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'crosslink': dilemma - cost 3, space dilemmas with cost 3

 

crosslink

This 'crosslink' shows all 'dilemmas with a cost of 3 (space)' cards (19x Dilemma).

 

Also see the 'crosslinks':
cost 3 dilemmas - dilemmas with a cost of 3 (all typs), dilemmas with a cost of 3 (dual), dilemmas with a cost of 3 (planet)
space dilemmas - dilemmas with a cost of 1 (space), dilemmas with a cost of 2 (space), dilemmas with a cost of 4 (space), dilemmas with a cost of 8 (space)

 

(3) Confined to Quarters
DilemmaCall To Arms

Space Dilemma
Randomly select three personnel. If any of those personnel has Leadership, all three are stopped.

(3) Crippling Attack
DilemmaEnergize

Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Dedication to Duty
DilemmaEnergize

Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, your opponent draws a number of cards equal to the number of Red Dot icons on that personnel.

(3) Disgraceful Assault
DilemmaEnergize

Space Dilemma
Unless you have 2 Security and Transporters, randomly select a personnel to be stopped. Unless you have Biology and 2 Medical, that personnel is killed instead, then all your personnel are stopped.

(3) Disruptor Accident
DilemmaEnergize

Space Dilemma
Randomly select a personnel. Unless you choose to kill that personnel, he or she and a second randomly selected personnel are stopped.

(3) Drumhead
DilemmaSecond Edition

Space Dilemma
Unless you have Law, randomly select a personnel who has Integrity < 4 to be placed in its owner's discard pile. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Gomtuu Shock Wave
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Diplomacy and Integrity > 32 or Telepathy and Integrity > 35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Gravimetric Distortion
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Graviton Ellipse
DilemmaSecond Edition

Space Dilemma
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn > 13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Maglock
DilemmaSecond Edition

Space Dilemma
Unless you have 3 Officer or 3 Programming, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Molecular Reversion Field
DilemmaStrange New Worlds

Space Dilemma
Unless you have two personnel who each have Integrity > 5, Cunning > 5, and Strength > 5, or have two personnel who have total attributes > 38, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You have 1 fewer counter to spend during each of your Play and Draw Cards segments.

(3) Nanite Attack
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.

(3) Nausicaan Pirates
DilemmaEnergize

Space Dilemma
Unless you have Leadership and 2 Security or 2 Treachery and Strength > 35, randomly select a personnel to be killed, then all your other personnel are stopped.

(3) Quantum Filament
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields > 8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped.

(3) Short Circuit
DilemmaNessesary Evil

Space Dilemma
Unless you have Engineer and 2 Physics or 2 Programming and Science, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Small Problems
DilemmaStrange New Worlds

Space Dilemma
Randomly select three personnel. Each of those who is a Command personnel is stopped.

(3) The Three Vipers
DilemmaReflections 2.0

Space Dilemma
Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.
Damage - At the start of each of your turns, discard a card from hand.

(3) Vastly Outnumbered
DilemmaSecond Edition

Space Dilemma (-5 points)
If you have Strength > 55, lose 5 points. Also, unless you have Anthropology and 2 Honor or two Hand Weapons or Integrity > 28, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(3) Where No One Has Gone Before
DilemmaStrange New Worlds

Space Dilemma
Unless you have Astrometrics, Navigation, Physics, and Cunning > 34 or Exobiology, Leadership, Medical , and Integrity > 32, place this dilemma in your core and place your ship on this dilemma. At the end of your next turn, remove this dilemma from the game and place the ship at your headquarters mission.

Move to Dilemma

Also see the 'crosslinks':
cost 3 dilemmas - dilemmas with a cost of 3 (all typs), dilemmas with a cost of 3 (dual), dilemmas with a cost of 3 (planet)
space dilemmas - dilemmas with a cost of 1 (space), dilemmas with a cost of 2 (space), dilemmas with a cost of 4 (space), dilemmas with a cost of 8 (space)