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Chula: The Dice Common card from The Dominion (1998) / Promo Foil card from Tournament Prize Support (2001-2004) The throw of the dice is the foundation of Chula. Each combination of Wadi symbols determine which challenge next awaits the game's participants. |
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Space / Planet Dilemma To get past requires one personnel with INTEGRITY > 6 another with CUNNING > 7 and a third with STRENGTH > 8. |
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Strategy notes Strategy article Card Extra from Kathy McCracken (01/1999) |
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Rule notes Major Rakal's Dilemma Facts If AT/crew meets conditions (one personnel with INTEGRITY > 6, another with CUNNING > 7 and a third with STRENGTH > 8), discard dilemma and continue to next. If not, AT/ship and crew are "stopped"; replace dilemma under mission to be encountered again. |
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