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'crosslink': dilemma - cost 2, space dilemmas with cost 2

 

crosslink

This 'crosslink' shows all 'dilemmas with a cost of 2 (space)' cards (11x Dilemma).

 

Also see the 'crosslinks':
cost 2 dilemmas - dilemmas with a cost of 2 (all typs), dilemmas with a cost of 2 (dual), dilemmas with a cost of 2 (planet)
space dilemmas - dilemmas with a cost of 1 (space), dilemmas with a cost of 3 (space), dilemmas with a cost of 4 (space), dilemmas with a cost of 8 (space)

 

(2) Alluring Spy
DilemmaNessesary Evil

Space Dilemma
Unless you have Diplomacy, 2 Exobiology, and Strength > 42 or Intelligence, 2 Leadership, and Cunning > 38, randomly select a Security personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

(2) A Pleasant Surprise
DilemmaNessesary Evil

Space Dilemma
Randomly select a Diplomacy or Treachery personnel to be stopped.

(2) B’omar Stipulations
DilemmaNessesary Evil

Space Dilemma
Unless you have Diplomacy and Cunning > 30 or Leadership and Strength > 30, all of your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Graviton Wave
DilemmaCall To Arms

Space Dilemma
Unless you have Astrometrics, Physics, and Cunning > 32 or Biology and 2 Medical, randomly select a Science personnel to be killed.

(2) Meaningless Modifications
DilemmaStrange New Worlds

Space Dilemma
Unless you have 3 Engineer and Leadership or a personne l who has Cunning > 6, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Personal Duty
DilemmaSecond Edition

Space Dilemma
Unless you have Leadership or Officer, all your personnel are stopped. If you have two or more personnel who have Leadership or Officer, randomly select all but one of those personnel to be stopped.

(2) Sheer Lunacy
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Anthropology and Cunning > 32 or 2 Programming and Science, randomly select a personnel to be stopped, then this dilemma returns to its owner's dilemma pile.

(2) Stolen Computer Core
DilemmaEnergize

Space Dilemma
Unless you have Intelligence and Transporters or 2 Security and Cunning > 34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming personnel is aboard this ship, his or her owner must discard a card from hand to use that Programming.

(2) Subspace Accident
DilemmaEnergize

Space Dilemma
Unless you have Astrometrics and 2 Navigation or 2 Physics and Science, randomly select a personnel to be placed on the bottom of his or her owner's deck.

(2) Systems Diagnostic
DilemmaSecond Edition

Space Dilemma
Choose a personnel who has Engineer or Programming to be stopped. If you cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

(2) Wavefront
DilemmaSecond Edition

Space Dilemma
Unless you have a personnel who has 2 Astrometrics or a personnel who has 2 Navigation, your opponent chooses an Astrometrics or Navigation personnel to be stopped. If your opponent cannot, all your personnel are stopped and this dilemma returns to its owner's dilemma pile.

Move to Dilemma

Also see the 'crosslinks':
cost 2 dilemmas - dilemmas with a cost of 2 (all typs), dilemmas with a cost of 2 (dual), dilemmas with a cost of 2 (planet)
space dilemmas - dilemmas with a cost of 1 (space), dilemmas with a cost of 3 (space), dilemmas with a cost of 4 (space), dilemmas with a cost of 8 (space)