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'crosslink': dilemma - effect / wall, space wall dilemmas

 

crosslink

This 'crosslink' shows all 'space wall dilemmas' cards (12x Dilemma).

 

Also see the 'crosslink':
wall dilemmas - dual wall dilemmas, planet wall dilemmas, wall dilemmas

 

(2) Alluring Spy
DilemmaNessesary Evil

Space Dilemma
Unless you have Diplomacy, 2 Exobiology, and Strength > 42 or Intelligence, 2 Leadership, and Cunning > 38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

(2) B’omar Stipulations
DilemmaNessesary Evil

Space Dilemma
Unless you have Diplomacy and Cunning > 30 or Leadership and Strength > 30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(1) Console Overload
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Engineer or 2 Programming, choose a personnel who has Medical or Science to be stopped, then this dilemma returns to its owner's dilemma pile.

(1) Debris Field
DilemmaSecond Edition

Space Dilemma
Unless you have Astrometrics or Navigation, all Engineer personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Drumhead
DilemmaSecond Edition

Space Dilemma
Unless you have Law, randomly select a personnel who has Integrity < 4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Maglock
DilemmaSecond Edition

Space Dilemma
Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Meaningless Modifications
DilemmaStrange New Worlds

Space Dilemma
Unless you have 3 Engineer and Leadership or a personne l who has Cunning > 6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Sheer Lunacy
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Anthropology and Cunning > 32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

(3) Short Circuit
DilemmaNessesary Evil

Space Dilemma
Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Systems Diagnostic
DilemmaSecond Edition

Space Dilemma
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Vastly Outnumbered
DilemmaSecond Edition

Space Dilemma (-5 points)
If you have Strength > 55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Wavefront
DilemmaSecond Edition

Space Dilemma
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

Move to Dilemma

Also see the 'crosslink':
wall dilemmas - dual wall dilemmas, planet wall dilemmas, wall dilemmas