Lose 5 points and destroy this event to begin combat or an engagement involving your Affiliation Cardassian personnel. If you win, choose an opponent's personnel involved to place in your brig.

(2) Caught in the Act
EventNessesary Evil

Capture. Plays in your core.
Order - Stop two of your Affiliation Cardassian personnel present together with an opponent's personnel at a non-headquarters mission to reveal the top card of that opponent's deck. If it is a personnel that opponent does not command, place him or her in your brig. (That opponent now commands him or her.) Otherwise, the opponent draws that card. You may do this only once each turn.

(2) Political Leverage
EventEnergize

Capture. Choose an opponent's personnel aboard a ship at the same mission as your staffed Affiliation Cardassian ship. Place that personnel in your brig. That opponent may discard the top four cards of his or her deck to prevent this. Destroy this event.

(3) Provoked Attack
EventStrange New Worlds

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your ship with your Gul aboard. That ship is Weapons +2. If you win, you may name a skill and randomly select an opponent's personnel involved who has that skill to place in your brig.

(3) Retaliation
EventEnergize

Capture. Plays in your core.
Order - Destroy this event and stop your three Marqui personnel present together at a non-headquarters mission to place an opponent's personnel present in your brig.

(3) Standard Cardassian Procedure
EventSecond Edition

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Cardassian ship. That ship is Weapons +1. If you win, randomly select an opponent's personnel involved to place in your brig.

(2) Taken Prisoner
EventSecond Edition

Assault. Capture. Plays in your core.
Order - Destroy this event to begin combat involving your Affiliation Cardassian personnel. If you win, randomly select an opponent's personnel involved to place in your brig.

(4) The Enterprise Incident
EventCall To Arms

Capture. Maneuver. Plays in your core.
Order - Destroy this event to begin an engagement involving your Affiliation Romulan ship. Each of your ships at the same mission that has your Affiliation Romulan Intelligence personnel aboard it may join the engagement. If you win, randomly select an opponent's Leadership personnel involved to place in your brig.

(3) Tribunal Sentencing
EventReflections 2.0

Punishment. To play this event, you must command three Affiliation Cardassian personnel. Plays in your core. While you have an opponent's personnel in your brig, that opponent has 1 fewer counter to spend during each of his or her Play and Draw Cards segments.

Arrest Order
InterruptSecond Edition

Capture. To play this interrupt, you must command a Affiliation Cardassian Security personnel equipped with a hand weapon at a non-headquarters mission.
Order - Stop that personnel to randomly select an opponent's personnel present to place in your brig.

Brainwashing
InterruptNessesary Evil

Capture. To play this interrupt, you must command three Affiliation Romulan personnel.
Order - Lose 5 points to reveal an opponent's hand. Choose a personnel that you do not command and place him or her on your headquarters mission. (You now command that personnel.)

Well-Crafted Lure
InterruptEnergize

Capture. To play this interrupt, you must command a Affiliation Cardassian Law personnel at a non-headquarters mission.
Order - Randomly select an opponent's non-unique personnel present. You may discard a number of cards from hand equal to that personnel's cost to place him or her in your brig.

Capturing-related cards are referenced by:
Event Labor Camp, Event Prison Compound, Event Psychological Pressure, Event Rescue Captives, Event Vast Resources, Interrupt Fresh Tactic, Mission Deliver Prisoners, Mission Rescue Prisoners, Personnel Evek, Attaché to the Demilitarized Zone

Move to EventMove to Interrupt

Also see the 'crosslink':
Capture - capture dilemmas, Capturing-related personnel, Capturing-related ship