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Atmospheric Ionization

Atmospheric Ionization

Common card from Premiere (1994)

Charged particles in the atmosphere of planets which can disrupt transporter beams.

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Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up or down at this location.

 
   

Strategy notes

'downloading' - Atmospheric Ionization is the target

Atmospheric Ionization could be downloaded by the following card:

Scanner Interference

Timing - every turn  Frequency - no restriction 

(Reason: download Atmospheric Ionization.
Location: into play at any quadrant.
Further costs: discard Scanner Interference.)

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Official Runlings:

This event allows up to 3 personnel to beam, up or down, every turn (e.g., 2 down and 1 up or any other combination).

Taken from: Rulebook Glossary (08/2002)

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