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Card Extra Persistence of Memory from Allen Gould (1997) |
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One of the neater toys in the Fajo Collection, this interesting little piece of artwork lets you mess with your opponent's mind, and cards. And trust me - the memory of that will persist. :) While the artifact doesn't do much on its own, it does reverse ten of the most common and/or powerful cards you'll see in the game. You can warp your own cards, but of course, it's much more fun to watch your opponent's face when that card ends up being more trouble than it's worth. Want card advantage? Turn your opponent's Static Warp Bubble, Kivas Fajo - Collector, or Traveler against him. Black Hole sucking your missions away? No problem - now it spits out Space locations. And heck, he didn't need the double turns from that Horga’hn, did he? (They're much more useful to you, anyways.) And those Devidian Doors don't quite work as expected, when he has to pick up his personnel, and still show the Door. But this doesn't even touch the truly fun uses. The Supernova with Persistence restores the mission - but only the mission. No pesky dilemmas or Q-Flashes to tie up your Away Team. And the reversed Anti-Time Anomaly becomes a mass Devidian Door for all your dead personnel, regardless of duplication - perfect for replenishing that Away Team. Or, suffering from bad shuffle? Persistence your own Thought Maker, and you get to give yourself whatever cards you want, in the order you want. Or Disruptor Overload a Mona Lisa, then Persistence it to stick your opponent with the 25 point loss. Combo:
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