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Conundrum

Conundrum

Common card from Alternate Universe (1995)

In 2368, U.S.S. Enterprise personnel were given amnesia by Satarrans, who then attempted to trick the crew into attacking Lysian ships and a Lysian command station.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderAlternate UniverseSee prev. card from Alternate Universe (order by card typ, alphabetical)See next card from Alternate Universe (order by card typ, alphabetical)strategy notesrule notes

Alternate Universe Space Dilemma

Unless INTEGRITY > 40, this ship must do nothing but chase (at normal speed) and attack one of your opponent's ships (your choise). Discard dilemma.

 
   

Strategy notes

'crosslinks' - Conundrum

See dilemmas with Alternate Universe Alternate Universe icon in strategy area.

Strategy article

Mot's 'Useless' Card Review from Evan Lorentz

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Rule notes

Major Rakal's Dilemma Facts

If there is no valid target ship (see below), discard dilemma and continue to next. Otherwise: If crew meets conditions (INTEGRITY > 40), discard dilemma and continue to next. If not, place dilemma on ship; ship and crew are "stopped". Immediately, target an opponent's ship; once "unstopped", your ship and crew must chase and attack target. (Your other ships present may not assist in attack.). You may not target a cloaked, phased, or landed ship, or a ship in a Temporal Rift or Time Travel Pod (they are invalid targets). You may change targets at any time. If selected target at any time becomes invalid or leaves play, you must target a different ship. Discard dilemma after attacking a target ship, or if at any time there is no valid target in play. A ship in another quadrant or at a time location is a valid target even if you have no way to get there. (This is a "moving required action"; see "actions - required" in Glossary for rules. Overrides Borg attack restrictions.)

Official Runlings:

When you fail to overcome this dilemma, your ship and crew are "stopped" and you must immediately target one of your opponent's ships. (If there is no valid target, the dilemma is immediately discarded without effect and your cards are not "stopped.") Once "unstopped," the ship and crew must chase and attack that target. This is a required action (see actions - required), and must be carried out alone; your other ships at the location may not join the battle.

Cloaked, phased, or landed ships, or ships in a Temporal Rift or Time Travel Pod are invalid targets. You may change targets at any time. If the selected target at any time becomes invalid or leaves play, you must target a different ship. If at any time there are no valid targets in play, the dilemma is discarded. Moving to a different spaceline or to a time location does not invalidate the target. Once you have attacked a target ship, the dilemma is "cured" and discarded.

Taken from: Rulebook Glossary (08/2002)

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