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'crosslink': ship - affiliation, Federation Affiliation Federation

 

crosslink

This 'crosslink' shows all 'Federation Affiliation Federation ships' cards (16x Ship).

 

Also see the 'crosslink':
Federation cards - Federation Affiliation Federation personnel, Federation mission cards, Federation related cards

 

(5) Guingouin
FederationEnergize

Unique Condor Class 6 / 6 / 6 Marqui
Command Standard Equipment
When you win an engagement you began involving this ship, if each ship you command is a Marqui ship, score 10 points.

(4) Maquis Raider
FederationEnergize

Condor Class 6 / 6 / 6 Marqui
Command Standard Equipment
When you win an engagement involving this ship, the loser places one of his or her personnel involved on top of that personnel's owner's deck.

(6) U.S.S. Akira
FederationSecond Edition

 Deep Space Nine related card Akira Class 8 / 10 / 9
Command Staff Staff Staff Standard Equipment

(7) U.S.S. Defiant, Prototype Warship
FederationSecond Edition

Unique  Deep Space Nine related card Defaint Class 8 / 10 / 10
Command Command Command Staff Cloaking Device
While this ship is in an engagement, it is Weapons +1 and Shields +2.

(7) U.S.S. Defiant, Repurposed Warship
FederationReflections 2.0

Unique  Deep Space Nine related card Defiant Class 8 / 10 / 10
Command Command Command Staff Cloaking Device
When you play this ship, if each of your nonheadquarters missions is a Gamma Quadrant mission, you may spend 5 additional counters this turn.

(7) U.S.S. Defiant, Stolen Warship
FederationCall To Arms

Unique Defiant Class 8 / 10 / 10 Marqui
Command Command Command Staff Standard Equipment
Order - If this ship is staffed and at a non-headquarters mission, this mission's owner places two cards from hand on top of his or her deck. You may do this only once each turn.

(6) U.S.S. Enterprise-D, Explorer
FederationTenth Anniversary Collection

Unique  Next Generation related card Galaxy Class 8 / 8 / 9
Command Staff Staff Staff Standard Equipment
When you complete a space mission requiring Diplomacy, if this ship is at that mission, score 10 points.

(7) U.S.S. Enterprise-D, Personal Flagship
FederationFractured Time

Unique  Next Generation related card Galaxy Class 10 / 11 / 10
Command Command Staff Staff Staff Cloaking Device / Standard Equipment
When you complete a mission requiring Honor or Leadership, if this ship is at that mission, score 5 points (or score 10 points if that mission requires both).

(7) U.S.S. Enterprise-E, Federation Envoy
FederationSecond Edition

Unique  Next Generation related card Sovereign Class 9 / 9 / 9
Command Command Staff Staff Standard Equipment
When you complete a Affiliation Federation planet mission, if this ship is at that mission, score 5 points.

(4) U.S.S. Excelsior
FederationSecond Edition

 Earth related card Excelsior Class 8 / 7 / 7
Staff Staff Staff Standard Equipment

(5) U.S.S. Galaxy
FederationSecond Edition

 Earth related card Galaxy Class 8 / 8 / 9
Command Staff Staff Staff Standard Equipment

(5) U.S.S. Nebula
FederationSecond Edition

 Earth related card Nebula Class 8 / 8 / 8
Command Staff Staff Standard Equipment

(6) U.S.S. Sovereign
FederationSecond Edition

 Next Generation related card Sovereign Class 9 / 9 / 9
Command Command Staff Staff Standard Equipment

(6) U.S.S. Sutherland
FederationTenth Anniversary Collection

Unique  Earth related card Nebula Class 8 / 8 / 8
Command Staff Staff Standard Equipment
When you fail a mission attempt at a space mission, if this ship is at that mission, you may discard three cards from hand to place the top card of an opponent's dilemma pile face up beneath this mission. If you do this, you cannot attempt this mission again this turn.

(7) U.S.S. Valiant, Red Squad Training Ship
FederationNessesary Evil

Unique  Earth related card Defiant Class 8 / 10 / 10
Command Command Command Staff Standard Equipment
This ship is attributes +1 for each of your Cadets aboard (limit +4).

(5) Valjean
FederationEnergize

Unique Condor Class 6 / 6 / 6 Marqui
Command Standard Equipment
Order - Reveal the top card of an opponent's deck. If it is not a personnel, place it on the bottom of its owner's deck to make this ship attributes +2 until the end of this turn. You may do this only once each turn.

Move to Ship

Also see the 'crosslink':
Federation cards - Federation Affiliation Federation personnel, Federation mission cards, Federation related cards