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Chula: The Way Home

Chula: The Way Home

Common card from The Trouble with Tribbles (2000)

Near the end of their chula experience, three Deep Space 9 / Terok Nor senior staff members were enticed to follow an image of Julian Bashir. He claimed to have found the way home.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderThe Trouble with TribblesSee prev. card from The Trouble with Tribbles (order by card typ, alphabetical)See next card from The Trouble with Tribbles (order by card typ, alphabetical)strategy notesrule notes

Space / Planet Dilemma

To get past, three personnel present (random selection) are chosen. Opponent may relocate one to Quark’s Bar or your facility if the other two have combined INTEGRITY < 15.

 
   

Strategy notes

Strategy article

Card Extra from Evan Lorentz (01/08/2000)

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Rule notes

Major Rakal's Dilemma Facts

If AT/crew does not meet conditions (at least three personnel present to be chosen), AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again. If at least three personnel in AT/crew, randomly select three and check their INTEGRITY (apply enhancements). If any two have combined INTEGRITY < 15, opponent may choose to relocate the third to Quark’s Bar (if in play; if more than one, opponent chooses which one) or to one of your facilities (even across quadrants); discard dilemma. (He may choose not to relocate anyone.) Remaining AT/crew is not "stopped" and must continue to next dilemma.

Official Runlings:

If more than one Quark's Bar is in play, the opponent of the player encountering this dilemma chooses which one to relocate the personnel to.

Taken from: Rulebook Glossary (08/2002)

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