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'crosslink': dilemma - effect, damage ships

 

crosslink

This 'crosslink' shows all 'damage dilemmas' cards (11x Dilemma).

 

Also see the 'crosslink':
damage related cards - Damage-Marker-related cards

 

(4) Aggressive Behavior
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Anthropology or 2 Leadership and Weapons > 8, randomly select a personnel to be killed, all your other personnel are stopped, and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Crippling Attack
DilemmaEnergize

Space Dilemma
Unless you have 2 Leadership and Officer or 2 Navigation and Shields > 6, randomly select a personnel to be killed, then this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Gomtuu Shock Wave
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Diplomacy and Integrity > 32 or Telepathy and Integrity > 35, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Gravimetric Distortion
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Astrometrics or 3 Engineer or a personnel who has 2 Navigation, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Graviton Ellipse
DilemmaSecond Edition

Space Dilemma
Unless you have Astrometrics, Engineer, and Physics or Shields + unused Range this turn > 13, all your personnel are stopped and this dilemma is placed on your ship.
Damage - This ship is attributes -2.

(3) Molecular Reversion Field
DilemmaStrange New Worlds

Space Dilemma
Unless you have two personnel who each have Integrity > 5, Cunning > 5, and Strength > 5, or have two personnel who have total attributes > 38, all your personnel are stopped and this dilemma is placed on your ship.
Damage - You have 1 fewer counter to spend during each of your Play and Draw Cards segments.

(3) Nanite Attack
DilemmaSecond Edition

Space Dilemma
Unless you have 2 Diplomacy and 2 Engineer or 2 Security and a Hand Weapon, this dilemma is placed on your ship.
Damage - At the end of each of your turns, randomly select a personnel aboard this ship to be killed.

(3) Quantum Filament
DilemmaCall To Arms

Space Dilemma
Unless you have 2 Astrometrics and 2 Navigation or 2 Engineer, Science, and Shields > 8, this dilemma is placed on your ship.
Damage - When your personnel aboard this ship are about to face a dilemma, randomly select one of them to be stopped.

(2) Stolen Computer Core
DilemmaEnergize

Space Dilemma
Unless you have Intelligence and Transporters or 2 Security and Cunning > 34, all your personnel are stopped and this dilemma is placed on your ship.
Damage - While a Programming personnel is aboard this ship, his or her owner must discard a card from hand to use that Programming.

(3) Sympathetic Magic
DilemmaSecond Edition

Planet Dilemma
Unless you choose to place this dilemma on your ship at this mission, all your personnel are stopped.
Damage - This ship is attributes -2.

(3) The Three Vipers
DilemmaReflections 2.0

Space Dilemma
Unless you have Engineer and 2 Navigation or Astrometrics, Officer, and Science, all your personnel are stopped and this dilemma is placed on your ship.
Damage - At the start of each of your turns, discard a card from hand.

Damage dilemmas are referenced by:
Event No Escape, Personnel Geordi La Forge, Chief Engineer

Move to Dilemma

Also see the 'crosslink':
damage related cards - Damage-Marker-related cards