|
|
|
|
|
|
||||
|
|
Atmospheric Ionization Common card from Premiere (1994) Charged particles in the atmosphere of planets which can disrupt transporter beams. |
|
||
|
Plays crosswise on any planet location. Maximum of three personnel per turn can be beamed up or down at this location. |
||||
|
Strategy notes 'downloading' - Atmospheric Ionization is the target Atmospheric Ionization could be downloaded by the following card:
Strategy article |
||||
|
Rule notes Official Runlings: This event allows up to 3 personnel to beam, up or down, every turn (e.g., 2 down and 1 up or any other combination). Taken from: Rulebook Glossary (08/2002) |
||||