header
headerhomehomehomestrategyrulescardsheader
cards

'crosslink': card - related, Infiltration-related card

 

crosslink

This 'crosslink' shows all 'Infiltration-related cards' cards (8x Event ,2x Interrupt ,1x Ship).

 

Also see the 'crosslink':
Dominion cards - Dominion Affiliation Dominion Personnel, Dominion Affiliation Dominion ships, Dominion Mission cards, Dominion related cards, Morph-related cards

 

(3) Anything or Anyone
EventNessesary Evil

Infiltration. To play this event, you must command three Affiliation Dominion personnel. Plays in your core. You may execute only one order using this event each turn.
Order - Place an Infiltrator from hand on this event. (You now command that personnel.)
Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.

(1) Changeling Sabotage
EventCall To Arms

Infiltration. Plays in your core.
Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.

(1) Enemy in Your Midst
EventCall To Arms

Infiltration. Morph. Plays in your core.
Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.

(2) Misdirection
EventNessesary Evil

Infiltration. Plays in your core. While an opponent's personnel is present with your Infiltrator, he or she is attributes -1.

(1) Set Up
EventCall To Arms

Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities.

(1) Undercover Resource
EventNessesary Evil

Infiltration. Plays in your core. While your Infiltrator is at an opponent's incomplete non-headquarters mission, you may spend 1 additional counter during each of your Play and Draw Cards segments.

(2) Under Suspicion
EventCall To Arms

Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas.

(2) Your Fear Will Destroy You
EventNessesary Evil

Infiltration. For each opponent's headquarters mission where you command an Infiltrator, score 5 points. Remove this event from the game.

Founder Trap
InterruptCall To Arms

Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn.

Pseudopod
InterruptCall To Arms

Infiltration. Morph.
Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator.

(5) Naprem
CardassianTenth Anniversary Collection

Unique K'Vort Class 7 / 8 / 7
Staff Staff Staff Cloaking Device
While this ship is at an opponent's planet mission, if your personnel is on that planet, he or she is an Infiltrator.

Infiltration-related cards are referenced by:
Personnel Martok Founder, Poison of the Empire, Personnel O’Brien Founder, Agent Provocateur

Move to EventMove to InterruptMove to Ship

Also see the 'crosslink':
Dominion cards - Dominion Affiliation Dominion Personnel, Dominion Affiliation Dominion ships, Dominion Mission cards, Dominion related cards, Morph-related cards