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'crosslink': dilemma - effect / wall, planet wall dilemmas

 

crosslink

This 'crosslink' shows all 'planet wall dilemmas' cards (16x Dilemma).

 

Also see the 'crosslink':
wall dilemmas - dual wall dilemmas, space wall dilemmas, wall dilemmas

 

(2) A Devil Scorned
DilemmaNessesary Evil

Planet Dilemma
Unless you have 2 Diplomacy, 2 Treachery, and Cunning > 42 or 2 Engineer, Navigation, and 2 Physics, randomly select a Leadership personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

(3) A Klingon Matter
DilemmaEnergize

Planet Dilemma
Unless you have 2 Intelligence and Treachery or 2 Leadership and Cunning > 32, randomly select a personnel. If that personnel has Strength < 7, he or she is killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Authenticate Artifacts
DilemmaSecond Edition

Planet Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Archaeology, your opponent chooses an Anthropology or Archaeology personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Automated Weapons
DilemmaSecond Edition

Planet Dilemma
Unless you have 2 Security or a Hand Weapon, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Captain’s Holiday
DilemmaSecond Edition

Planet Dilemma
Unless you have 2 Archaeology or 2 Geology, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Damaged Reputation
DilemmaSecond Edition

Planet Dilemma (-5 points)
If you have Integrity > 50, lose 5 points. Also, unless you have 2 Diplomacy or Intelligence and 2 Treachery or Strength > 30, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) Dangerous Climb
DilemmaCall To Arms

Planet Dilemma
Unless you have 2 Geology or Strength > 40, randomly select a personnel to be killed, then all your other personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Failure To Communicate
DilemmaCall To Arms

Planet Dilemma
Unless you have a personnel who has 2 Anthropology or a personnel who has 2 Security, your opponent chooses an Anthropology or Security personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(4) Houdini Mines
DilemmaEnergize

Planet Dilemma
Unless you have 2 Engineer and 2 Science or 2 Programming and 3 Security, randomly select a personnel to be killed, then this dilemma returns to its owner's dilemma pile.

(2) Miner Disagreement
DilemmaCall To Arms

Planet Dilemma
Unless you have Anthropology, Diplomacy, and Cunning > 32 or 2 Exobiology and Leadership, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

(3) None Shall Pass
DilemmaSecond Edition

Planet Dilemma
Unless you have 2 Anthropology or 3 Diplomacy or Strength > 35, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Planetary Survey
DilemmaSecond Edition

Planet Dilemma
Choose a personnel who has Geology or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Primitive Culture
DilemmaSecond Edition

Planet Dilemma
Unless you have Anthropology and Leadership or 3 Diplomacy or 2 Intelligence or four personnel who each have Strength > 6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Quaint Technology
DilemmaEnergize

Planet Dilemma
Unless you have 2 Anthropology and Programming or 2 Diplomacy and Cunning > 34, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Sympathetic Magic
DilemmaSecond Edition

Planet Dilemma
Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes -2.

(3) Unknown Microorganism
DilemmaReflections 2.0

Planet Dilemma
Unless you have Biology, Medical, and Science or 2 Security and a non-Hand Weapon equipment, randomly select a personnel to be killed, all of your other personnel are stopped, and this dilemma returns to its owner's dilemma pile.

Move to Dilemma

Also see the 'crosslink':
wall dilemmas - dual wall dilemmas, space wall dilemmas, wall dilemmas