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(5) Alien Gambling Device
 
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When a random selection is made at this mission, you may ignore its result and select again. You may do this only once each turn.
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(1) Bajoran Phaser Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(0) Bat’leth
 
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Hand Weapon. When you win combat involving your Klingon present, the loser discards a random card from hand.
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(1) Cardassian Phaser Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(2) Emergency Transport Unit
 
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When your personnel present is about to be killed, you may return this equipment to its owner's hand to place that personnel on your ship at this mission instead. He or she is stopped.
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(1) Engineering Kit
 
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Each of your Engineer personnel present gains Physics.
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(1) Engineering PADD
 
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Each of your Engineer personnel present gains Astrometrics.
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(2) Ferengi Computer
 
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When a personnel present is about to be stopped by a dilemma, you may place this equipment beneath your Ferenginar to prevent that.
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(1) Ferengi Whip
 
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Hand Weapon. When you play this equipment, place the top card of your deck beneath your Ferenginar. While in combat, each of your personnel present is Strength +1. While facing a dilemma, each Treachery personnel present is Strength +1.
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(1) Jem’Hadar Disruptor Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Klingon Disruptor Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Medical Kit
 
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Each of your Medical personnel present gains Biology.
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(1) Medical Tricorder
 
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Each of your Medical personnel present gains Exobiology.
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(1) Romulan Disruptor Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(1) Science PADD
 
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Each of your Science personnel present gains Archaeology.
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(1) Starfleet Type-2 Phaser
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(2) The Stone of Gol
 
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) When combat begins involving your personnel present, the opponent's personnel involved who has the highest Strength is killed.
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(2) The Sword of Kahless
 
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Artifact. (To play this card, you must have completed a mission requiring Acquisition, Anthropology, or Archaeology.) Hand Weapon. Each of your Klingons and Honor personnel present is Integrity - 2, Cunning + 1, and Strength + 2.
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(1) Tricorder
 
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Each of your Science personnel present gains Geology.
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