|
(2) Alluring Spy
 
|
Space Dilemma
Unless you have Diplomacy, 2 Exobiology, and Strength > 42 or Intelligence, 2 Leadership, and Cunning > 38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
|
|
(2) A Pleasant Surprise
 
|
Space Dilemma
Randomly select a Diplomacy or Treachery personnel to be stopped.
|
|
(2) B’omar Stipulations
 
|
Space Dilemma
Unless you have Diplomacy and Cunning > 30 or Leadership and Strength > 30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.
|
|
(2) Graviton Wave
 
|
Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.
|
|
(2) Meaningless Modifications
 
|
Space Dilemma
Unless you have 3 Engineer and Leadership or a personne l who has Cunning > 6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
|
|
(2) Personal Duty
 
|
Space Dilemma
Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped.
|
|
(2) Sheer Lunacy
 
|
Space Dilemma
Unless you have 2 Anthropology and Cunning > 32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.
|
|
(2) Stolen Computer Core
 
|
Space Dilemma
Unless you have Intelligence and Transporters or 2 Security and Cunning > 34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming personnel is aboard this ship, his or her owner must discard a card from hand to use that Programming.
|
|
(2) Subspace Accident
 
|
Space Dilemma
Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck.
|
|
(2) Systems Diagnostic
 
|
Space Dilemma
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
|
|
(2) Wavefront
 
|
Space Dilemma
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.
|