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'crosslink': card - related, Damage-Marker-related card

 

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This 'crosslink' shows all 'Damage-Marker-related cards' cards (11x Dilemma ,6x Event).

 

Also see the 'crosslink':
damage related cards - damage dilemmas

 

(4) Aggressive Behavior
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Crippling Attack
DilemmaEnergize

Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Gomtuu Shock Wave
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Diplomacy and Integrity > 32 or Telepathy and Integrity > 35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Gravimetric Distortion
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Graviton Ellipse
DilemmaSecond Edition

Space Dilemma
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn > 13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Nanite Attack
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.

(3) Quantum Filament
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields > 8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped.

(1) Shipboard Fire
DilemmaReflections 2.0

Space Dilemma
Unless there are no damage markers on this ship, all your personnel are stopped.

(2) Stolen Computer Core
DilemmaEnergize

Space Dilemma
Unless you have Intelligence and Transporters or 2 Security and Cunning > 34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming personnel is aboard this ship, his or her owner must discard a card from hand to use that Programming.

(3) Sympathetic Magic
DilemmaSecond Edition

Planet Dilemma
Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes -2.

(3) The Three Vipers
DilemmaReflections 2.0

Space Dilemma
Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.
Damage - At the start of each of your turns, discard a card from hand.

(5) Borg Cutting Beam
EventCall To Arms

Maneuver. Plays in your core.
Order - Begin an engagement involving your Affiliation Borg ship. If you win, randomly select an opponent's personnel involved, take command of that personnel, place him or her on that Affiliation Borg ship, then place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is attributes -2.

(3) Disable Sensors
EventEnergize

Maneuver. Plays in your core.
Order - Begin an engagement involving your Leadership personnel. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - Personnel aboard this ship cannot attempt missions.

(0) Exceed Engine Output
EventStrange New Worlds

Maneuver. Pursuit. Plays in your core.
Order - Move your ship with your Engineer aboard to a space mission, then place this event on that ship.
Damage - This ship is Weapons -2 and Shields -2.

(2) Pierce Their Defenses
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Shields -2.

(2) Point Blank Strike
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +4. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Weapons -2.

(2) Precise Attack
EventSecond Edition

Maneuver. Plays in your core.
Order - Begin an engagement involving your ship with your Leadership personnel aboard. That ship is Weapons +2. If you win, place this event on an opponent's ship involved. Otherwise, destroy this event.
Damage - This ship is Range -2.

Damage-Marker-related cards are referenced by:
Event Changeling Sabotage, Event No Escape, Personnel Geordi La Forge, Chief Engineer, Personnel William Patrick Samuels, Maquis Saboteur

Move to DilemmaMove to Event

Also see the 'crosslink':
damage related cards - damage dilemmas