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Card Extra

Empok Nor from Kathy McCracken (01/1999)

See picture of Empok Nor.

 

Have you tried in vain to come up with a reliable way to control a Nor that matches your Romulans or Klingons? Look no further than Empok Nor.

Empok Nor seeds as an "abandoned" - that is, uncontrolled - station, with no affiliation at all (it has a Neutral icon). Since no one controls it, either player can commandeer it with Computer Skill in Ops, and convert it to the affiliation of the commandeering Away Team. The catch? Like the abandoned station in the episode, Empok Nor may be booby-trapped with related dilemmas (those with "Empok Nor" in their lore), seeded by either player, and you have to clear the dilemmas out (just like a mission attempt) before "solving the mission" of commandeering the station. Although there are as yet only three Empok Nor dilemmas, don't forget that the new "unique per mission" rule for seed cards applies to these seeds as well, so you could face up to six dilemmas (two copies of each).

Once it has been commandeered, both players may download sites and equipment cards to fill out the site lineup (you might have seeded only Ops and a docking site to start), and there you are: one Nor, tailored to match your affiliation, ready for shopping (or brawling) on the promenade, processing ore and downloading to all the sites.

Combos:

  • Empok Nor + Ore Processing Unit + Mining Survey: Though normally limited to [univ] missions, Mining Survey permits Empok Nor to seed here. Whoever gains control will get to attempt the mission, so consider some self-seeded dilemmas to protect your interests.
  • Empok Nor + Garak Has Some Issues: Self-seed to make your opponent sorry he tried to steal your Empok Nor, as one of his personnel starts murdering his fellows at random. (Just keep your Exobiology handy to cure it when you have to encounter it yourself.)
  • Empok Nor + 6 seeded sites + 6 downloaded sites: Report (or download) every original classification (sorry, no pets allowed) and all the smaller ships, with two Guest Quarters to allow reporting of V.I.P.s while keeping one occupied for enhanced card draws.

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