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Card Extra Chula: The Way Home from Evan Lorentz (08/01/2000) |
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In the proud tradition of nasty Chula filters comes this common dilemma. Although The Way Home can only remove one personnel from a mission attempt, and it is a random selection, it is an almost sure thing. The dilemma randomly selects three personnel. (Right there, you've already got an anti-redshirting wall working for you.) If any two of those three can't muster a combined INTEGRITY of more than 15, you can whisk the third away to Quark’s Bar or your opponent's facility. This is actually a lot tougher than it may sound. Take a group of your average Federation personnel. They're among the highest-INTEGRITY personnel in the game, but even for them 7s are as common as 8s. And it only takes one of those 7s to be selected with an 8 to fail in beating The Way Home threshhold. And that's assuming the selection goes favorably for the player encountering the dilemma. They could attempt a mission with a group of personnel including some of the highest INTEGRITY folks around - people like Guinan, Jean-Luc Picard (Prem), or Captain Kirk with Mr. Spock. But if they aren't among the three personnel selected when facing The Way Home, it won't amount to a thing. All it takes is selecting the one bad apple (the Luther Sloans or Vashes, as it were) to ruin the whole bunch. For most of the other affiliations, the story is even darker. A typical group of Romulan, Ferengi, or Cardassian personnel will almost always lose a personnel to The Way Home. Anyone mixing in some of the low INTEGRITY Non-Aligned personnel will be at risk. Even the Borg aren't safe, with even Communications drones topping at 7 INTEGRITY. Combos:
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