header
headerhomehomehomestrategyrulescardsheader
cards

Assassin’s Blade Assassin’s Blade

Assassin’s Blade

Starters only card from Voyager (2001) / Common card from Deep Space Nine (1998)

Voyager: The Klingon dagger of kut'luch is used in a violent ritual of bloodletting that prepares one to become a warrior. Some also use the blade for more unscrupulous purposes.

Deep Space Nine: The technological advances of the 24th century offer a wide variety of state-of-the-art weaponry. Nevertheless, some still prefer the simple charm of the assassin's blade.

DilemmaSee prev Dilemma in alphabetical orderSee next Dilemma in alphabetical orderVoyagerSee prev. card from Voyager (order by card typ, alphabetical)See next card from Voyager (order by card typ, alphabetical)Deep Space NineSee prev. card from Deep Space Nine (order by card typ, alphabetical)See next card from Deep Space Nine (order by card typ, alphabetical)strategy notes

Space / Planet Dilemma

Unless CUNNING > 36 OR 2 SECURITY present, assasin kill's one personnel present (opponent's choice) except a shape-shifter or android.

 
   

Strategy notes

'crosslinks' - Assassin’s Blade

See personnel that counts as android, personnel cards that count as shape-shifter in strategy area.

Strategy article

Card Extra from Evan Lorentz (07/1998)

top

   

Rule notes

Major Rakal's Dilemma Facts

If entire AT/crew are shape-shifters and/or androids, discard dilemma and continue to next. Otherwise: If AT/crew meets conditions (CUNNING > 36 OR 2 SECURITY), discard dilemma and continue to next. If not, opponent chooses one personnel to die (not shape-shifter or android); AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again.

top

   
map map