|
|
|
|
|
|
||
|
Card Extra Airlock from Evan Lorentz (07/1998) |
||
|
There's almost as many uses for this card as there are personnel to fall victim to it. You choose the victim, so long as your CUNNING or STRENGTH beats theirs, making Airlock a perfect way to remove a critical skill from your opponent's crews. You can target your opponent's ship, outpost or station (specifically the docking sites) with it, giving you great flexibility. Dropping In, Untrustworthy Associate and Open Diplomatic Relations are just a few of the ways to get to your opponent's ships and facilities. Once there, let the mayhem begin! Combos:
|
||