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Card Extra

Airlock from Evan Lorentz (07/1998)

See picture of Airlock.

 

There's almost as many uses for this card as there are personnel to fall victim to it. You choose the victim, so long as your CUNNING or STRENGTH beats theirs, making Airlock a perfect way to remove a critical skill from your opponent's crews. You can target your opponent's ship, outpost or station (specifically the docking sites) with it, giving you great flexibility. Dropping In, Untrustworthy Associate and Open Diplomatic Relations are just a few of the ways to get to your opponent's ships and facilities. Once there, let the mayhem begin!

Combos:

  • Devidian Door + Lore + Airlock: Put Lore at your opponent's outpost, then use him to shove anyone your they report out the Airlock. Even if your opponent plays Mission Specialists, you can "space" one of them and initiate a regular personnel battle against the other!
  • Extradition + Airlock: Beam aboard your opponent's ship and capture the strongest personnel. Then shove the next strongest guy out the Airlock (by having a higher CUNNING). Anyone left will be much easier to defeat in battle.
  • Airlock + Spot: Meow! Pfssst! Meow! Pfssst! Meow! ...

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