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(1) Jem’Hadar Disruptor Pistol
 
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Hand Weapon. While in combat, each of your personnel present is Strength +1.
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(3) Anything or Anyone
 
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Infiltration. To play this event, you must command three personnel. Plays in your core. You may execute only one order using this event each turn. Order - Place an Infiltrator from hand on this event. (You now command that personnel.) Order - Place an infiltrator from this event aboard an opponent's ship or on an opponent's planet mission.
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(1) Bred for Battle
 
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Assault. Plays in your core. Order - Discard two cards from hand to begin combat involving your Jem'Hadar. Your non-Jem'Hadar present are not involved in the combat. If you win, randomly kill an opponent's personnel involved.
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(1) Building a Bridge
 
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To play this event, you must command three personnel. Plays in your core. When you complete a mission, for each Vorta that used any of his or her skills to complete that mission, each opponent discards a card from hand and you may draw a card.2
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(1) Changeling Sabotage
 
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Infiltration. Plays in your core. Order - If your Infiltrator is aboard an opponent's undamaged ship, return that Infiltrator to his or her owner's hand to place a Damage card from hand aboard that ship.
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(0) Dispensing the White
 
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To play this event, you must command a Treachery Vorta. Discard a card from hand to draw two cards. Destroy this event.
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(1) Enemy in Your Midst
 
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Infiltration. Morph. Plays in your core. Order - Destroy this event to place any number of your Infiltrators at one mission aboard a ship at the same mission.
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(2) Friction
 
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To play this event, you must command three personnel. Plays in your core. When a player plays a non-Jem'Hadar personnel, that personnel is stopped.
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(3) Jem’Hadar Ambush
 
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Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points.
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(2) Jem’Hadar Birthing Chamber
 
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Plays in your core. When you place a Jem'Hadar in your discard pile, you may discard a non-personnel card from hand to place a non-unique Jem'Hadar from hand at your Headquarters where he could be played.
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(5) Jem’Hadar Strike Force
 
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Assault. Maneuver. Plays in your core. Order - Destroy this event to begin combat or an engagement involving your personnel. If you win, score 10 points and randomly kill an opponent's personnel involved.
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(2) Seeing Double Event
 
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Morph. Choose one: Place your Founder from your headquarters mission aboard a ship; or exchange any number of your personnel at your headquarters mission with an equal number of your personnel aboard a ship. Destroy this event.
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(1) Set Up
 
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Infiltration. Plays in your core. When an opponent's personnel is about to be randomly selected, if your Infiltrator is at that mission, you may destroy this event to instead choose the opponent's personnel to be selected from all eligible possibilities.
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(3) Spreading Fear
 
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Decay: 3. (When there are three cards on this event, destroy it.) Maneuver. Plays in your core. Order - Place a card from hand on this event to begin an engagement involving your Jem'Hadar. If you win, randomly select one opponent's personnel involved for each of your Vorta involved. Choose one of those selected personnel to be killed.
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(3) The Blight
 
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To play this event, you must command two Founders. Plays in your core. Order - Destroy this event. Starting with the player to your left, each player may choose an event to be destroyed.
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(2) Under Suspicion
 
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Infiltration. Plays in your core. When the player on your right begins a mission attempt, for each of your Infiltrators at that mission, you may draw one extra dilemma and spend one extra in total cost on dilemmas.
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(2) Vorta Cloning
 
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Plays in your core. When you are about to place a Vorta in your discard pile, you may reveal a card from hand and remove it from the game to take that Vorta into hand instead.
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Clandestine Agent
 
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When your Founder is attempting a mission, if your Infiltrator is present with an opponent's personnel, that Founder gains a skill of your choice until the end of this turn.
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Explicit Orders
 
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When your personnel is attempting a mission, discard a personnel of a different species from hand to make him or her gain the discarded personnel's skills until the end of that mission attempt.
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Founder Trap
 
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Infiltration. When an opponent is about to complete a mission, if your Infiltrator is at that mission, discard a random card from hand to add that Infiltrator's skills to the mission's requirements. This effect lasts until the end of that opponent's turn.
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Our Death is Glory To the Founders
 
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When an event or interrupt is played, kill one of your Jem'Hadar to prevent that event or interrupt and place it in its owner's discard pile.
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Pseudopod
 
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Infiltration. Morph. Order - Return your Infiltrator to his or her owner's hand to randomly kill an opponent's personnel present with that Infiltrator.
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The Founder Is Wise
 
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When your Vorta is facing a dilemma, he or she is attributes +2 and gains all skills on one of your Founders present. This effect lasts until the end of that dilemma.
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We’re Everywhere
 
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Morph. When your Shape-shifter is killed, download a Shape-shifter.
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